G07F17/3204

GAMING PRESENTATION SYSTEMS AND METHODS WITH IMPROVED MUSIC SYNCHRONIZATION

A slot machine, gaming method, and program product are provided to dynamically display visual and audio content to be played in synchronization with a music track. A digital signal processor performs frequency analysis of background music as it is played, and identifies musical beats to create beat events. The beat event is used to trigger additional presentation elements such as visual effects, sounds, and lighting on the beat of the background music. Spectral content information from the frequency analysis is used to create dynamic background graphics.

Platform for generating interactive experiences at sports venues

This document describes multi-modal platforms that receive multi-modal inputs and generates interactive experiences based on the inputs. In one aspect, a method includes receiving input data comprising one or more images of an area of a sports venue. A person is detected in the one or more images. Apparel information including at least one of a team identifier or player identifier on athletic apparel of the person is identifier in the one or more images. An interactive experience that includes a particular sports-related character is selected based at least on the apparel information. The interactive experience is initiated on an interactive display. The interactive experience includes video of the particular sports-related character delivering a message to the person.

System and method for robotic ticket scratching via live remote mobile interface
11446563 · 2022-09-20 · ·

A controller is configured to obtain, from a first video camera in proximity to a ticket dispensing machine, a first video stream; transmit the first video stream to an application server for delivery to a user device; receive, from the application server, a dispense command for the ticket dispensing machine; cause the ticket dispensing machine to dispense, based on the dispense command, a ticket having a scratching area; receive a user-provided scratching command from the application server; and cause a robotic scratching device to scratch the scratching area in accordance with the scratching command.

KENO GAMES WITH BONUS MARKERS AND ALTERNATIVE WINNING SCENARIOS

A gaming device may perform various electronic games, such as a keno game, and may include a game controller configured to control operations of the performed electronic games. During the course of a game performed on the gaming device, the game controller may control various winning scenarios, including alternate winning scenarios. At certain stages in a keno game, a number of markers may be selected. Before, after, or while these markers are selected, the game controller may determine how many bonus markers will be selected. Based on the number of selected bonus markers, the game controller may initiate a bonus draw phase where an additional number of markers may be selected. After all markers have been selected, any selected bonus markers may be added together and the calculated sum may be added to a credit balance associated with a player of the gaming device.

SYSTEM FOR MANAGING INDIVIDUAL PERFORMANCE CHALLENGES IN FANTASY GAMING
20220319279 · 2022-10-06 ·

Short term wagers can be made on predicted outcomes of performances in events such as the performance of a specific player in a sports event or the performance of a company stock in a given time frame. A user can select a plurality of challenge parameters, including a time duration of a challenge; a subject matter of the challenge; a type of wager for the challenge; a specific player for the challenge; and a wager amount for the challenge. The plurality of challenge parameters can be transmitted to a matching engine in order to match the challenge to one or more target users based upon a comparison of the challenge parameters to a plurality of historical challenge parameters for each of the target users to find common parameters. A casino or sports bookmaker can also accept the challenge as a house player.

SYSTEMS AND METHODS FOR EVALUATING A JACKPOT USING A TIME CAP
20220277622 · 2022-09-01 ·

A gaming system for evaluating a jackpot using a time cap is provided. The system includes a processor and a memory, wherein the processor is configured to execute instructions stored in the memory which when executed, cause the processor to at least store, in the memory, a jackpot including time cap parameters and a value of the jackpot. The instructions, when executed, further cause the processor to select a time cap based on the time cap parameters. The instructions, when executed, further cause the processor to determine, in response to a game instance, that the selected time cap has been reached. The instructions, when executed, further cause the processor to credit, in response to the determination, the value of the progressive jackpot to a player credit balance.

GAMING DEVICES HAVING RANDOMLY GENERATED BONUS NUMBERS
20220301393 · 2022-09-22 ·

The present disclosure provides gaming systems having one or more processors coupled to memory. The gaming system can receive an indication of a wager on a play of a game. The gaming system can decrease a credit balance based on the wager. The gaming system can determine a first number as a target value and a second number as a modifier. The gaming system can determine an initial award amount based on the wager and a result of the play independent of the first number. The gaming system can determine that a game event of the play satisfies a bonus award condition based on the first number. The gaming system can compute a bonus award based on the second number and the initial award amount. The gaming system can cause the credit balance to increase based on the computed bonus award and the initial award amount.

Method of gaming, a gaming system and a game controller

Systems and methods of gaming are disclosed herein. An example method includes receiving a credit wager to initiate play of a base game. The method also includes designating a first symbol display position on the display, selecting a first symbol from a symbol set for display at the first symbol display position, evaluating whether the first symbol is an award symbol, and controlling the display to display a secondary game in response to a determination that the first symbol is an award symbol.

Crediting and debiting an electronic gaming machine in a casino environment

Devices, systems and methods are provided to enable casino operators to provide printed tangible items for patron uses, such as lottery tickets. Such embodiments accept tangible indicators of financial consideration from patrons, such as currency or tickets associated with certain verifiable values, such as valid and winning lottery tickets and other forms of consideration which a patron can provide to a casino in exchange for one or more points.

Method of gaming, a gaming system and a game controller

Systems and methods of gaming are disclosed herein. An example method includes receiving a credit wager to initiate play of a base game. The method also includes designating a first symbol display position on the display, selecting a first symbol from a symbol set for display at the first symbol display position, evaluating whether the first symbol is an award symbol, and controlling the display to display a secondary game in response to a determination that the first symbol is an award symbol.