G07F17/3295

Gaming machine and methods for operating gaming machines to provide skill-based wagering games to players

A gaming machine for providing a skill-based wagering game to a player is described herein. The gaming machine includes a controller programmed to display the skill-based wagering game on a display device, receive a signal indicating a wager being received from the player, and initiate the skill-based wagering game. The controller determines a player skill level value associated with the player based on player skill operations received during game play and accesses RTP value data to determine an RTP value based on the determined player skill level value and the received wager amount. The controller generates a plurality of primary awards as a function of the determined RTP value, displays a primary award selection screen to select a primary award from the plurality of primary awards, and adjust the credit balance based on the player selected primary award.

REMOTE EXECUTION OF A GAME PLAY PRODUCING OUTPUT
20230143044 · 2023-05-11 ·

A computer-implemented method can include: receiving a request from an entity to submit a wager corresponding to an electronic game to be executed on a remote electronic gaming device; inputting the wager into a queue corresponding to at least one of the remote electronic gaming device or the electronic game; receiving a game play outcome of a game play of the electronic game executed on the remote electronic gaming device; generating supplemental game play content associated with execution of at least one of the electronic game or the game play based at least in part on receipt of a second request from the entity; providing at least one of the supplemental game play content or the game play outcome to the entity; and recording on a blockchain, one or more events associated with the wager.

Kiosks for remote collection of electronic devices for value, and associated mobile application for enhanced diagnostics and services

A kiosk for accepting a portable electronic device from a client in exchange for payment includes a display, one or more cameras, a portable device receiving arrangement, a payment dispensing arrangement, and a communication connection to a remote server and/or operator. The kiosk is configured to, in conjunction with the remote server and/or operator, perform one or more of associating a fundraising even with an amount payable for the accepted portable electronic device, change or defer payments in accordance with at least some attributes that are yet to be evaluated, and to perform authentication of the accepted portable electronic device.

GAME VENDING MACHINE

Provided is a game vending machine. The game vending machine includes a vertical guide unit, which are formed on an inner wall of a cover frame, in which a lifting block is coupled to a target unit, which is formed on a front surface of the lifting block, a driving unit is coupled to a back surface of the cover frame, a rotary plate is rotatably provided, prize holders are formed inside the housing, and the target block is configured to enter the target groove, wherein, the first sensor is operated by the first sensing frame, and a prize accommodated therein is moved downward.

METHOD AND SYSTEM FOR STRUCTURING AND DEPLOYING AN ELECTRONIC SKILL-BASED ACTIVITY
20230195282 · 2023-06-22 ·

Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game. The matchup tool transmits the selected matchup to presentation devices of users to enable the users to interactively select components as predicted winning components of the skill-based game.

MULTI-SPORT CHALLENGE SYSTEMS AND METHODS
20230196887 · 2023-06-22 · ·

A multi-sport challenge system may include a multi-sport facility, a sport challenge menu including a plurality of selectable sport challenges, and a fee/prize subsystem. The multi-sport facility may include a plurality of sport grounds, wherein each of the sport grounds includes a full, partial, or simulated sport grounds. The sport challenge menu may include an entry fee and financial prize corresponding to each selectable sport challenge of the menu, wherein the entry fee is to be paid by a participant that selects the corresponding sport challenge for an opportunity to attempt the sport challenge. The financial prize may be awarded to the participant if the attempt successfully completes the sport challenge. The fee/prize subsystem may be configured to receive sport challenge selections made by participants and to collect the corresponding entry fees from the participants and output corresponding financial prizes upon successful completion of the selected sport challenges.

Hybrid wagering and skill-based gaming system and server
11682267 · 2023-06-20 · ·

Various implementations of a method and apparatus may include executing a play of a game on the game device. Implementations may include detecting a game action event during the play of the game. Implementations may also include deducting a game action fee from a player's credit account based on the game action event during the play of the game. Implementations may also include determining a wager portion of the game action fee. Implementations may also include determining a game fund portion of the game action fee. Implementations may also include storing the game fund portion in a game fund account associated with the player. Implementations may also include determining a game fund award from the game fund account. Implementations may also include modifying the play of the game based on the game fund award.

Crane Machine with Camera and Visual Targeting Assistance
20170352228 · 2017-12-07 ·

Game machine having a housing with a number of upright walls, said housing being adapted to accommodate playing means, for instance pick-up means such as a claw. The claw in the game has a camera mounted in the claw and pointing down. The image from camera is shown on the back wall of the crane so the customer can see it while it is falling toward the toys.

SYSTEMS, METHODS, AND MEDIA FOR AN ELECTRONIC SKILL GAMES PLATFORM
20230186734 · 2023-06-15 ·

Techniques are provided for an electronic skill based platform. In an embodiment, a gaming platform may receive a predetermined sale price for a product/service from a merchant. The gaming platform may determine a prices for each electronic entry to participate in a skill based game where skill is the predominant factor and chance is not the predominant factor. The gaming platform may generate the skill based game for each participant that purchases an electronic entry. The skill based game may be generated utilizing a clustering technique to determine a skill level for each participant. The gaming platform may determine a score for each participant based on participation in the skill based games. The gaming platform ay determine a winner, wherein the winning participant wins the product/service for a cost that is equal to a selected number of the plurality of electronic entries purchased by the winning participant.

COMPUTERIZED GAME MANAGEMENT SYSTEMS AND METHODS FOR SKILL-BASED POKER
20170345262 · 2017-11-30 ·

A system for at least substantially removing chance from a traditionally chance-based game includes a dealer circuit configured to deal a set of hole cards to be dealt to each player participating in the play cycle, and a winning percent circuit configured to rank each set of hole cards before the hole cards are dealt to the players and to assign each set of hole cards to one of the players before the sets of hole cards are dealt to the players, based on the ranks of the sets of hole cards. The ranks of the sets of hole cards are based on a likelihood of winning the poker hand. The winning percent circuit assigns the sets of hole cards to each player such that the assigned hole cards provide each player with substantially the same rank of hole cards across all hands of the play cycle.