G07F17/3223

Gaming cabinet with curved displays, integrated candle lighting, and three-dimensional effect lighting

Disclosed are gaming systems, methods and machines for a gaming cabinet configuration. In particular, the gaming systems, methods and machines may incorporate gaming cabinets that include one or more curved or arcuate screens, one or more candles integrated into one or more lighting features arranged on one or more edges of the gaming cabinet, the one or more candles and the one or more lighting features connected to a game controller via one or more interfaces, and/or one or more diffuse lighting elements to provide lighting features or effects.

Gaming service automation system with graphical user interface

A robot management system (RMS) includes a plurality of service robots deployed within an operations venue that includes a plurality of gaming devices, an operator terminal presenting a graphical user interface (GUI) to an operator, and a robot management system server (RMS server) configured in networked communication with the plurality of service robots. The RMS server is configured to: identify location data for the service robots; create an interactive overlay map of the operations venue that includes a static map of the operations venue, overlay data showing the location data of the plurality of service robots over the static map, and an interactive icon for each service robot of the plurality of service robots; display, via the GUI, the overlay map; receive a first input indicating a selection of a first interactive icon associated with a first service robot; and display current status information associated with the first service robot.

INTEGRATING SYSTEM-BASED CONTENT AND GAME CONTENT
20220398894 · 2022-12-15 ·

A method and system to integrate system-based content and game content. A system includes an electronic display manager configured to generate, in response to receiving user input, a video stream of system-based content. The system also includes an electronic game controller communicatively coupled to the electronic display manager via an external-system interface. The electronic game controller is configured to execute instructions that cause the system to perform operations to receive the video stream via the external-system interface, generate a video signal of game content for a wagering game, scale the video stream according to one or more scale values that relate a size of the system-based content to a size of the game content, and mix the video stream and the video signal into a composite image for presentation via a display device communicatively coupled to the electronic game controller.

System and method for wireless gaming with location determination
11527129 · 2022-12-13 · ·

In accordance with the teachings of the present embodiment, a system and method for wireless gaming with location-dependent gaming functions are provided. In a particular embodiment, the apparatus includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property is used to alter a game play function, such as a bet option, wager, graphic overlay, permission, or to provide location-dependent advertising or embedded advertising. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled and/or controlled.

Artificial skin on gaming devices
11527126 · 2022-12-13 · ·

The present disclosure relates generally to a gaming device or system that detects, at each input electrode location of a plurality of elastically deformable input electrode locations, an amount of pressure applied to an elastically deformable outer layer at a corresponding input electrode location in response to deformation of the elastically deformable outer layer by physical contact with a player of a gaming device; determines that the player has applied pressure to the plurality of elastically deformable input electrode locations continuously over at least a predetermined time interval; determines a pressure pattern corresponding to the plurality of elastically deformable input electrode locations; compares the pressure pattern to a plurality of different pressure patterns corresponding to a plurality of different player gestures to determine a player gesture corresponding to the pressure pattern; and determines, based on the determined player gesture and a comparison of the amount of applied pressure to a threshold magnitude, an operation of the gaming device.

MASSIVELY MULTIPLAYER WAGERING GAME SYSTEM
20220392311 · 2022-12-08 ·

The present disclosure provides a system and method for operating a multiplayer (e.g., massively multiplayer) wagering game system. The system groups players based on, e.g., actions of the players (such as a wager amount or an election of the player), the player's hand, or a combination thereof, and determine rankings of the players in each respective groups. The wagering game system allows traditional card games to be played by an unlimited number of players.

GAME SYSTEM
20220392306 · 2022-12-08 ·

A game system for participating in a baccarat game includes a bet area includes: a plurality of betting terminals separated from the game table, including a plurality of bet targets including a player win area and a banker win area, and in which a bet is performed by placing a physical token at any of the bet targets; a bet determining device configured to determine a bet target at which the physical token is placed and an amount thereof; and a collecting device and a payment device configured to collect the betted physical token or pay out for the betted physical token based on the bet target and the amount determined by the bet determining device and a result of a baccarat game.

Casino management system with a patron facial recognition system and methods of operating same

A networked computer system is described herein. The networked computer system includes a casino management system coupled to a plurality of devices located within a casino and a facial recognition system. The facial recognition system is programmed to receive facial image from an imaging device positioned within the casino property, access a biometric database and selecting a face ID matching the received facial image, and transmit the selected face ID and location information associated with the imaging device to the casino management system. The casino management system is programmed to identify a player account record associated with the selected face ID, identify a device located within the casino that is associated with the imaging device, and record activity of the identified device to the identified player account record.

CONTROLLING A NETWORK CARD GAME
20220383692 · 2022-12-01 ·

According to one aspect of the present disclosure, a system is provided for controlling a network game. In some instances, a processor of the system selects a winning card value of an undealt playing card for the network game. The network game spans a plurality of gaming tables having a deck of cards used for individual card games separate from the network game. A shuffler at each table shuffles the deck of cards for the individual card games. The system further detects, in response to analyzing image data at each of the gaming tables by a machine learning model, that a playing card, having the winning card value, is dealt. The system further determines, by a machine learning model, a participant to whom the playing card was dealt. The system further electronically validates a win for the network game with an electronic account for the participant.

SKILL-BASED WAGERING METHODS, DEVICES AND SYSTEMS INCLUDING VARIABLE GAME EQUIPMENT

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the game equipment which is selected to be used in playing the game. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted by changing the game equipment used to play the game.