G07F17/3262

Systems and methods for interactive physical environments
11524244 · 2022-12-13 · ·

An interactive physical environment providing entertainment to a patron includes a room formed by modular walls coupled to one another, a radio frequency identification (RFID) tag associated with the patron, and a control system. The room presents a game to a patron. The game includes a plurality of game components positionable in a first game configuration and a second game configuration. The first game configuration presenting a first challenge and the second game configuration presenting a second challenge. The second game configuration representing a solution to the first challenge. The control system receives patron identification information from the RFID tag associated with the patron. The control system selectively modifying the game presented by the room responsive to the received patron identification information.

Artificial skin on gaming devices
11527126 · 2022-12-13 · ·

The present disclosure relates generally to a gaming device or system that detects, at each input electrode location of a plurality of elastically deformable input electrode locations, an amount of pressure applied to an elastically deformable outer layer at a corresponding input electrode location in response to deformation of the elastically deformable outer layer by physical contact with a player of a gaming device; determines that the player has applied pressure to the plurality of elastically deformable input electrode locations continuously over at least a predetermined time interval; determines a pressure pattern corresponding to the plurality of elastically deformable input electrode locations; compares the pressure pattern to a plurality of different pressure patterns corresponding to a plurality of different player gestures to determine a player gesture corresponding to the pressure pattern; and determines, based on the determined player gesture and a comparison of the amount of applied pressure to a threshold magnitude, an operation of the gaming device.

ECDYSOZOANS TRAP
20220386585 · 2022-12-08 ·

The present invention relates to a device (1) for trapping ecdysozoans, in particular insects and arachnids such as bedbugs, cockroaches, ants and spiders. In particular, the trap of the present invention comprises a sticky substance (7) on the interior surface of the roof (3) and/or of the walls (5b). The present invention also relates to methods to trap ecdysozoans.

CARD GAME
20220392315 · 2022-12-08 ·

A card game for playing in a casino environment, with a dealer and one or more players. Before play commences the players place an ante bet. Each player and the dealer are then dealt 2 cards. The object of the game is to get a pair of cards scoring higher than the dealer, with a wild card being able to make a pair with any other card and two wild cards being the highest score possible. Without a pair the score is determined by the sum of the card's numeric values. Before the dealer reveals their cards, the players inspect their cards and can either forfeit their ante bet, or place a further bet equivalent to the original ante bet. A side bet is also available for receiving one or two wild cards.

Method of holding special symbols in a feature game played on a gaming system

A gaming system is disclosed that comprises a symbol selector configured to select a plurality of symbols from a set of symbols for display in a respective plurality of display positions in a display area, the set of symbols including a plurality of defined special symbols, and a special symbol determiner configured to determine whether at least two special symbols are displayed adjacent each other. The gaming system is configured to hold special symbols determined to be displayed adjacent each other at respective display positions for at least one subsequent selection of symbols. The gaming system further comprises an outcome evaluator configured to determine a game outcome based on the displayed symbols including the displayed held special symbols.

Gaming device with player choice randomised based on game play outcome

An electronic gaming machine and method of operation including presenting a spinning reel based game and feature game, includes presenting a feature stage determined in response to multiple individually selectable gameplay options. One of the presented options includes multiple variables unknown to the player at the time of selection. Values for the multiple variables may be determined in response to an outcome established prior to presenting the multiple gameplay options.

SKILL-BASED WAGERING METHODS, DEVICES AND SYSTEMS INCLUDING VARIABLE GAME EQUIPMENT

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the game equipment which is selected to be used in playing the game. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted by changing the game equipment used to play the game.

System and method for providing online pulse betting on a game or sports event

A system and method is provided for enabling an online user to place bets concerning incidents occurring during a game or sports event. This is done by providing a portal for a user to place a bet predicated on a defined incident occurring during a predetermined time segment of the event. The platform includes a module for calculating odds and prize returns for said incident to occur during said sports event or game in response to a user request, a GUI presentation and a settlement engine.

Enhanced electronic gaming machines providing selectively volatile wager outcomes

A bingo gaming system, machine, and method include a main bingo game, a feature bingo game, a main reel game associated with the main bingo game, and a feature reel game associated with the feature bingo game. The main reel game simulates outcomes of the main bingo game. The feature reel game simulates outcomes of the feature bingo game. A feature bingo game may be triggered by a main bingo game outcome. Before the feature bingo game begins, a player may be given an opportunity to select a volatility option for the feature bingo game. The volatility selection may impact the probability of winning the feature bingo game (and/or feature reel game), as well as the reward(s) associated with winning the feature bingo game (and/or feature reel game).

Systems and methods of electronic gaming including gesture-based player constructed symbol combinations

In one aspect, an electronic gaming machine includes a game controller that executes instructions that cause the game controller to: (i) display a plurality of reels to form a matrix of symbol positions; (ii) simulate spinning the plurality of reels; (iii) display a plurality of player-populated symbol positions within the matrix; (iv) display a first player-selectable symbol of a sequence of player-selectable symbols; (v) receive, during the spinning, an add gesture associated with the first player-selectable symbol representing a request for addition of the first player-selectable symbol to the matrix; (vi) add the first player-selectable symbol to a first player-populated symbol position in response to the add gesture; (vii) simulate stopping each reel of the plurality of reels, the first player-selectable symbol overlaying a reel symbol at the first player-populated symbol positions; and (viii) evaluate the symbols displayed within the matrix to determine a game outcome.