Patent classifications
G07F17/3216
Gaming service automation system with graphical user interface
A robot management system (RMS) includes a plurality of service robots deployed within an operations venue that includes a plurality of gaming devices, an operator terminal presenting a graphical user interface (GUI) to an operator, and a robot management system server (RMS server) configured in networked communication with the plurality of service robots. The RMS server is configured to: identify location data for the service robots; create an interactive overlay map of the operations venue that includes a static map of the operations venue, overlay data showing the location data of the plurality of service robots over the static map, and an interactive icon for each service robot of the plurality of service robots; display, via the GUI, the overlay map; receive a first input indicating a selection of a first interactive icon associated with a first service robot; and display current status information associated with the first service robot.
Artificial skin on gaming devices
The present disclosure relates generally to a gaming device or system that detects, at each input electrode location of a plurality of elastically deformable input electrode locations, an amount of pressure applied to an elastically deformable outer layer at a corresponding input electrode location in response to deformation of the elastically deformable outer layer by physical contact with a player of a gaming device; determines that the player has applied pressure to the plurality of elastically deformable input electrode locations continuously over at least a predetermined time interval; determines a pressure pattern corresponding to the plurality of elastically deformable input electrode locations; compares the pressure pattern to a plurality of different pressure patterns corresponding to a plurality of different player gestures to determine a player gesture corresponding to the pressure pattern; and determines, based on the determined player gesture and a comparison of the amount of applied pressure to a threshold magnitude, an operation of the gaming device.
GAME SYSTEM
A game system for participating in a baccarat game includes a bet area includes: a plurality of betting terminals separated from the game table, including a plurality of bet targets including a player win area and a banker win area, and in which a bet is performed by placing a physical token at any of the bet targets; a bet determining device configured to determine a bet target at which the physical token is placed and an amount thereof; and a collecting device and a payment device configured to collect the betted physical token or pay out for the betted physical token based on the bet target and the amount determined by the bet determining device and a result of a baccarat game.
Enhanced electronic gaming machines providing selectively volatile wager outcomes
A bingo gaming system, machine, and method include a main bingo game, a feature bingo game, a main reel game associated with the main bingo game, and a feature reel game associated with the feature bingo game. The main reel game simulates outcomes of the main bingo game. The feature reel game simulates outcomes of the feature bingo game. A feature bingo game may be triggered by a main bingo game outcome. Before the feature bingo game begins, a player may be given an opportunity to select a volatility option for the feature bingo game. The volatility selection may impact the probability of winning the feature bingo game (and/or feature reel game), as well as the reward(s) associated with winning the feature bingo game (and/or feature reel game).
Systems and methods of electronic gaming including gesture-based player constructed symbol combinations
In one aspect, an electronic gaming machine includes a game controller that executes instructions that cause the game controller to: (i) display a plurality of reels to form a matrix of symbol positions; (ii) simulate spinning the plurality of reels; (iii) display a plurality of player-populated symbol positions within the matrix; (iv) display a first player-selectable symbol of a sequence of player-selectable symbols; (v) receive, during the spinning, an add gesture associated with the first player-selectable symbol representing a request for addition of the first player-selectable symbol to the matrix; (vi) add the first player-selectable symbol to a first player-populated symbol position in response to the add gesture; (vii) simulate stopping each reel of the plurality of reels, the first player-selectable symbol overlaying a reel symbol at the first player-populated symbol positions; and (viii) evaluate the symbols displayed within the matrix to determine a game outcome.
ROLLING OBJECT DELIVERY SYSTEM, DEVICE, AND METHOD FOR LEVITATION
A delivery system and method for levitation is disclosed. The delivery system includes an inlet trough; a queue aligned with the inlet trough; a blocker conduit aligned with the queue; a first blocker and a second blocker, each having an extension through the blocker conduit for selectively permitting passage through the blocker conduit, the extension of the first blocker spaced laterally along the blocker conduit from the extension of the second blocker; an exhaust conduit having an exhaust conduit receiver opening and an exhaust conduit exit opening, the exhaust conduit receiver opening aligned with a blocker conduit exit opening of the blocker conduit; and a force generator positioned near the base end and below the exhaust conduit receiver opening. A rolling object can exit through the exhaust conduit exit opening and levitate above the exhaust conduit exit opening. The delivery system can include a speed reducer.
Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
The present disclosure provides a gaming system including a central controller, a central display which includes a plurality of display segments and a plurality player stations. The display segments are configured to each separately display one of a plurality of games, to co-act to display a plurality of games, or to co-act to display one game. Each player station is configured to enable a player to play one or more of the games displayed by the display segments. The gaming system enables a plurality of players to play a group game on the central display, a plurality of players to simultaneously play multiple group games on the central display, and a plurality of players to each simultaneously play multiple individual games on the central display.
Methods and systems for controlling a graphical user interface in a live-casino environment
Methods and systems for controlling a graphical user interface in a live-casino environment are provided. The method comprises, at a plurality of remote electronic devices, each having a display apparatus and at least one user input device: displaying a graphical representation comprising a live video stream of a physical table game surface upon which a turn-based live casino game involving betting is played. The game surface has a plurality of player areas. The graphical representation further comprises a plurality of graphical player elements for each player area. The method includes determining which of the player areas is associated with each remote electronic device, and for each launch of a game cycle of the live casino game, updating the graphical representation on each display apparatus. And digitally zooming in on one predefined area of the game surface based on the determined associated player area for the individual remote electronic device.
Modular display and dispensing system
A modular display and dispensing assembly for the sale of items, includes a base adapted to be securely mounted to a substrate at a prescribed display and dispensing location on the substrate; and at least one display and dispensing module for mounting on the base, each display and dispensing module including a housing for mounting on the base, and a drawer for holding the items for sale, the drawer adapted to be removably positioned and secured in the housing for dispensing the items for sale while the drawer is secured in the housing, each drawer including a first lengthwise divider for varying at least one widthwise compartment size in the drawer and a second widthwise divider for varying at least one lengthwise compartment size in the drawer, for holding different size items for sale.
GAME TOKEN AND METHOD FOR MANUFACTURING THE SAME
A game token by which a plurality of RFID tags embedded in a plurality of the game tokens stacked each other can be read in a relatively stable manner is provided. A game token is provided with a security part and a receiving part that receives the security part. The security part has a shape with a diameter smaller than the diameter of the receiving part, a structure with a plurality of plastic layers laminated together, an RFID tag, and a visible print layer indicating a type or ID of the game token. The receiving part has a surface The surface of the receiving part has a recessed portion for receiving the security, and the depth of the recessed portion is 25% or more of the thickness of the game token.