Patent classifications
G07F17/323
CONTROLLING ROULETTE HIGHLIGHT FEATURES
A method and/or system to perform operations associated with a roulette game. The operations include detecting, by a processor, a position at which a token is placed upon a betting layout for a roulette game and accepting the token as a bet for the roulette game. The operations can further include determining, by the processor based on the position, a bet type for the bet. The operations can further include selecting, by the processor based on the bet type, a highlight effect from a plurality of different highlight effects. The operations can further include animating, by the processor, the highlight effect on one or more portions of a roulette wheel associated with one or more bet-upon values for the bet type.
METHOD OF PROVIDING A TABLE GAME AND AN ASSOCIATED SYSTEM
The embodiment provides a method of providing a table game at a table 3 to at least one player 5 having a mobile digital device 21. This method allows the player 5 to avoid touching traditional gaming elements, such as chips, cards, etc. The player's mobile digital device 21 is configured to communicate with a gaming server 2 so as to allow the player 5 to participate in the table game.
ANIMAL DATA PREDICTION SYSTEM
A speculation system for providing animal data and predictive indicators thereof includes one or more source sensors that collect animal data from targeted individuals. Characteristically, the animal data can be transmitted electronically. A computing subsystem receives the animal data. At least a portion of the animal data is transformed by the computing subsystem or the one or more sensors into a predictive indicator for a selected targeted individual or a group of targeted individuals. The computing subsystem operable to provide the predictive indicator and optionally at least a portion of the animal data to a user. Advantageously, a transmission subsystem providing transmission of the animal data to the computing subsystem.
DYNAMIC WAGERING FEATURES BASED ON NUMBER OF ACTIVE PLAYERS
The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.
CRYPTOCURRENCY MINING PROGRESSIVE POOLS
A gaming system and method selects a subset of gaming devices to operate in a digital ledger validation mode to validate a set of data records defining a digital ledger, allocates, to each gaming device, a respective work unit, receives, at an electronic address associated with the gaming server, an electronic record defining a reward, tracks play activity at each of the plurality of gaming devices, and, based on the tracked play activity, selects a player from among multiple players to receive the reward.
Visualization and analysis of numerical data relating to sporting events
A system and method for importing and visualizing numerical data relating to sporting events, wherein numerical data related to sporting events may be imported from any number of internet-based statistics compilers and rendered as a graphical representations allowing for convenient analysis of the data by the user. The graphical representations are primarily pie charts, wherein each slice of the pie chart corresponds to, for example, a position group, a specific player, or a type of points-scoring play. Users may make selections from one or more dropdown menus to generate pie charts and these selections may produce any number of comparisons, visualizations, or analyses. For example, a user may compare various numerical and statistical data for a single professional sports team, and further, to sort and compare those data by position group, by player, by season, or by game. Further, a user may make selections to directly compare the data relating to a first professional athlete to the data relating to a second professional athlete. Further still, a user may make selections to compare a professional sports team's performance across the duration of a previously played season against the performance of all other teams in the professional league across the duration of the previously played season, and further, to examine the performance of a particular player on the professional sports team across the duration of a previously played season. These analyses, among others, are graphically represented as pie charts and may be augmented by various additional functionalities, for example, mouse-over functionalities, clickable features, pop-ups, animations, three-dimensional renderings, video replays, among other functionalities. These analyses are generated from real-world professional sports data but may be compiled for purposes related to various online fantasy sports leagues.
LEADERBOARD PROMOTIONS FOR GAMING SYSTEMS
Leaderboard promotions in gaming systems which provide one or more players one or more benefits in association with maintaining one or more designated positions on a leaderboard for a designated duration.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM
An information processing apparatus (10) that executes processing regarding betting on a betting target is provided. The information processing apparatus (10) includes a first acceptance unit (102) configured to accept designation of betting targets and types of betting from one or more first players, a transmission unit (101) configured to transmit data of a video including one or more pieces of tip information in which information specifying the first players is associated with the betting targets and the types of betting accepted from the first players, to another information processing apparatus to be utilized by a second player, a second acceptance unit (103) configured to accept tip information selected by the second player among the one or more pieces of tip information included in the video, from the other information processing apparatus, and a betting processing unit (104) configured to perform betting of the second player on the basis of a betting target and a type of betting corresponding to the selected tip information.
EPHEMERAL BETTING IN IMMERSIVE ENVIRONMENTS
Described is a system and method for ephemeral betting within a panoramic video environment. A panoramic video environment is defined as a virtual experience, viewed on an information handling device (e.g., personal computers, mobile devices, virtual reality headsets, smart televisions, etc.) where the user views a panorama from a first person perspective relative to the camera capturing the video. The “view” may be a two-dimensional “portal” into the panoramic environment, or a stereoscopic view. The user will typically have directional control in the view portal, including the ability to pan, tilt, and zoom from the perspective of the camera. The described system and method creates wagering opportunities by combining the experience of viewing an event, simultaneously with other spectators, with real-time analytics and statistics derived from an object tracking system, thereby providing ephemeral wagering opportunities.
GAMING SERVICE AUTOMATION SYSTEM WITH GRAPHICAL USER INTERFACE
A robot management system (RMS) includes a plurality of service robots deployed within an operations venue that includes a plurality of gaming devices, an operator terminal presenting a graphical user interface (GUI) to an operator, and a robot management system server (RMS server) configured in networked communication with the plurality of service robots. The RMS server is configured to: identify location data for the service robots; create an interactive overlay map of the operations venue that includes a static map of the operations venue, overlay data showing the location data of the plurality of service robots over the static map, and an interactive icon for each service robot of the plurality of service robots; display, via the GUI, the overlay map; receive a first input indicating a selection of a first interactive icon associated with a first service robot; and display current status information associated with the first service robot.