G07F17/3272

Mind controlled casino game
09779575 · 2017-10-03 ·

A computerized method for an electronic game includes starting a round of play of the electronic game, and monitoring a user's brain activity. The method includes determining whether at least one component of the user's brain activity exceeds a threshold level, and changing a chance of winning the round of play if the at least one components of the user's brain activity exceeds the threshold level. Changing the chance of winning the round of play may include increasing the chance of winning the round of play.

AUTOMATED METHOD FOR SERVICING ELECTRONIC GAMING MACHINES
20170278345 · 2017-09-28 ·

Embodiments of the present invention are directed to a method for creating an electronic log for documenting entries into electronic gaming machines on a network. The network is monitored by a network computing device. People who enter the machines carry mobile computing devices that communicate over a normally operating wireless network. Cooperating among the network computing device and the wireless network results in creating an entry that includes the identify of a person entering one of the gaming machines, the identity of the gaming machine entered, and the reason for entry. The entry is stored in an electronic log.

NETWORK LATENCY FAIRNESS IN MULTI-USER GAMING PLATFORMS
20220052954 · 2022-02-17 ·

Aspects of the present disclosure relate to wireless communications, and more particularly, to techniques that allow for enforcement of network latency fairness in multi-user gaming platforms. An example method generally includes identifying multiple user equipments (UEs) participating in a multi-user gaming platform across one or more wide area networks (WANs); and taking one or more actions to support latency fairness in delivery of information across the multiple users via the one or more WANs.

METHODS AND SYSTEMS FOR CONDUCTING A GAME

In some embodiments, the instant invention provides a computer-implemented method to conduct a drawing game that at least includes: providing a first game piece, where the first game piece has a first game data of the drawing game; receiving the first game data of the drawing game; determining a second game data of the drawing game based at least in part on; the first game data, where the second data includes the first game data, and a predetermined rule; randomly generating a third game data of the drawing game; prodding a second game piece having the second game data and the third game data of the drawing game to a player, where the second game piece is capable of enabling the player to determine, by comparing the second game data and the third game data of the drawing game, whether the player wins a prize of the drawing game.

Systems for multiple legal game providers and multiple jurisdictions with asynchronous meta games
11244533 · 2022-02-08 · ·

A wireless communications system is provided. A computer system runs on at least one platform on which a plurality of different lottery transactions for different jurisdictions are supported and run from the at least one platform. The system allows for play of a lottery transaction by a pool of at least two participants. At least one computer readable storage medium stores computer executable instructions that, when executed by the at least one network processor in the workflow server residing in the mobile communications network, implement components including: a workflow module comprising sets of workflow instructions for processing different types of lottery game packets from a plurality of different jurisdictions; and a deep packet inspection module for inspecting a received lottery game packet and providing information about the lottery game packet to the workflow module.

Method for sharing game play on an electronic gaming device
11430300 · 2022-08-30 · ·

Embodiments of the present concept provide an electronic gaming device that facilitates wagering by multiple players on a single gaming device. Also provided is a method of sharing game play on such a gaming device, where the method includes receiving a wager from a first player at a first gaming station, receiving a wager from a second player at a second gaming station, initiating a gaming event that is displayed at the first and second gaming stations, and awarding prizes associated with gaming outcomes displayed at the first and second gaming stations.

System and method of conducting games of chance
09741203 · 2017-08-22 · ·

A system and a method of conducting games of chance with enhanced payouts based on a cash in or initial investment amount are described. In response to a player's initial investment or cash in amount, a payout schedule is selected. The larger the initial investment the better the selected payout schedule for the player. Live games of chance, games of chance facilitated by electronic gaming machines or devices and server-based games may utilize the method shown here. Players may also receive enhanced awards such as enhanced player points based on the amount of the initial investment, or based on other parameters and factors. Awards and bonuses may also be provided to players who exhaust an initial investment exceeding a threshold amount. Other different variations and combinations of the games and winnings are also explained in details.

METHOD OF SCORING
20170236237 · 2017-08-17 ·

A method of arranging participants' event predictions in a participation event in which multiple participants participate to predict an outcome of the participation event, which method includes receiving a first participant identity registration associated with a first participant, linking the first participant's identity registration with at least one other participant identity registration associated with at least one other participant, receiving event predictions from the first participant and the at least one other participant and collating the event predictions from the first participant with the event predictions from the at least one other participant.

ADDITIVE CARD INTERLEAVED WAGERING SYSTEM
20170236373 · 2017-08-17 ·

An electronic gaming machine constructed to receive credits from a plurality of users, is disclosed, comprising an interactive controller and a process controller operatively connecting the interactive controller to a wager server, which generate a multi-user interactive application, allow for the purchase of virtual avatars, generate goal values, and accept user input through a user interface to award application elements and adjust the characteristics of the virtual avatars.

Systems and methods for simulating player behavior using one or more bots during a wagering game

An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.