G07F17/3288

SYSTEM AND METHOD OF PROVIDING A HOLD AND SPIN GAME WITH PLAYER SELECTED VOLATILITY
20230018779 · 2023-01-19 ·

A gaming machine provides a spinning reel game having a base game, from which a hold and spin game is triggered when a determined quantity of configurable symbols are displayed in a base game outcome. When the feature game is triggered, volatility options are presented to the player. After receiving a volatility selection that specifies a first control factor for a hold and spin game, the gaming machine conducts the hold and spin game per the specified first control factor while using at least another control factor to maintain a same return-to-player across the volatility options.

WAGERING METHODS FOR SKILL BASED GAMES
20230019302 · 2023-01-19 · ·

A gaming system, computer-implemented method and gaming device are provided. A gaming system includes a processor circuit, a memory coupled to the processor circuit. The memory includes machine-readable instructions that cause the processor circuit to receive multiple wagers from multiple players of a skill-based game, determine a net award amount that is a sum of the wagers minus a casino fee, analyze game performance of each of the players to determine optimality values corresponding to skill levels of each of the players, display the optimality values on the display device during the skill-based game, determine portions of the net award amount to award to the players based on an outcome of the skill-based game and the optimality values, and award the portions of the net award amount to respective ones of the players.

ELECTRONIC-SPORTS MOBILE TOURNAMENT STREAMING PLATFORM
20230014928 · 2023-01-19 ·

The disclosed system provides a novel framework for organizing, hosting and/or providing capabilities for an online, mobile esports gaming environment. In some embodiments, the disclosed framework supports tokenization and nonfungible tokens (NFTs), and can operate in connection with a Blockchain (or similar distributed ledger technology). In some embodiments, the disclosed framework provides a live-streaming, secure, cryptocurrency-enabled and backed gaming environment. In some embodiments, the disclosed framework provides an electronic tournament experience via an organization and streaming platform that enables gamers to accurately and efficiently organize mobile game tournaments that pay out real prizes in any currency (e.g., crypto or fiat). In some embodiments, the disclosed framework can be configured and built as a mobile computing environment, and/or with mobile functionality that enables an optimized mobile gaming experience.

SPECIALIZED SLOT MACHINE FOR CONDUCTING A WAGERING GAME USING A CARD SYSTEM FOR REAL TIME OR LIVE ACTION EVENT CONTENT
20230015622 · 2023-01-19 ·

A specialized slot machine for conducting a wagering tournament game using real time or live action event content are disclosed. A particular embodiment includes: a gaming system configured to: provide a virtual deck of cards, wherein a plurality of virtual cards in the deck have been selected from a virtual pool of cards, wherein each of the plurality of virtual cards comprise identifying information and real-life statistics related to an athlete’s actions in real-life sporting events, wherein each of the plurality of virtual cards further comprise information indicative of: 1) an athlete’s name, 2) a name of a team for which an athlete plays, 3) a value of the virtual card determined by fantasy points a corresponding athlete is worth, 4) a position played by an athlete, and 5) bonus points or multipliers corresponding to the virtual card, the plurality of virtual cards in the deck have been selected from the virtual pool of cards to maintain a probability of the virtual cards in the deck generating a winning total based on real-life statistics of selected virtual cards in the deck within a pre-determined range, each of the plurality of virtual cards further comprise readable information indicative of a color of the card; randomly present at least three virtual cards in a bloc face up from the virtual deck of cards to a plurality of players; prompt the plurality of players to bid on the presented bloc of virtual cards or fold and exit a current round; accept bids from the plurality of players; and award the presented bloc of virtual cards to a winning player of the plurality of players with a best bid.

MEDIA SHARING AND COMMUNICATION SYSTEM
20230016221 · 2023-01-19 ·

A media sharing and communication system, including a recording mechanism that records a desired portion of media upon activation by a first individual user, a first user transmitter/receiver that transmits the portion of media and a message generated by the first individual user regarding the portion of media to a second individual user and is capable of transmitting a message to a second individual user, a confirmation mechanism that confirms that the second individual user is authorized to view the portion of media, a notification mechanism that notifies the first individual user if the second individual user is not authorized to receive the portion of media, a second user transmitter/receiver that receives the portion of media and voice message upon authorization of the second individual user, a search mechanism, and a video recording mechanism, an online betting module, and an online food ordering module.

METHOD OF TRACKING USER BETS TO ENSURE COMPLIANCE

A method of monitoring user behavior to adjust betting odds based upon that behavior or to identify users who may be cheating, where users are subscribers of a proprietary data management and analytic software system/wagering platform. The system monitors users' behavior for deviations from their normal betting habits or patterns to detect cheating and lower the threshold for winning when user patterns change.

WAGERING SYSTEM AND METHOD EMPLOYING PSEUDORANDOM ASSIGNMENT
20230222878 · 2023-07-13 ·

A system and method for pseudorandomly assigning a side to a gambler in event betting, such as sports betting. The system and method allow for a gambler to bet on past, present, future, electronic, or simulated events. When the gambler indicates the intention to accept a random assignment of a side, a wagering server pseudorandomly selects a side for the gambler. The system and method can be extended to contingent bets and batched betting.

GOLF SIMULATOR WITH TOURNAMENT PLAY
20230218993 · 2023-07-13 ·

A system and method for creating an interactive remote golf game can comprise a processor configured to launch an application on a client computer, receive account login information, communicate with a web database to verify login information, display dashboard information, receive information regarding existing and possible golf rounds, output information regarding currently playable rounds and tournaments, receive information from a user regarding a new golf round with a set of defined rules and options for play by multiple remote users, send data to the web database regarding new round and defined rules and options for additional players to access with other instances of the application.

Real-time interactive wagering on event outcomes
11699325 · 2023-07-11 · ·

Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino games, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided.

Systems and methods for predicting aspects of an unknown event

Example embodiments relate to predicting aspects of an unknown event. A system may involve an electronic device communicatively coupled to a server. The server may provide a set of possible parameters relating to an unknown event to the electronic device. The electronic device may enable a user to select predicted parameters via a user interface and may further transmit the predicted parameters to the server. The server may generate a combination from the set of possible parameters to use to retrieve a pre-recorded event and transmit the event to the electronic device for display to the user. The server may also compare the predicted parameters to the generated parameters to determine a result and provide the result to the electronic device for display to the user.