Patent classifications
G07F17/3272
CARD GAME WITH RAKE
Some embodiments may relate to a game in which a house takes a rake as a fee for playing a game. A game may include a multiplayer baccarat game that may add a skill element. For example, a baccarat game may add the ability for player's to bluff, choose whether to request cards, raise, fold, and so on. Other example methods and apparatus are described. Some embodiments may include a rake version of Chinese poker. Some embodiments include an open face version of a card game. Some embodiments include a card game with a virtual player position that allows users to play in the virtual player position.
SPORTSBOOK ODDS OPTIMIZATION AND CORRELATED PROPOSITION BET ANALYSIS
A sportsbook odds optimization and parlay correlation analysis platform may be provided. The platform may be configured to assess the correlation value for proposition bet parlays. The platform may be employed by a sportsbooks or other betting event hosting establishment. The platform may be configured to establish parameters for processing at least one parlay offered to the establishment. The parameters may include, for example, but not be limited to, a correlation value and a payout type. Next, at least one parlay may be received for processing. A correlation value and a payout value associated with the at least one parlay may be calculated. The platform may be configured to determine whether to accept or decline the at least one parlay offering based on the parameters defined by the establishment. The at least one parlay may then be accepted or declined in accordance to the determination.
Information processing system, server, storage medium storing information processing program, and information processing method
An exemplary information processing system includes a first information processing device having a platform of a first type and a second information processing device having a platform of a second type different from the first type. The information processing system stores a basic user list that is a user list representing information of other uses registered while being associated with information of a subject user and that can be used by the first information processing device and the second information processing device. The information processing system changes the basic user list in response to a list change notification from the first information processing device. The information processing system sets, based on the basic user list, content of an application user list used in an application that is executed on the second information processing device.
GAMING SYSTEM AND METHOD FOR DETERMINING AWARDS BASED ON MATCHING SYMBOLS
In various embodiments, the present disclosure relates generally to methods for providing an award based on matching symbols.
Mechanisms For Detection Of Gambling Rule Violations Including Assisted Or Automated Gameplay
Mechanisms for detection of gambling rule violations including assisted and automated gameplay are disclosed. In some embodiments, a system can determine a geographic location of a player terminal. A selection of multiple games (e.g., games of skill and games of chance) which are authorized to be played in the geographic location can be presented. Gaming action from a game selected by the player can be depicted on a display and inputs from a player can be received via a player interaction display area during a course of the game to control game play. Before converting a credit total into a monetary value, the game can be monitored or reviewed to identify any collusion (e.g., two or more players sharing information or using combined knowledge to create an unfair advantage, automated gameplay, etc.).
GAMING MACHINE, GAMING SYSTEM, DISPLAY METHOD AND PROGRAM
A plurality of gaming machines to perform an integrated operation in cooperation with one another is provided. A gaming machine constituting a group of gaming machines includes a display that displays a game screen including predetermined computer graphics cooperated with the other gaming machines included in the group of gaming machines, a storage device that stores a gaming machine identifier, common graphic data, and a plurality of virtual camera coordinates associated with identifiers, and a controller, and the controller constructs a three-dimensional model in common with the other gaming machines on the basis of a timer value synchronized by communicating with the other gaming machines and the common graphic data, and configures the predetermined computer graphics by performing perspective transformation on the three-dimensional model using the virtual camera coordinates associated with the identifier as a point of view, and causes the predetermined computer graphics to be displayed on the display.
SYSTEMS AND METHODS FOR COMPUTER GAME TOURNAMENT USING DIGITAL ASSETS STORED IN A DIGITAL ASSET WALLET
Embodiments of the invention are systems and methods for computer game tournaments using digital assets stored in a digital asset wallet, comprising: a multiplayer system on a middleware server, wherein a single-player computer game on a computing device uses an application programming interface to communicate with the multiplayer system and to become a multiplayer game; a core system on a middleware server, wherein the core system manages computer game tournaments for the computer game on the computing device; a database server, wherein the database server stores information for the multiplayer system and the core system; and a smart contract, wherein the smart contract is deployed on a blockchain and the smart contract stores digital asset balances for users.
METHOD AND SYSTEM FOR PLAYER GROUP SHARING AND REDISTRIBUTING GAMING AWARDS
An electronic gaming system is capable of forming a multi-player group to play a game; receiving, from a first gaming device, first game play information for a first game played by a first player member of the multi-player group on the first gaming device; determining that the first game play information comprises a first winning outcome corresponding to a first winning outcome; in response, allocating the first winning outcome among the first and second player members; and notifying a second gaming device of the second player member that the second player member has received the second portion of the first winning outcome.
GAMING SYSTEM AND METHOD PROVIDING A CLASS II BINGO GAME WITH A PLAYER-SELECTABLE WILD SPOT FEATURE
The gaming system and method of the present disclosure provide a Class II bingo game with a player-selectable wild spot feature. Generally, for a play of the Class II bingo game and for each player, the gaming system provides that player a bingo card and enables the player to affirmatively designate up to a designated quantity of spots of the bingo card as wild spots. The wild spots are guaranteed marks. The gaming system then draws bingo numbers until a game-winning pattern is marked on one of the players’ bingo cards.
Wager odds balancing method
A method of reducing the exposure of a wagering network when the exposure exceeds a threshold due to an imbalance of wagers placed on one outcome compared to other outcomes by offering updated odds to users having placed wagers on less favored outcomes and further offering to update the odds of their original wager if they increase their wager amount to incentivize the users to increase their wager, thus reducing the exposure of the wagering network.