G07F17/323

METHOD OF VERIFYING THAT A WAGER WAS PLACED BEFORE MARKET CLOSE

The present disclosure provides a method to determine if a user had placed a wager and verify that the wager was placed before the wagering market closed in a play-by-play wagering network. This method provides the ability to receive a wager from a user and allows the wagering network to receive a timestamp from the user's device to determine if the wager was placed before the market closing. Also, this method provides the ability to verify that there is no fraud, malicious activity, or cheating from the user by verifying that through a 3rd party network, such as the user's network connecting the user to the internet, that the timestamps provided by the network are correct and allowing the user to confirm their wager if received a few moments after the market has closed.

SYSTEMS AND METHODS FOR VIDEO STREAMING ANALYSIS
20220387897 · 2022-12-08 ·

Systems and methods related to video streaming analyses for video game streams are disclosed. In embodiments, soft-ware-based algorithms may be applied to enhance game play, enable improvements to wagering, and applying artificial intelligence and machine learning algorithms to enhance game play experience. In embodiments, video game streams may be received to determine data regarding the video game play. Based on the data, an analysis regarding one or more aspects of the gaming event may be produced, with such aspects including at least one or a game strategy, behavioral information, and prediction, and a recommendation. The analysis can then generate a message to be output to the player of the video game stream.

NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

A non-transitory computer readable medium stores a program causing a computer to execute: selectably displaying a plurality of earning games in each of which at least two target objects that can be awarded to a player are set; displaying the at least two target objects of a selected earning game; storing one or more winning-scheduled objects that are selected from the at least two target objects and that are reserved to be awarded to the player, for the selected earning game; indicating the one or more winning-scheduled objects of the selected earning game to the player; and awarding at least one of the one or more winning-scheduled objects to the player by consuming predetermined in-game currency, when an execution operation of the selected earning game is input.

Gaming machine with enhanced respin feature

A gaming machine includes a display device and a game controller. The display device includes reels disposed horizontally along the display device. The reels include an initial reel, intermediary reels disposed right of the initial reel, and a last reel disposed right of the intermediary reels. Each reel presents a vertical column of symbols. The game controller spins the reels to obtain a first game outcome comprising a first array of symbols. In response to a first reel presenting a respin symbol, the game controller selects a second reel that is adjacent to the first reel based on wrap-around adjacency between the initial reel and the last reel, and respins the second reel to obtain a second game outcome comprising a second array of symbols. The game controller may also respin a horizontal row of symbols adjacent a respin symbol.

Leaderboard promotions for gaming systems
11521466 · 2022-12-06 · ·

Leaderboard promotions in gaming systems which provide one or more players one or more benefits in association with maintaining one or more designated positions on a leaderboard for a designated duration.

Systems and methods for providing dynamic rewards

A loyalty program management system associated with an enterprise location is provided. The loyalty program management system is programmed to: a) receive a plurality of input data associated with a plurality of patrons, wherein the plurality of input data represents actions of the plurality of patrons; b) determine a current location of a patron of the plurality of patrons, wherein the current location of the patron is not at the enterprise location; and c) transmit a message to a computer device associated with the patron including a prize to be awarded if the patron visits the enterprise location.

Systems and methods for facilitating transactions of virtual items between users of an online game

Systems and methods for facilitating transactions of virtual items between users of an online game are disclosed. Exemplary implementations may: receive a sales request that indicates a selling user will be offering for sale a particular virtual item from a seller's inventory through an online sales platform; assign the ownership of the particular virtual item temporarily to a holding account; publish a sales listing of the particular virtual item on the online sales platform; receive sales information from the online sales platform indicating whether the particular virtual item has been purchased; assign the ownership of the particular virtual item to the buyer's account; and transfer at least a portion of a sales amount received from the buying user to the seller's account.

System and method for providing online pulse betting on a game or sports event

A system and method is provided for enabling an online user to place bets concerning incidents occurring during a game or sports event. This is done by providing a portal for a user to place a bet predicated on a defined incident occurring during a predetermined time segment of the event. The platform includes a module for calculating odds and prize returns for said incident to occur during said sports event or game in response to a user request, a GUI presentation and a settlement engine.

Enhanced electronic gaming machines providing selectively volatile wager outcomes

A bingo gaming system, machine, and method include a main bingo game, a feature bingo game, a main reel game associated with the main bingo game, and a feature reel game associated with the feature bingo game. The main reel game simulates outcomes of the main bingo game. The feature reel game simulates outcomes of the feature bingo game. A feature bingo game may be triggered by a main bingo game outcome. Before the feature bingo game begins, a player may be given an opportunity to select a volatility option for the feature bingo game. The volatility selection may impact the probability of winning the feature bingo game (and/or feature reel game), as well as the reward(s) associated with winning the feature bingo game (and/or feature reel game).

Individual metamorphic linked jackpots

A local electronic gaming device may include a display system, an interface system and a control system that includes one or more processors. The control system may cause the display system to present visual effects corresponding to a metamorphic image, which may correspond to an award. The visual effects may include changes to the metamorphic image in response to local game event data corresponding to one or more games presented on the local gaming device and in response to networked gaming device game event data corresponding to one or more games presented on one or more other gaming devices.