Patent classifications
G07F17/3293
Method and apparatus for data processing, electronic device, and storage medium
Provided is a method for data processing. The method includes the following actions. Recognition data obtained by performing game object recognition on each frame of game image in a game image frame sequence is acquired. The recognition data includes type data of a game object and position data of the game object on a game table. At least one heat zone map corresponding to a surface of the game table is acquired. Each heat zone map represents a game region on the surface of the game table corresponding to each of respective at least one type of game object. Based on the type data, the position data, and the at least one heat zone map, recognition data of a game object that is located in a corresponding game region in each frame of game image in the game image frame sequence is filtered out.
GAMING DEVICE HAVING GRIDDED-CARD GAME FEATURE
Embodiments of the present invention set forth systems, apparatuses and methods for implementing a card game on a gaming device. Here, gaming devices having a display and game processor may be operable to provide a gaming event using cards with gridded fields. In one type of gaming event, a player may be given one or more cards with a gridded field and compete against one or more other opponents each having one or more competing cards with gridded fields. In another type of gaming event, a player may be given one or more cards with gridded fields and try to match numbers or indicia that are randomly drawn. Play of the gaming event may continue in multiple rounds or stages where a next stage is reached by obtaining a continuation trigger on one or more of the player cards during a present round of the gaming event.
MANAGEMENT SYSTEM FOR TABLE GAMES, SUBSTITUTE CURRENCY FOR GAMING, INSPECTION DEVICE, AND MANAGEMENT SYSTEM FOR SUBSTITUTE CURRENCY FOR GAMING
A detection system according to the present invention includes a control device detecting fraud performed in a game table by using a result of an image analysis performed by an image analyzing device, and substitute currency for gaming used for this detection system has a multi-layer structure in which a plurality of plastic layers having different colors are stacked, a coloring layer is included at least in the middle, and white layers or thin-color layers (may be layers having a color thinner than that of the coloring layer) are stacked on both sides of the coloring layer disposed in the middle. A multi-layer structure, in which a coloring layer is included, and white layers or thin-color layers (the layers may be layers of a color that is thinner than that of the coloring layer) are stacked on both sides of the coloring layer of this middle, is employed.
Systems and methods for video game competition wagering
Video game competition wagering in a hybrid game including a host game and a guest game is disclosed. A wager associated with a player in the host game is received. An outcome of at least one gambling event in the host game is determined. Game elements are associated with the player based at least in part on the gambling event outcome. The game elements may affect the player's interaction in a round of play of the guest game. A gaming outcome is determined based on the player's interaction with the round of play in the guest game.
APPARATUS AND METHOD TO AUTOMATICALLY ADMINISTER MULTI-LEVEL PROGRESSIVE WAGERS
A method, system, and computer readable storage to implement a multi-denominational progressive jackpot wagering system. A color sensor is utilized to determine a color of a chip placed on a progressive wager betting area. Once the color of the chip is determined, then the denomination will be indicated on the table by lighting up a particular colored LED, and the player will be entitled to different progressive jackpot protocols based on which denomination of chip the player placed.
COMMUNICATING INFORMATION ABOUT NETWORKED GAMING MACHINES TO PROSPECTIVE PLAYERS
On a network of electronic gaming machines, data regarding the performance of the machines or the players of the machines is collected and processed to make predictions of future jackpots and recommendations of games to play. The predictions and recommendations are delivered via at least one virtual persona that communicates with players or potential players via displays in a casino or on a web browser, via smartphone. Players can conduct conversations with the persona using cellular telephone, text messaging, or other types of Internet communications.
POINT AND/OR MONEY BASED FANTASY GAMING
Some examples may include a poker indexing service. For example, a multi dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.
REMOTE PLAYING CARD GAME
A method of playing a remote playing card game that includes a specialized physical game table communicatively coupled and/or physically coupled to a plurality of electronic communication devices remotely displaced from the game table and dealing physical playing cards on the physical game table, wherein a camera on the physical game table is operably configured to communicate the suit and rank of the dealt playing cards, the physical shuffling of the cards, and the game layout on the game table, to the electronic communication devices for the remote users for game play.
METHOD OF PROVIDING A TABLE GAME AND AN ASSOCIATED SYSTEM
The embodiment provides a method of providing a table game at a table 3 to at least one player 5 having a mobile digital device 21. This method allows the player 5 to avoid touching traditional gaming elements, such as chips, cards, etc. The player's mobile digital device 21 is configured to communicate with a gaming server 2 so as to allow the player 5 to participate in the table game.
Secondary game
In various embodiments, a secondary player may make a bet that pays based on aggregate data from multiple games of primary players.