G07F17/3251

EXPERIENCE-ADAPTIVE INTERACTION INTERFACE FOR UNCERTAIN MEASURABLE EVENTS ENGAGEMENT

Techniques are provided for experience-adaptive interaction with uncertain measurable events (UMEs), such as in a sports wagering context. A back-end wagering system of a television service provider system is disposed in a television network to provide subscribers with subscription content services for live event content and UME interaction services for viewing and placing wagers on live event content with a UME book provider. Embodiments can build data spaces at least of available live event content and wagerable UMEs being provided for the live event content. Embodiments can assign a wager experience score to a subscribers based on experience level with UME interactions, and can use the built data space and the wager experience score to generate an experience-tailored set of wager offers for the subscriber. The set of wager offers can then be presented to the subscriber in an experience-tailored UME interaction interface.

GAME PLATFORM USING PLAYER TOKEN NFTS AND METHODS FOR USE THEREWITH

A game system operates by receiving a start game request for game corresponding to a game application having a player token NFT associated therewith; generating launch metadata; sending the launch metadata to a wallet associated with a user of a client device, the wallet containing a private key associated with the player token NFT; receiving, from the wallet, a launch response that is generated based on the private key; generating, based on the launch response, ownership check data; sending the ownership check data to a blockchain system that stores the player token NFT; receiving, from the blockchain system, an ownership validation response; enabling, via the game application, play of a game associated with the game application when the ownership validation response indicates ownership of the player token NFT is verified; and preventing, via the game application, the play of the game when the ownership validation response indicates the ownership of the player token NFT is not verified.

TRUSTED GAMING TRANSACTIONS USING BLOCKCHAIN TECHNOLOGY
20230118568 · 2023-04-20 ·

Systems and methods for trusted gaming transactions using blockchain technology, including creating a smart contract defining terms of a particular gaming transaction using a blockchain, activating the smart contract once a threshold amount of game tokens are purchased by participants, and providing a secure game token transferring interface and platform configured to utilize a blockchain protocol to verify ownership and authenticity of the game tokens prior to enabling transferring of the game token from one participant to another participant. A status of the event is monitored using the smart contract, and a payout is initiated to a digital wallet of one or more winning participants by the smart contract upon the occurrence or non-occurrence of a triggering event.

SETTLING OUTSTANDING DEBT RESPONSIVE TO GAMING EVENT
20230067075 · 2023-03-02 ·

A system that operates to monitor for a debt settlement event and, responsive to an occurrence of such an event, cause an alert to be provided to gaming establishment personnel to pay off part or all of an amount of debt owed.

SYSTEMS AND METHODS FOR GAMING ACCOUNT FUNDING
20230162567 · 2023-05-25 ·

Systems and methods are disclosed for associating a player identifier with a financial account. The financial account can holds funds that are accessible through the player's use of a payment vehicle. The payment vehicle can be, for example, a credit payment vehicle or a debit payment vehicle. The player can load funds from the financial account to a wagering account.

INSPECTION SYSTEM AND MANAGEMENT SYSTEM
20230162566 · 2023-05-25 ·

When an unfair gaming currency is delivered to a dealer from a player, the currency is detected as unfair. The inspection system for inspecting the gaming currency, in which an RF tag is built, comprises: a gaming currency tray for housing the gaming currencies of the dealer in a casino game; an RF reader for reading the RF tags of the plural gaming currencies housed in the gaming currency tray; plural photosensors for detecting at least the number of the plural gaming currencies housed in the gaming currency tray at a constant time interval or always in a method other than RFID; and an inspection/alarm part for generating alarms when the number of the gaming currencies whose RF tags are read by the RF reader is not equal to the number of the gaming currencies detected by the plural photosensors.

TIPPING TO TICKET AT ELECTRONIC GAMING MACHINE (EGM) USING SERVICE WINDOW OR A MOBILE DEVICE
20230162562 · 2023-05-25 ·

Embodiments of the present disclosure relates to a gaming system including a printer, a processor coupled with the printer, and a memory coupled with and readable by the processor. The memory can store therein a set of instructions which, when executed by the processor, causes the processor to maintain an electronic record storing a value. The value stored in the record can indicate a balance of a credit meter for a player of the gaming system. The instructions can further cause the processor to receive a request to transfer an amount from the credit meter to a physical token, validate the request to transfer the amount from the credit meter to the physical token, and in response to validating the request, update the electronic record to decrement the balance of the credit meter by the amount and generate, through the printer, the physical token with an indication of the amount.

System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user
11654364 · 2023-05-23 · ·

One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.

Gaming system and method for utilizing a mobile device to fund a gaming session

The present disclosure relates generally to gaming systems and methods for facilitating funds to and from an electronic gaming machine via a mobile device.

Gaming machine
11468731 · 2022-10-11 · ·

A gaming machine including a display that has a first display area and a second display area. The first display area displays a first prize and a second prize. The first prize has a first prize threshold and the second prize has a second prize threshold. The second display area displays an overflow prize, while the game controller contributes to the first prize at least a portion of the credit balance with respect to a wagering activity, and causes the display to display an increment of the overflow prize in response to the first prize having reached the first threshold. A payout mechanism configured to, in response to determining one of the first prize and the second prize is to be awarded, cause a payout associated with the one of the first prize and the second prize to be awarded and the incremented overflow prize.