Patent classifications
G07F17/3293
Personal electronic device for gaming and bonus system
Embodiments of the present invention are directed to communication methods in gaming networks using portable devices. In some networks portable devices communicate information about the status of particular gaming machines on the gaming network. In other networks portable devices are used as a secondary display for the gaming device. In yet other networks bonus games may be played on the portable devices. Further embodiments include a portable device that operates to match a current state of a game to a pre-defined state or states.
Gaming system and method providing a class II bingo game with a player-selectable wild spot feature
The gaming system and method of the present disclosure provide a Class II bingo game with a player-selectable wild spot feature. Generally, for a play of the Class II bingo game and for each player, the gaming system provides that player a bingo card and enables the player to affirmatively designate up to a designated quantity of spots of the bingo card as wild spots. The wild spots are guaranteed marks. The gaming system then draws bingo numbers until a game-winning pattern is marked on one of the players' bingo cards.
Method, apparatus, and computer storage medium for outputting virtual application object
A method by a network device for outputting a virtual application object includes acquiring current status information of a plurality of virtual application objects in a virtual application, the current status information indicating that a virtual application object is in a known state or in an unknown state, constructing a virtual application object status plane based on the current status information of the plurality of virtual application objects, where the virtual application object status plane includes a region corresponding to each virtual application object, the region includes the current status information of the corresponding virtual application object, determining, based on the virtual application object status plane, output probabilities corresponding to a plurality of to-be-outputted virtual application objects, and determining, based the output probabilities corresponding to the plurality of to-be-outputted virtual application objects, a target virtual application object from the plurality of to-be-outputted virtual application objects.
System and method for dynamically configuring triggering conditions of an event
Systems and methods which modify one or more triggering conditions of an event based on a quantity of occurrences of one or more tracked elements.
Cross-hand winning card combination evaluations for multi-hand poker
Various embodiments of the gaming systems and methods provide cross-hand winning card combination evaluations for multi-hand poker.
War poker
A method of playing a card game between a dealer and a player includes dealing first, third, fifth, seventh and ninth cards to the player. Second, fourth, sixth, eighth and tenth card are dealt to the dealer. A determination is made whether the first or second card has a higher value for a first point, whether the third or the fourth card has a higher value for a second point, whether the first, third and fifth combination of cards or the second, fourth and sixth combination of cards has a higher three-card stud poker hand for a third point, whether the seventh or eighth card has a higher value for a fourth point, and whether the first, third, fifth, seventh and ninth combination of cards or the second, fourth, sixth, eighth and tenth combination of cards has a higher five-card stud poker hand for a fifth point.
METHOD FOR PLAYING BLACKJACK WITH VARIOUS BETTING OPTIONS
The present invention relates to method for playing blackjack with various betting options. A method for playing a card game allowing to place the bets during the game using last chance betting option and bet-in-play betting option. The last chance betting option allows to place a bet with a predetermined payout just before the round. The bet-in-play betting option becomes active during the round and amount of predetermined pay-out changes as the game progresses and combination of cards of the dealer changes. The method of the present invention allows t create a system in which the player does not lose the interest to the game until the last card is dealt.
Amusement devices and games involving multiple operators, multiple players, and/or multiple jurisdictions
Various methods and apparatus related to gaming are described. Some embodiments relate to a multi-tiered game involving multiple participants. Some embodiments relate to players from a plurality of gaming operators playing games with one another. Other embodiments are described.
System and method for dynamically presenting live remote dealer games
A networked computer system for displaying a game screen including a video stream of a live dealer to a remote computing device is described herein. The networked computer system includes a server computer coupled to a plurality of remote computing devices and including a processor programmed to execute an algorithm including the steps of receiving a video stream of a live dealer adjacent a physical gaming table, displaying a first game screen on a first remote computing device including the video stream of the live dealer and the physical gaming table and images of a first plurality of sidebets overlaid onto the physical gaming table, and displaying a second game screen on a second remote computing device including the video stream of the live dealer and the physical gaming table and images of a second plurality of sidebets overlaid onto the physical gaming table.
Electronic gaming machine and method for providing a plurality of game outcomes and evaluating patterns of game outcomes to provide additional awards
An electronic gaming machine includes a processor configured to control a display device to display a matrix of game positions, initiate a plurality of games, and control the display device to display each game of the plurality of games in an associated game position of the matrix of game positions. The processor is also configured to determine an outcome of each game, where each outcome is a qualifying outcome or a non-qualifying outcome, as well as to evaluate the matrix of game positions to determine whether a qualifying pattern is formed in the matrix by at least two qualifying outcomes. In response to the qualifying pattern being formed, the processor is also configured to provide an award to a player of the electronic gaming machine. Each outcome may be individually evaluated to provide one or more additional awards to the player as well.