Patent classifications
G07F17/3288
Table game using a hard ball
A table game, includes a game surface having a plurality of holes therein, a plurality of balls for contacting the game surface and being of a diameter allowing each ball of the plurality of balls to be passed or thrown into each hole of the plurality of holes of the game surface, along with a manner for players to thrown balls onto the game surface and scoring players, preferably depending upon the location of the ball thrown onto the game surface.
System and method for gaming based upon intermediate points in a race event
Systems and methods related to gaming based on the results at intervals of a race. Other embodiments are disclosed.
System and method for cashless exchange at table games
A system includes a smart table. The smart table is configured to use radio-frequency identification (RFID)-enabled chips and includes a table management device and at least one RFID sensor. A dealer scratchpad defines a scratchpad area on the smart table, and the smart table defines a plurality of player positions. The smart table is configured to detect a presence of a player at a first player position of the plurality of player positions, and receive, from the table management device, a request to cash the player out of the wagering game. The processor is configured to determine, using the at least one RFID sensor, a chip cash-out value within the scratchpad area, and receive, from a player computing device of the player, a selection of a digital wallet account accessed from the player computing device. The processor also facilitates a deposit transaction to the digital wallet account.
WHEEL BONUS SYSTEM FOR GAMES
A bonus providing device, including a bonus providing element, distinct from underlying game play that enables a plurality of players unique benefits to an underlying game winning outcome or triggering outcome is provided. The bonus providing element provides indications of at least three individual random indicators, wherein at least two of the at least three individual random indicators are linear, each one of the plurality of players being associated with a player station, the player stations being divided into a plurality of groups, with a predetermined number of player stations being associated with each of the groups, The three individual random indicators including an identification of a randomly selected one of the groups, an identification of a randomly selected one of the player stations associated with the randomly selected one of the groups, and an identification of a randomly selected parameter associated with a bonus award.
Method and apparatus for determining play outcome likelihoods in cue sports
A method for determining the likelihoods of a cue sport player completing a run of shots for each of a plurality of non-break ball patterns is provided. The method initially involves operating a computer to retrieve a non-break ball pattern of the plurality of non-break ball patterns and to then facilitate the positioning of balls on a cue sport table in accordance with the non-break ball pattern. The positioning may be accomplished by use of a projector under control of the computer that projects ball positioning patterns on the sport table. The progress of the cue sport player through a run of the balls on the table is then monitored and the outcome of that progress, e.g. the number of balls in a run that are pocketed are recorded in association with the current non-break ball pattern. The procedure is repeated for further non-break ball patterns of the plurality of non-break ball patterns and the computer is then used to determine odds associated with runs for each of the non-break ball pattern based on the recorded outcomes.
EVALUATION OF TRANSITORY ARRANGEMENTS USING NEAR REAL TIME DATA
Techniques may include providing event information and likelihood information to a plurality of user devices each associated with at least one user profile. Techniques may include receiving a request from a first user device. The request may define a arrangement by identifying at least: (i) a first event of the plurality of events, (ii) an amount, (iii) an arrangement type, and (iv) a second user profile. The techniques may include sending the request to a second user device. The request may enable the second user device to present the request. Techniques may include receiving an acceptance notice, from the second user device, indicating acceptance of the arrangement. Techniques may include sending the acceptance notice to the first user device. Techniques may include using updated event information to determine a prevailing user profile with respect to the transitory arrangement, credit the winner's repository and debit the loser's repository.
TEMPORARY TELEVISION RIGHTS SCHEME GRANT BASED ON UNCERTAIN MEASURABLE EVENTS
Various arrangements for authorizing content viewing are detailed herein. Sports wager data corresponding to a sports wager placed by a user may be provided to a television service provider system. The television service provider system can perform a lookup action to determine a content event based on the sports wager data. In response to the received sports wager data, a user account may be authorized using a rights scheme for access to a television channel on which the content event is scheduled to be broadcast. The television service provider system may deauthorized the user account for access to the television channel by removing the rights scheme such that access to the television channel on which the content event was broadcast is blocked after the event.
HYBRID SPORTING EVENT WAGERING
A system which enables a user to place a sporting event wager, wherein the systems evaluate the placed sporting event wager against an operator of the system, such as a bookmaker, and one or more other users of the system.
BROWSER EXTENSION FOR USER INPUT ON STREAMING MEDIA
A system, method and computer program product for enabling and capturing, in real-time, user input related to betting on streaming of electronic sports being played on a streaming media module of a browser-based streaming platform running on a client computer. A system includes a betting extension module integrated with a browser that runs on the client computer, the betting extension module being configured to provide an interactive betting user interface that is synchronized with the streaming of the electronic sports. The interactive betting user interface provides user interactive interfaces for a user to provide the user input related to the electronic sports, for transmission to a betting processing platform via a network.
Fitness Challenge and Wagering System and Method
A system for completing and wagering on a physical challenge includes an application executable by a computing device includes receiving an activity challenge. The app generates activity data showing a user completing the challenge using the camera associated with the application. The activity data includes time associated with completion or by keeping an elapsed time. The user may also input wager data of the user betting on his own ability to complete the challenge or on completing the challenge in a shorter elapsed time than any other user also completing the same challenge. The activity data, including the time data, and the wager data may be submitted to the third-party entity for determination of completion and which user completed the challenge in the shortest time, the third-party entity transmitting an award notification indicative of a reward amount increased by an amount equal to the winning user's associated wager amount.