Patent classifications
G07F17/3223
METHOD AND DEVICE FOR CONTROLLING THE CRUISING SPEED OF A HYBRID OR ELECTRIC PROPULSION VEHICLE
A method for controlling the cruising speed of a hybrid or electric propulsion vehicle includes detecting a forward travel speed of the vehicle, identifying a downhill forward travel condition of the vehicle, activating a control of the downhill cruising speed following said identification of said downhill forward travel condition, determining a reference speedy for the vehicle and calculating a charging current for the battery pack generated by the electric motor as a function of a deviation between said reference speed and the detected forward travel speed of the vehicle. The step of identifying a downhill forward travel condition of the vehicle includes calculating a parameter representative of said downhill condition as a function of the detected forward travel speed and the motor current.
DATA COLLECTION CLOUD SYSTEM FOR ELECTRONIC GAMING MACHINES
A listening device is operatively connected to multiple network devices, and is configured to subscribe to one or more EGM data types, and receive first data from a first network device in accordance with the subscription. The listening device is also configured to generate a first data package in a form of a first data structure comprising the first data and configuration information related to the first network device, and transmit the data package across a second network to a collection server. The listening device is also configured to receive second data from a second network device in accordance with the subscription, wherein the second data comports with a second protocol that differs from the SAS protocol, and generate a second data package in the form of the first data structure comprising the second data and configuration information related to the second network device.
STREAMING WAGERING GAMES
Systems and methods that repeat certain content streamed from a streaming source based on the state of a gaming device.
SPECIALIZED SLOT MACHINE FOR CONDUCTING A WAGERING GAME USING A CARD SYSTEM FOR REAL TIME OR LIVE ACTION EVENT CONTENT
A specialized slot machine for conducting a wagering tournament game using real time or live action event content are disclosed. A particular embodiment includes: a gaming system configured to: provide a virtual deck of cards, wherein a plurality of virtual cards in the deck have been selected from a virtual pool of cards, wherein each of the plurality of virtual cards comprise identifying information and real-life statistics related to an athlete’s actions in real-life sporting events, wherein each of the plurality of virtual cards further comprise information indicative of: 1) an athlete’s name, 2) a name of a team for which an athlete plays, 3) a value of the virtual card determined by fantasy points a corresponding athlete is worth, 4) a position played by an athlete, and 5) bonus points or multipliers corresponding to the virtual card, the plurality of virtual cards in the deck have been selected from the virtual pool of cards to maintain a probability of the virtual cards in the deck generating a winning total based on real-life statistics of selected virtual cards in the deck within a pre-determined range, each of the plurality of virtual cards further comprise readable information indicative of a color of the card; randomly present at least three virtual cards in a bloc face up from the virtual deck of cards to a plurality of players; prompt the plurality of players to bid on the presented bloc of virtual cards or fold and exit a current round; accept bids from the plurality of players; and award the presented bloc of virtual cards to a winning player of the plurality of players with a best bid.
PEER-TO-PEER WAGERING PLATFORM
Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user’s historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
DIGITAL ADMINSTRATION OF GAMING UNITS
Methods, systems, processes and others are provided for digital administration of gaming units including, for example, receiving a real-time request for gaming units; determining that the gaming unit administration application executing on the mobile device is located at the particular gaming location of the gaming establishment; determining that the real-time request for gaming units does not exceed the gaming unit limit of the account pre-approved by the gaming establishment; identifying a gamer distribution module associated with the particular gaming location for the current gaming activity associated with the request; and providing an authorization to distribute to the gamer associated with the request one or more requested gaming units.
AUGMENTED REALITY INTEGRATION IN ELECTRONIC GAMING MACHINES
An electronic gaming machine according to some embodiments includes a processing circuit, a display screen coupled to the processing circuit, and a transceiver coupled to the processing circuit and providing wireless communications with an augmented reality (AR) display device that is separate from the electronic gaming machine. The processing circuit displays a game element in a first screen area of the display screen, and transmits, via the transceiver, screen location data to the AR display device identifying a second screen area on the display screen, other than the first screen area, that is available for the AR display device to overlay AR graphics in a field of view of a user of the AR display device without overlaying the game element displayed in the first screen area of the display screen.
INTERACTIVE TOKEN SYSTEM
An interactive token system includes one or more interactive tokens, such as an interactive coin. The interactive token includes a display that displays one or more images. The interactive token may be releasably engaged with a slot disposed on a wearable device or an interactive token station. Once engaged, the wearable device or interactive token station is able to wirelessly communicate with the interactive token, receive information from the interactive token, display information relating to the interactive token, control actions of the interactive token, and/or use the interactive token as part of a game or trading interaction.
METHOD FOR A GAMING SYSTEM
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving a randomness in a game provided by means of the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.
WAGERING SYSTEM AND METHOD EMPLOYING PSEUDORANDOM ASSIGNMENT
A system and method for pseudorandomly assigning a side to a gambler in event betting, such as sports betting. The system and method allow for a gambler to bet on past, present, future, electronic, or simulated events. When the gambler indicates the intention to accept a random assignment of a side, a wagering server pseudorandomly selects a side for the gambler. The system and method can be extended to contingent bets and batched betting.