Patent classifications
G07F17/3246
Gaming system and method for displaying a plurality of individual symbols at a single symbol display position
A gaming system including a game which utilizes one or more designated symbols. In these embodiments, if at least one single individual designated symbol is generated and displayed at at least one single symbol display position, the gaming system modifies the single individual designated symbol into one or more individual designated symbols at the same single symbol display position. This modification of an individual designated symbol into a plurality of individual designated symbols is associated with one or more benefits, such as the availability of one or more awards not previously available prior to the modification.
Interactive gaming among a plurality of players systems and methods
A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals are located at a plurality of licensed gaming locations. The plurality of player terminals are configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals include means for dispensing player winnings from the player terminal.
Cash slot machine augmented with secondary currency
A method, apparatus, and computer readable storage to implement an augmented game system. A player can play an online game and accumulate loyalty points without have to pay cash. The player can enter a physical casino and play an electronic gaming machine which can retrieve the player's information from the online game including the number of loyalty points the player has and any other incentives or game add-ons the player would be entitled to. The player would then play a physical game on the electronic game normally (by depositing cash and playing) but the game play would be augmented by virtue of the player having the loyalty points or other incentives or add-ons. For example, the game can be augmented by giving the player a better paytable.
GAME DEVICE, METHOD OF GAME PROCESSING, AND ARCADE GAME DEVICE
A game device includes a memory that stores a predetermined value and a processor that subtracts a value corresponding to a game action in a game from the predetermined value while the game action is executed and outputs the subtracted predetermined value to the memory. The processor also increases, as time passes, the predetermined value of which an upper limit is an upper limit value and outputs the increased predetermined value to the memory. When the processor detects payment of a fee or use of a game item obtained by the payment, the processor adds a first value to the predetermined value that exceeds the restoration upper limit value and outputs, to the memory, the predetermined value to which the first value is added. The first value is greater than a second value that is added to the predetermined value being under the upper limit value.
PAPER SHEET PROCESSING APPARATUS AND PAPER SHEET PROCESSING SYSTEM
Provided is a paper sheet processing system capable of preventing a large number of wrong paper bills put in a paper sheet processing apparatus at one time from being exchanged with clean money. A bill processing apparatus sends information on a total amount of the bills supplied to the bill processing apparatus incorporated in a gaming machine and the number of games played by a player counted by a counter to a management server. The management server compares the total amount with a predetermined amount and if the total amount is higher than the predetermined amount, compares the counted number of games with a predetermined number. If the counted number of games is smaller than the predetermined number, the management server sends a report signal to a management apparatus.
GAMING DEVICE FOR UPDATING GAME PLAY IN REAL-TIME
A device for playing a skill-based game that modifies the visual representation of the game play using game enhancement elements. A game processor automatically generates game enhancement elements using game data of the skill-based game and computes a game skill level. A game controller is connected to a data storage device and a display screen. The game controller controls the skill-based game, the game controller configured to: render visual representation of game play; detect real-time game play of the game by the player; compute a player skill level based on the detected game play; select a game enhancement element by comparing the game skill level and the player skill level; modify the visual representation of the game play using the one or more selected game enhancement elements; and award the player based on the additional game play and the comparison of the game skill level and the player skill level.
PLAYER TRACKING DEVICE AND GAMING MACHINE
Provided is a player tracking device which is operable, even when an IC card is taken into a gaming machine while a player is playing a game, to read or write information from or to another IC card or the like through a simplified touch operation. The player tracking device includes: a card unit for storing information pertinent to a play outcome on the gaming machine in an IC card through wireless communication; and a touch unit for reading information from another IC card through the wireless communication.
Systems, apparatuses and methods enhancing gaming outcome opportunities
Embodiments of the present invention set forth systems, apparatuses and methods for providing game features. In a game of chance involving at least one outcome, a plurality of alternative outcomes can be derived for a gaming event, such as when one of the outcomes will provide a payout at or above a certain level. The player is presented with an opportunity to select among the alternative outcomes, without being aware of the particular characteristics or values associated with the outcomes. While the player will only select the outcome having the payout at/above the threshold level a certain percentage of the time, the opportunity can be presented to the player more often, while keeping the mathematical probabilities the same or similar if desired, thereby providing the player with the feeling of getting higher value opportunities more often.
INTEGRATED GAMBLING PROCESS FOR GAMES WITH EXPLICIT RANDOM EVENTS
A gambling integrated game that includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to one or more users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine provides an entertainment game that includes random events. When a random event occurs in the entertainment game, the entertainment system engine resolves the random event and provides the results of the random event to the game world engine. The game world engine receives the results of the random event and determines gambling results based upon the results of the random event.
GESTURE BASED GAMING CONTROLS FOR AN IMMERSIVE GAMING TERMINAL
A gaming system and method is described. The gaming system includes an immersive gaming terminal, at least one motion sensing sensor, at least one game of chance and at least one game of skill. The immersive gaming terminal includes a floor, a caged perimeter, and a display that occupies a significant portion of the perimeter, the display interfaces with the floor and the caged perimeter. The motion sensing sensor receives a plurality of player gesture gaming inputs. The game of chance is controlled by the at least one player gesture gaming input received by the motion sensing sensor. The game of chance includes a game of chance game session that includes a game of chance prize that is awarded according to a random game session result. The game of skill that is controlled by the at least one player gesture gaming input received by the motion sensing sensor.