Patent classifications
G07F17/3293
Asset packaging for multiple applications sharing common assets
Systems and techniques for providing more efficient remote provisioning of assets for software applications are provided. Such systems and techniques allow for more flexible distribution of such assets while reducing bandwidth consumption and storage requirements on provisioned devices and reducing delay time from requesting a software application on a remote device and then having the remote device actually execute the requested software application.
METHODS, APPARATUSES, SYSTEMS, DEVICES AND STORAGE MEDIA FOR PROCESSING ABNORMAL EVENT
The embodiments of the present disclosure provide a method, apparatus and system for processing an abnormal event and a device and storage medium thereof. The method includes: in response to determining that an abnormal event occurs in a game region according to a first image of the game region, determining that a game played in the game region is in an abnormal state and outputting an abnormality promotion through a user interaction apparatus; in response to obtaining an abnormality recovery instruction, determining a current state of the game based on a second image of the game region, wherein the abnormality recovery instruction is in response to the abnormality promotion; in response to that the current state is a non-abnormal state, switching a detection logic for the game to be corresponding to the current state; controlling the game to continue by detecting an event and/or an object involved in the game region based on a third image of the game region obtained in the current state.
METHODS OF DETECTING GAME PROP OPERATION EVENT AND DEVICES AND SYSTEMS THEREOF
The examples of the present disclosure provide a method of detecting a game prop operation event and apparatus, device, system and storage medium thereof. When detecting a game prop operation event in a game area, according to a comparison of information of a game prop in collected video frames of the game area, an operation sequence identifier of the game prop in the video frame may be determined, and then whether there is an abnormal game prop operation event is determined according to a matching result of the determined operation sequence identifier and position information of the game prop identified from the video frame. By the above method, whether the operation for the game prop by the operating member follows a game rule can be determined automatically and any abnormal operation event in a game process can be found in time, thereby ensuring orderly progress of the game.
WAR POKER
A method of playing a card game between a dealer and a player includes dealing first, third, fifth, seventh and ninth cards to the player. Second, fourth, sixth, eighth and tenth card are dealt to the dealer. A determination is made whether the first or second card has a higher value for a first point, whether the third or the fourth card has a higher value for a second point, whether the first, third and fifth combination of cards or the second, fourth and sixth combination of cards has a higher three-card stud poker hand for a third point, whether the seventh or eighth card has a higher value for a fourth point, and whether the first, third, fifth, seventh and ninth combination of cards or the second, fourth, sixth, eighth and tenth combination of cards has a higher five-card stud poker hand for a fifth point.
GAME MONITORING
The present disclosure provides a game monitoring method, a game monitoring apparatus, a device and computer-readable storage medium. An image or video collection for a game area is performed, a state of a designated object within the game area is determined based on at least one collected frame, and a detection for the game area is stopped in response to determining that the designated object is in a first state and resumed in response to determining that the designated object is switched from the first state to a second state. Through the above solution, scenarios in which a game host performs some specific operations on the designated object, e.g. a game prop withdrawing device, can be identified automatically based on an image or video of the game area, and the detection for a game area can be stopped or resumed when these scenarios begin or end, which achieves monitoring the game more intelligently.
Wagering games system and method
Systems and methods for providing a wagering game at a gaming table which includes receiving wagers, forming a group of community cards from a unique set of randomly-ordered physical playing cards or simulation thereof, and determining the outcome of wagers received wherein at least one wager is determined by comparing a first card of the group of community cards with a first wager winning criteria and at least one wager is determined by comparing the group of community cards including the first card with a second wager winning criteria.
CHIP RECOGNIZING AND LEARNING SYSTEM
A chip recognizing and learning system includes: a game recording device configured to record a state of chips piled up on a gaming table as an image by a camera; a chip determining device including an artificial intelligence device configured to analyze the recorded image of the state of the chips to determine the numbers and kinds of chips bet by a player; and a teaching device configured to input, in a case where it is determined that there is a doubt for an error in a determining result of the chip determining device, the image used for determination of the chip determining device and the correct numbers and correct kinds of chips for the error as teaching data to the artificial intelligence device to allow the artificial intelligence device to perform learning.
METHODS, APPARATUSES, DEVICES, AND STORAGE MEDIA FOR CONTROLLING GAME STATES
The present disclosure relates to a method, an apparatus, a device, and a storage medium for controlling game states. The method includes: determining, in response to that an interface call instruction is acquired, a target interface from a plurality of preset interfaces according to the interface call instruction, wherein each of the plurality of interfaces is encapsulated with a state switching condition; acquiring a current state of the game; and transferring the current state to the target interface, and switching the game to a target state according to a state switching condition encapsulated in the target interface and corresponding to the current state by calling the target interface.
GAMING DEVICES AND METHODS FOR POKER GAME WITH HAND IMPROVEMENT FEATURE
Embodiments of the present invention set forth systems, apparatuses and methods for implementing poker games with a hand improvement feature on gaming devices. Accordingly, a gaming device can be configured to operate a poker game by randomly determining a poker hand to deal on a game grid of the display, determining if the dealt poker hand satisfies an upgrade criterion, and implementing an upgrade feature to improve the dealt poker hand when the dealt poker hand satisfies the upgrade criterion. Thereafter, the improved poker hand, or just the dealt poker hand if it did not satisfy the upgrade criterion, may be played.
Wheel bonus system for games
A bonus providing element distinct from an underlying game enables bonus awards to players at two or more player positions of the underlying game based upon receipt of a predetermined triggering outcome in the underlying game by the bonus providing element providing an indication of at least three individual random indicators, such as: a) a first random indicator configured to provide an identification of a first award to be awarded to qualifying players of the players of the underlying game; b) a second random indicator configured to provide an identification of a single one of the two or more player positions; and c) a third random indicator configured to provide an identification of a second award to be awarded to the player at the single one of the two or more player positions indicated by the second random indictor.