G06V30/228

COLOR-SENSITIVE VIRTUAL MARKINGS OF OBJECTS
20230156088 · 2023-05-18 · ·

Disclosed are systems, methods, and non-transitory computer readable media for making virtual colored markings on objects. Instructions may include receiving an indication of an object; receiving from an image sensor an image of a hand of an individual holding a physical marking implement; detecting in the image a color associated with the marking implement; receiving from the image sensor image data indicative of movement of a tip of the marking implement and locations of the tip; determining from the image data when the locations of the tip correspond to locations on the object; and generating, in the detected color, virtual markings on the object at the corresponding locations, wherein the object is a three-dimensional virtual object, and wherein the virtual markings include markings in the detected color on two traversed surfaces of the virtual representation of the physical object.

SYSTEMS AND METHODS FOR MOVING CONTENT BETWEEN VIRTUAL AND PHYSICAL DISPLAYS
20230019607 · 2023-01-19 · ·

Systems, methods, and non-transitory computer readable media for transferring virtual content to a physical display device are disclosed. An extended reality environment may be presented in a room via a wearable extended reality appliance configured to be paired with multiple display devices located in the room. Each display device may be associated with a unique network identifier. Input to cause presentation of a specific virtual object in the extended reality environment on a target display device and image data depicting the target display device may be received. The image data may be analyzed to identify the target display device. A network identifier of the target display device may be determined. A communications link with the target display device may be established. Data representing the specific virtual object may be transmitted to the target display device, to enable the target display device to present the specific virtual object.

SYSTEMS AND METHODS FOR MOVING CONTENT BETWEEN VIRTUAL AND PHYSICAL DISPLAYS
20230019607 · 2023-01-19 · ·

Systems, methods, and non-transitory computer readable media for transferring virtual content to a physical display device are disclosed. An extended reality environment may be presented in a room via a wearable extended reality appliance configured to be paired with multiple display devices located in the room. Each display device may be associated with a unique network identifier. Input to cause presentation of a specific virtual object in the extended reality environment on a target display device and image data depicting the target display device may be received. The image data may be analyzed to identify the target display device. A network identifier of the target display device may be determined. A communications link with the target display device may be established. Data representing the specific virtual object may be transmitted to the target display device, to enable the target display device to present the specific virtual object.

Virtual content sharing across smart glasses
11480791 · 2022-10-25 · ·

Systems, methods, and non-transitory computer readable media configured for enabling content sharing between users of wearable extended reality appliances are provided. In one implementation, the computer readable medium may be configured to contain instructions to cause at least one processor to establish a link between a first wearable extended reality appliance and a second wearable extended reality appliance. The first wearable extended reality appliance may display first virtual content. The second wearable extended reality appliance may obtain a command to display first virtual content via the second wearable extended reality appliance, and in response, this content may be transmitted and displayed via the second extended reality appliance. Additionally, the first wearable extended reality appliance may receive second virtual content from the second wearable extended reality appliance, and display said second virtual content via the first wearable extended reality appliance.

Virtual display changes based on positions of viewers
11481963 · 2022-10-25 · ·

Systems, methods, and non-transitory computer readable media configured for enabling content sharing between users of wearable extended reality appliances are provided. In one implementation, the computer readable medium may be configured to contain instructions to cause at least one processor to establish a link between a first wearable extended reality appliance and a second wearable extended reality appliance. The first wearable extended reality appliance may display first virtual content. The second wearable extended reality appliance may obtain a command to display first virtual content via the second wearable extended reality appliance, and in response, this content may be transmitted and displayed via the second extended reality appliance. Additionally, the first wearable extended reality appliance may receive second virtual content from the second wearable extended reality appliance, and display said second virtual content via the first wearable extended reality appliance.

Location-based virtual content placement restrictions
11516297 · 2022-11-29 · ·

Systems, methods, and non-transitory computer readable media configured for managing content placement in extended reality environments are provided. In one implementation, at least one processor associated with the non-transitory computer readable medium may receive a request from an entity to place virtual content at a specific geographic location in at least one shared extended reality environment that includes a plurality of virtual objects, wherein the virtual objects are viewable by a plurality of users. Different content placement rules may define where content may be placed. Based on the obtained information, the processor may determine that the request meets or does not meet the specific content placement rule. The at least one processor may implement the specific content placement rule to prevent content from being displayed when the specific content placement rule is not met and may enable content to be displayed when the specific content placement rule is met.

Location-based virtual content placement restrictions
11516297 · 2022-11-29 · ·

Systems, methods, and non-transitory computer readable media configured for managing content placement in extended reality environments are provided. In one implementation, at least one processor associated with the non-transitory computer readable medium may receive a request from an entity to place virtual content at a specific geographic location in at least one shared extended reality environment that includes a plurality of virtual objects, wherein the virtual objects are viewable by a plurality of users. Different content placement rules may define where content may be placed. Based on the obtained information, the processor may determine that the request meets or does not meet the specific content placement rule. The at least one processor may implement the specific content placement rule to prevent content from being displayed when the specific content placement rule is not met and may enable content to be displayed when the specific content placement rule is met.

SIMULATING USER INTERACTIONS OVER SHARED CONTENT
20220255973 · 2022-08-11 · ·

Methods, systems, apparatuses, and computer-readable media are provided for simulating user interactions with shared content. In one implementation, the computer-readable medium includes instructions to cause a processor to establish a communication channel for sharing content and user interactions; transmit to at least one second wearable extended reality appliance, first data, representing an object associated with first wearable extended reality appliance, enabling a virtual representation of the object to be displayed through the at least one second wearable extended reality appliance; receive image data from an image sensor associated with the first wearable extended reality appliance; detect in the image data at least one user interaction including a human hand pointing to a specific portion of the object; and transmit to the at least one second wearable extended reality appliance second data indicating an area of the specific portion of the object.

SYSTEMS AND METHODS FOR VIRTUAL WHITEBOARDS
20220255974 · 2022-08-11 · ·

Methods, systems, apparatuses, and non-transitory computer-readable media are provided for tying virtual whiteboards to physical spaces. In one implementation, the computer-readable medium includes instructions to cause a processor to receive wirelessly, an indication of a location of a first wearable extended reality appliance; perform a lookup to determine that the location of the first wearable extended reality appliance corresponds to a location of a particular virtual whiteboard; transmit to the first wearable extended reality appliance, data corresponding to content of the particular virtual whiteboard; receive, during a first time period, virtual content added by a first user; receive wirelessly at a second time period an indication that a second wearable extended reality appliance is in the location of the particular virtual whiteboard; and transmit to the second wearable extended reality appliance, data corresponding to the content and the added content of the particular virtual whiteboard.

SYSTEMS AND METHODS FOR SHARING OBSCURED CONTENT TO PROVIDE SITUATIONAL AWARENESS
20220255995 · 2022-08-11 · ·

Systems, methods, and non-transitory computer readable media for providing situational awareness to users of wearable extended reality appliances are disclosed. In one implementation, a non-transitory computer readable medium contains instructions that when executed by at least one processor cause the at least one processor to: cause virtual content to be displayed through a first wearable extended reality appliance; detect a second wearable extended reality appliance in proximity to the first wearable extended reality appliance; establish a link between the first wearable extended reality appliance and the second wearable extended reality appliance; and transmit data representing at least a portion of the virtual content in an obscured form to the second wearable extended reality appliance, wherein the obscured form provides an indication of a position of the at least a portion of the virtual content in a three-dimensional space without revealing substance of the virtual content in obscured form.