Patent classifications
G09B7/077
Systems and Methods for Testing Skills Capability Using Technologically-Enhanced Questions in a Computerized Environment
Systems and processes are provided for analyzing a test taker's knowledge, skills, and cognitive function. The systems and processes include smart questions (i.e., SmartItems) programmed with coded variables, or for multiple choice varieties, variable sets of options to cover an entire skill set being tested. The systems and processes generate questions in real time during administration of the test, by formulating and displaying, to a test taker, random combinations of a question stem and randomly-selected question components. This smart question content is unpredictably and randomly presented, as representations of the skill to be tested. The systems and processes analyze the test taker's knowledge, skills, and cognitive function about the entire domain of the skill, rather than a single fact. The systems and processes provide security to test administration.
Systems and Methods for Testing Skills Capability Using Technologically-Enhanced Questions in a Computerized Environment
Systems and processes are provided for analyzing a test taker's knowledge, skills, and cognitive function. The systems and processes include smart questions (i.e., SmartItems) programmed with coded variables, or for multiple choice varieties, variable sets of options to cover an entire skill set being tested. The systems and processes generate questions in real time during administration of the test, by formulating and displaying, to a test taker, random combinations of a question stem and randomly-selected question components. This smart question content is unpredictably and randomly presented, as representations of the skill to be tested. The systems and processes analyze the test taker's knowledge, skills, and cognitive function about the entire domain of the skill, rather than a single fact. The systems and processes provide security to test administration.
Adaptive educational activities
Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for adaptive educational activities are disclosed. In one aspect, a computer-implemented method includes receiving, by a computing device that is configured to grant a given user access to a first group of activity modules based on a classification of the given user, user data and classification data. The method includes granting the user access to a first activity module and a second activity module, and preventing the user from accessing a third activity module. The method includes receiving interaction data based on the user interacting with the first activity module, and determining that the interaction data indicates an improper classification of the user. Based on the interaction data, the method includes maintaining the classification of the user, granting the user access to a fourth activity module, and preventing the user from accessing the second activity module.
Adaptive educational activities
Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for adaptive educational activities are disclosed. In one aspect, a computer-implemented method includes receiving, by a computing device that is configured to grant a given user access to a first group of activity modules based on a classification of the given user, user data and classification data. The method includes granting the user access to a first activity module and a second activity module, and preventing the user from accessing a third activity module. The method includes receiving interaction data based on the user interacting with the first activity module, and determining that the interaction data indicates an improper classification of the user. Based on the interaction data, the method includes maintaining the classification of the user, granting the user access to a fourth activity module, and preventing the user from accessing the second activity module.
Method and System for People Skills Profiling
Described herein are methods and a system that create competency assessments and insights as to skills-profiles of an individual based on human machine interaction on a data source that includes movies, video games, and vehicles. The choices that the individual makes during the interaction are translated to particular options in a flow. The options are processed as to desirable skill sets of the flow. Competency level assessment and skills profiles based on the processing of the options is performed.
Method and System for People Skills Profiling
Described herein are methods and a system that create competency assessments and insights as to skills-profiles of an individual based on human machine interaction on a data source that includes movies, video games, and vehicles. The choices that the individual makes during the interaction are translated to particular options in a flow. The options are processed as to desirable skill sets of the flow. Competency level assessment and skills profiles based on the processing of the options is performed.
TREE-DIAGRAM DESIGN INTERFACE PROCESSES FOR CREATING SURVEYS, SIMULATIONS, AND INTELLIGENT TUTORING SYSTEMS
Tree-diagram design interface processes for creating surveys, simulations, and intelligent tutoring systems are disclosed. The tree-diagram design interface processes create surveys, simulations, and intelligent tutoring systems in a highly intuitive manner that can be nearly universally understood with minimal instruction. Moreover, the tree-diagram design interface utilizes an easily understood 1:1 ratio of inputs between graphical elements in the design interface and actual elements of the survey, simulation, or intelligent tutoring system, whereby each input in the design phase has a clear and identical output in the survey, simulation, or
TREE-DIAGRAM DESIGN INTERFACE PROCESSES FOR CREATING SURVEYS, SIMULATIONS, AND INTELLIGENT TUTORING SYSTEMS
Tree-diagram design interface processes for creating surveys, simulations, and intelligent tutoring systems are disclosed. The tree-diagram design interface processes create surveys, simulations, and intelligent tutoring systems in a highly intuitive manner that can be nearly universally understood with minimal instruction. Moreover, the tree-diagram design interface utilizes an easily understood 1:1 ratio of inputs between graphical elements in the design interface and actual elements of the survey, simulation, or intelligent tutoring system, whereby each input in the design phase has a clear and identical output in the survey, simulation, or
A System and A Method for Monitoring Progress of a Learner Through an Experiential Learning Cycle
A computer system for monitoring progress of at least one learner through an experiential learning cycle, the computer system comprising: a computer server accessible through a communications network, the computer server arranged to receive event data through the communications network from a user computing device, the event data being generated by the at least one learner progressing through the experiential learning cycle; a memory for storing empirical data indicative of the experiential learning cycle and event data received at the computer server through the communications network; and a processor configured to process the received event data and comparing the processed event data with the empirical data to determine the progress of the at least one learner through the experiential learning cycle.
A System and A Method for Monitoring Progress of a Learner Through an Experiential Learning Cycle
A computer system for monitoring progress of at least one learner through an experiential learning cycle, the computer system comprising: a computer server accessible through a communications network, the computer server arranged to receive event data through the communications network from a user computing device, the event data being generated by the at least one learner progressing through the experiential learning cycle; a memory for storing empirical data indicative of the experiential learning cycle and event data received at the computer server through the communications network; and a processor configured to process the received event data and comparing the processed event data with the empirical data to determine the progress of the at least one learner through the experiential learning cycle.