Patent classifications
G07F17/3253
Crane game machine, crane game system, and control method of crane game machine
Disclosed is a crane game machine, which includes at least: a camera unit which images an inside of a main body in which prizes are accommodated, and generates an internal image; a prize moving unit which picks up a prize and then moves the prize to a first score point inside the main body; a sensor unit which is installed at the first score point and senses the passing of the prize through the first score point; a communication unit which transmits the internal image and the sensing result to an external device, and receives a prize moving unit control signal from the external device; and a control unit which controls the movement of the prize moving unit according to the prize moving unit control signal.
Pull tab ticket handler and revealer with computer generated display
A gaming ticket dispensing device is provided for dispensing tickets having prize-revealing characters and a removable covering for hiding the prize-revealing characters prior to acquisition by an end user. The ticket dispensing device includes a storage mechanism for holding a plurality of gaming tickets. A revealer is provided for removing the removable covering to reveal the prize-revealing characters, and a scanner is provided for scanning the prize-revealing characters. A processor is in communication with the scanner for processing the scanned characters' information to determine a prize value associated with the characters scanned. An audio visual display displays an audio visual message relating to the prize value and a dispensing port is provided for dispensing the gaming ticket to the user.
Rewards system using skill/amusement game play device to award prizes
A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
Gaming machine and method with symbol collection and array expansion
A gaming system includes at least one input device adapted to receive a physical item associated with a monetary value that establishes a credit balance, an input indicative of a wager drawn from the credit balance for a wagering game, and a cashout input that initiates a payout from the credit balance. In response to a wager input, a wagering game is initiated. The gaming system includes an electronic display device adapted to display an active array of symbol positions that are populated by symbols randomly generated from one or more spins of a set of symbol-bearing reels. The active array may be progressively expanded in response to collecting a requisite number of special symbols among the randomly generated symbols at each active array size.
Casino claw game
A claw gaming machine may comprise a cabinet, a claw assembly, prize objects, and a shooter unit. The machine may be configured to: determine an outcome of a claw game; allow an input device to control the claw assembly; end the claw game when the claw assembly does not pick up a prize object and the determined outcome is a losing outcome; cause the claw assembly to move and release the picked-up object away from the shooter unit when the claw assembly does pick-up a prize object and the determined outcome is a losing outcome, cause the claw assembly to drop the picked-up object on the shooter unit when the claw assembly picks-up the object and the determined outcome is a winning outcome; and cause a winning game presentation display when the claw assembly does not pick up a prize object and the determined outcome is a winning outcome.
DUAL WAGERING GAME AND AMUSEMENT-STYLE GAMING UNIT
A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
Gaming service automation machine with celebration services
A robot is described. The robot includes a propulsion system, a wireless interface, a memory device, and a processor configured to execute instructions stored in the memory device. The instructions, when executed by the processor, cause the processor to determine, based upon a communication received at the wireless interface, to perform a celebration associated with a trigger event that has occurred on a casino floor and in response to determining to perform the celebration, control the propulsion system to cause the robot to perform at least a portion of the celebration.
Systems and methods for using seeds to store outcomes and recreating outcomes using seeds with a random number generator
An electronic gaming machine and a method are provided which generates outcome presentations from a Class 2 or a central determination game outcome. A database stores RNG seeds that correspond to various presentations. To generate the outcome presentations, the RNG seeds are retrieved from the database and random numbers are generated from the RNG seeds. These random numbers are then used to generate the outcome presentations for the Class 2 or central determination game outcome. The RNG seeds may be stored as a series of RNG seeds which may be individually accessed to eliminate certain outcomes or sort certain outcomes prior to presentation.
Interactive gaming with local and remote participants
In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.
USER-SPECIFIC DISPENSING SYSTEM
The invention provides a system to physically dispense an item, including tangible items and/or services or features, on-site from a dispenser whereby the item to be dispensed is selected by the system based on user-specific or item-specific information. In an embodiment, the system selects the dispensed item based on both user-specific and item-specific information. In another embodiment the invention comprises a system that activates gaming features in a gaming device based on user-specific information. In another embodiment, the invention comprises a system incorporated into an interactive amusement system to activate features of a playfield based on user-specific information.