Patent classifications
G07F17/3258
SYSTEMS AND METHODS FOR LINKED PROGRESSIVE SPINS IN ELECTRONIC GAMING
An electronic gaming system including a plurality of electronic gaming devices and a progressive controller in communication with the plurality of electronic gaming devices is described. The progressive controller causes display of a number of linked progressive free spins at each electronic gaming device of the plurality of electronic gaming devices and determines, during an electronic game, that a progressive symbol is displayed on a display device of at least one electronic gaming device of the plurality of electronic gaming devices. The progressive controller also causes the number of linked progressive free spins to be increased to an updated number of linked progressive free spins and, based upon the updated number of linked progressive free spins, causes display of the updated number of linked progressive free spins at each electronic gaming device of the plurality of electronic gaming devices.
MECHANISMS THAT ENABLE A USER CONFIGURABLE SLOT TYPE CONCATENATION GAME
Rather than typical slot type games where specific matching combinations of symbols along paylines through a row-by-column grid or matrix indicate the outcome of the game, a slot type concatenation game concatenates value symbols along a payline to form a numerical outcome. Non-value symbols may be omitted and/or ignored. Further, the payline may be indicated by the presence of a trigger symbol, which may allow the payline to change between different plays of the slot type concatenation game. Further, the slot type concatenation game may be user-configurable. Users may be allowed to indicate the number of the symbol reels that may include value symbols that will be concatenated along a payline defined by the trigger symbol. Users may be allowed indicate the denomination set that is used to configure the symbol reels with value symbols, such as from one or more value symbol tables.
ELECTRONIC GAMING MACHINES WITH OUT-OF-PROCESS RENDERING
An electronic gaming machine architecture is provided in which a gaming platform application and wagering game applications are executed in separate processes but may share access to common display windows; such display windows may be caused to be generated by the gaming platform application, which may then assign specific display windows to the various wagering game applications, along with window handles usable to direct graphical content thereto. The wagering game applications may then direct graphical content to the display windows, while the gaming platform application may retain control over the size, position, transparency, and/or z-order of the display windows.
Augmented reality systems and methods for providing a wagering game having real-world and virtual elements
An augmented reality method for providing a wagering game having real-world and virtual elements includes generating a live video signal of a scene associated with a field of view of a user. At least one first gaming element in the scene corresponds to a first outcome of the wagering game. The method further includes determining, based on the live video signal, at least one second gaming element in real time. The method further includes displaying the at least one second gaming element to the user in association with the at least one first gaming element as part of the scene so that the second gaming element is displayed as part of the wagering game, wherein the at least one first gaming element and the at least one second gaming element corresponds to a second outcome of the wagering game.
System and method of conducting games of chance as a proxy or basis for another player
To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow, to bet for him, or instead of him, or as if the first person was doing the game directly, or one betting for another, or one playing for another with the other person's money. That generates more excitement on the game or casino, with more participation, transactions, income, profit, loyalty, and repeat customers. This brings a lot of variations on the game, e.g., stock market model, or derivatives model, or hedge model. This can be applied to sports and table games or fantasy sports. This can be applied to online, real, mobile, fantasy, simulation, computer generated, human based, or casino games or settings.
SPECIALIZED SLOT MACHINE FOR CONDUCTING A WAGERING FANTASY SPORTS TOURNAMENT
A specialized slot machine for conducting a game includes: a gaming system to transform the data processor and network interface into a specialized slot machine configured to implement a client version of a game using a virtual deck of cards, wherein each of the plurality of virtual cards comprise identifying information and real-life statistics related to a notable person's actions in real-life events; present the virtual card deck to a plurality of players with a visual aid indicative of whether the plurality of players are playing a game based on events from the past or events from the future, the visual aid including a placement or movement of the virtual card deck in a direction indicative of a game based on events from the past or events from the future; and deal, by use of the data processor, cards from the virtual card deck to the plurality of players.
System and method for a hold and spin game with build a bonus
Some implementations may involve presenting a feature game round that includes a hold and spin stage and a free game stage. The free game stage may be presented after the hold and spin stage. In some examples, the number of free game instances may correspond to the number of configurable symbols accumulated by the conclusion of the hold and spin stage. In some instances, at least one of the configurable symbols accumulated by the conclusion of the hold and spin stage may indicate a modifier for the free game stage. The modifier may correspond with a modification of one or more reels that are used during a free game instance. In some examples, at least one of the configurable symbols accumulated during the hold and spin stage may indicate a multiplier for an award that is determined during a first free game instance.
GAMING SYSTEMS AND METHODS USING DYNAMIC MODIFIERS
A gaming machine comprises game-logic circuitry and a display device that presents a plurality of symbol positions. The game-logic circuitry causes the display device to: in response to a trigger event, present a multiplier region including a subset of the symbol positions, present one or more multiplier selectors that are associated with at least one symbol position of the subset and include a respective set of multipliers, present one or more game outcomes by populating the plurality of symbol positions with randomly selected symbols, select a multiplier for each multiplier selector associated with symbol positions being occupied by value-bearing symbols through the game outcomes, and update the award indicia for each of the value-bearing symbols associated with the multiplier selectors to indicate a respective updated award value at least partially as a function of an initial award value of the value-bearing symbol and the corresponding selected multiplier.
WHEEL BONUS SYSTEM FOR GAMES
A bonus providing device, including a bonus providing element, distinct from underlying game play that enables a plurality of players unique benefits to an underlying game winning outcome or triggering outcome is provided. The bonus providing element provides indications of at least three individual random indicators, wherein at least two of the at least three individual random indicators are linear, each one of the plurality of players being associated with a player station, the player stations being divided into a plurality of groups, with a predetermined number of player stations being associated with each of the groups, The three individual random indicators including an identification of a randomly selected one of the groups, an identification of a randomly selected one of the player stations associated with the randomly selected one of the groups, and an identification of a randomly selected parameter associated with a bonus award.
WAR POKER
A method of playing a card game between a dealer and a player includes dealing first, third, fifth, seventh and ninth cards to the player. Second, fourth, sixth, eighth and tenth card are dealt to the dealer. A determination is made whether the first or second card has a higher value for a first point, whether the third or the fourth card has a higher value for a second point, whether the first, third and fifth combination of cards or the second, fourth and sixth combination of cards has a higher three-card stud poker hand for a third point, whether the seventh or eighth card has a higher value for a fourth point, and whether the first, third, fifth, seventh and ninth combination of cards or the second, fourth, sixth, eighth and tenth combination of cards has a higher five-card stud poker hand for a fifth point.