G07F17/3272

Customized collusion avoidance policies for esports
11315385 · 2022-04-26 · ·

Various embodiments of the present technology generally relate to customized collusion avoidance policies for eSports. In some embodiments, an eSports gaming platform can receive a notification request to connect one or more eSports player terminals to an eSports game. The notification request can include eSports player terminal information (e.g., a location). A customized collusion avoidance policy can be dynamically generated based, at least in part, on the location of the eSports player terminal. The customized collusion avoidance policy can include one or more actions that are triggered in response to events detected at the eSports player terminal. The customized collusion avoidance policy can be enforced during eSports game play by monitoring for any of the events identified in the customized collusion avoidance policy and, in response to detecting any of the events, executing a corresponding combination of the one or more actions.

METHOD FOR REPLAYING A BET AND SHARING

A system for modifying video of a live sporting event to include details of a micro market wager. A wagering platform that offers wagers on micro markets inside of a sporting event can produce personalized content for each user around highlights of their wagering experience. The modified video can be shared with the user's contacts and the user can receive shared modified videos from their contacts.

Systems and methods for simulating player behavior using one or more bots during a wagering game

An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.

GAMING SYSTEM AND METHOD PROVIDING A CLASS II BINGO GAME WITH A PLAYER-SELECTABLE WILD SPOT FEATURE
20220028207 · 2022-01-27 ·

The gaming system and method of the present disclosure provide a Class II bingo game with a player-selectable wild spot feature. Generally, for a play of the Class II bingo game and for each player, the gaming system provides that player a bingo card and enables the player to affirmatively designate up to a designated quantity of spots of the bingo card as wild spots. The wild spots are guaranteed marks. The gaming system then draws bingo numbers until a game-winning pattern is marked on one of the players' bingo cards.

System and method of wagering on a plurality of events

A system and method for concurrently wagering on multiple past events such as sports events that may include retrieving data about multiple events that occurred in the past that included multiple participants. The data may include information about the participants as well as pre-event rankings, and final or post-event rankings ordering the results with respect to other participants in the same event. A user may adjust the pre-event rankings or accept them as-is. The user's rankings for the participants of the events may be submitted, and a prize calculated based on the difference between the predicted rankings submitted by the user, and the final rankings of the participants based on actual past events. Various terminals, terminal configurations, and user interface aspects are also disclosed.

WAGERING GAME SKILL DETECTION AND AWARDING SYSTEMS AND METHODS
20220028212 · 2022-01-27 ·

Systems, methods and apparatus for providing, operating, hosting and conducting a wagering game in which player game activity, such as selections, decisions, actions taken (or inactions) by the player during gaming events in the wagering game are analyzed at the time such game event data is generated to determine a player rating and skill value and distribute skill based awards between players.

COMMUNITY BASED EVENT DRIVEN WAGERING PLATFORM

A system for wagering on individual events in a sporting event. In addition to allowing users to wager on individual events, the system allows the creation of communities of users based upon a number of different factors, including location, team affiliation, betting history, or other common factors. Users can view their standing among their own communities and specialty communities, such as celebrities or experts, on a leaderboard. Wagers can be based upon the user's standing on a leaderboard at the end of a predetermined number of game events. The system further allows users to message other members and propose wagers directly to other players.

Interactive gaming with local and remote participants

In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.

Composition production with audience participation
11232679 · 2022-01-25 ·

Methods are provided for enabling audience members at a live or substantially live performance to interact with performers and participate in the performance.

Scalable Multi-Player Game with a Strategic Component
20210362058 · 2021-11-25 ·

The present invention provides methods and an apparatus for transmitting and collecting data in order to administer a lottery-like game between a host computer and a plurality of peripheral user interface devices. The invention further generates and utilizes automated host players (bots) to set a minimum prize level for the winner in a way that assures the house still has an edge or benefit. The prize amount can reliably be announced before the game begins and before the actual number of human players is known.