G07F17/3295

METHOD OF AND SYSTEM FOR CONDUCTING MULTIPLE CONTESTS OF SKILL WITH A SINGLE PERFORMANCE
20220305391 · 2022-09-29 ·

A method of conducting multiple competitions of skill for a single performance is described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.

ADDITIVE CARD INTERLEAVED WAGERING SYSTEM
20170236373 · 2017-08-17 ·

An electronic gaming machine constructed to receive credits from a plurality of users, is disclosed, comprising an interactive controller and a process controller operatively connecting the interactive controller to a wager server, which generate a multi-user interactive application, allow for the purchase of virtual avatars, generate goal values, and accept user input through a user interface to award application elements and adjust the characteristics of the virtual avatars.

SYSTEMS AND METHODS FOR PROVIDING SKILL-BASED SELECTION OF PRIZES FOR GAMES OF CHANCE
20170236382 · 2017-08-17 ·

Systems and methods include a gaming device configured to receive a monetary value and a user interface configured to enable a player to select a wager for a game of chance and enable the player to initiate a cash out operation. The gaming device also includes a processor programmed to add the monetary value to a credit balance for the player, deduct the selected wager from the credit balance, and decrease the credit balance in response to the cash out operation. A prize selector is also provided that includes a plurality of randomly or skill based or partially skill based selectable bonus prizes that are selectable by operating the prize selector to oscillate or rotate the prize selector until the prize selector stops at a stopping position. The player is enabled to influence the stopping or starting position of the prize selector to influence the prize that is selected.

Skill-based wagering methods, devices and systems

Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.

CONFIGURING GAMING SYSTEM OPTIONS BASED ON PLAYER SKILL

A regulated gaming system includes game-logic circuitry, an electronic display device, and an electronic input device detecting a physical item associated with a monetary value to establish a credit balance. The gaming system performs a casino wagering game initiated by an input indicative of a wager covered by the credit balance. The casino wagering game comprises a base-game feature and a bonus-game feature having a skill-based feature and a non-skill-based feature. When the bonus-game feature is triggered, a player participates in the skill-based feature and a set of configuration options is determined in response to input selections made by the player. The non-skill-based feature of the wagering game is customized using the determined set of configuration options. A resultant wagering game outcome is determined from the base-game feature and the bonus-game feature, and a credit balance is adjusting accordingly, prior to a cashout of the credit balance.

MULTI-SPORT CHALLENGE SYSTEMS AND METHODS
20220309883 · 2022-09-29 · ·

A multi-sport challenge system may include a multi-sport facility, a sport challenge menu including a plurality of selectable sport challenges, and a fee/prize subsystem. The multi-sport facility may include a plurality of sport grounds, wherein each of the sport grounds includes a full, partial, or simulated sport grounds. The sport challenge menu may include an entry fee and financial prize corresponding to each selectable sport challenge of the menu, wherein the entry fee is to be paid by a participant that selects the corresponding sport challenge for an opportunity to attempt the sport challenge. The financial prize may be awarded to the participant if the attempt successfully completes the sport challenge. The fee/prize subsystem may be configured to receive sport challenge selections made by participants and to collect the corresponding entry fees from the participants and output corresponding financial prizes upon successful completion of the selected sport challenges.

ESCAPE ROOM GAMING SYSTEMS AND METHODS
20220309882 · 2022-09-29 ·

The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.

CASINO BASED CARD GAME OF SUIT RACES
20170278354 · 2017-09-28 ·

A method of operating a card game, comprising the steps of providing a betting surface, comprising: a first marked area for placing one or more bets that 15 cards will appear before 5 cards of a same suit are drawn.

VARIABLE SKILL REWARD WAGERING SYSTEM
20170278355 · 2017-09-28 ·

A variable skill reward wagering system is disclosed. The system includes an interactive controller that determines a skill outcome for a user while playing a skill-based game of the interactive controller, and communicate the skill outcome to a process controller. The system further includes a variable skill reward controller determines an amount of credits to add to a variable skill reward pool credit meter datastore, receive the skill outcome for the user from the process controller, and determine a variable skill reward of credits from the variable skill reward pool credit meter datastore for the user based on the skill outcome. The system further includes the process controller that receives the skill outcome from the interactive controller, communicates the skill outcome to the variable skill reward controller, and receives the variable skill reward of credits from the variable skill reward controller.

SELF-RECONFIGURING WAGERING SYSTEM
20170278343 · 2017-09-28 ·

A self-reconfiguring wagering system is disclosed. The system comprises an interactive controller that communicates with a process controller, determines a skill outcome for two or more skill objectives presented to a user, and communicates to the process controller the skill outcome. A chance-based controller of the system hu communicates with the process controller, generates an ordered set of chance components having one or more chance outcomes using a random number generator and a paytable, and communicates the ordered set of chance components to the process controller. The process controller receives the ordered set of chance components, reorders the ordered set of chance components on the basis of a testing skill outcome and an actual use skill outcome, receives the skill outcome from the interactive controller, and updates one or more credit meters using the skill outcome and the ordered set of chance components.