Patent classifications
G09B9/12
Dynamic motion seat
Embodiments of the present invention comprise a dynamic motion seat with at least five directions of motion for vehicle simulation.
Dynamic motion seat
Embodiments of the present invention comprise a dynamic motion seat with at least five directions of motion for vehicle simulation.
Device and method to measure the effectiveness of protective sports equipment
This patent describes devices and methods to evaluate and compare the effectiveness of protective equipment in providing protection to players of contact sports, and to determine if a given protective product (pad) is compliant with a specified performance standard. To simulate the impacts experienced by these players, a pad-protected specially modified and instrumented manikin is impacted with solid loads of various weights at various speeds. The impacts are designed to model the impact forces and impact times encountered in typical game collisions. For each impact, measurements are made of the force exerted onto the pad, and the parts of this force that are transmitted through the pad onto various locations on the manikin, as a function of time. Five numbers that quantify the ability of each pad to protect the user are extracted from these measured force verses time data: (1) the maximum force applied on the pad, (2) the average applied force, (3) the maximum force measured under the pad, (4) the sum of the maximum forces measured under the pad, and (5) the ratio of the rebound load speed and the incident load speed. For a given impact, the pad that reduces the magnitudes of these quantities the most is the pad that provides the greatest measure of safety for the game players.
Dynamically orientable seating device
An orientable seating device includes a seat, the orientation of which can be controlled to dynamically affect a desired of yaw, pitch and roll. The seating device can be used to reorient and/or to simulate motion for a seated person for use with video games, virtual reality headsets or goggles, land, water, air or space vehicle simulation, or wireless airborne drones, for example. The device includes a seat mounted on a carriage, which is received in a carriage pedestal. Within the pedestal, a drive wheel positioned under the carriage supports and rotates the carriage by driving an outer sphere-shaped surface of the carriage. The drive wheel can be reoriented around a vertical axis such that any combination of pitch and roll can be achieved by rotating the wheel against the sphere-shaped surface. Yaw can be controlled by a rotatable platform upon which the carriage pedestal can be mounted.
Dynamically orientable seating device
An orientable seating device includes a seat, the orientation of which can be controlled to dynamically affect a desired of yaw, pitch and roll. The seating device can be used to reorient and/or to simulate motion for a seated person for use with video games, virtual reality headsets or goggles, land, water, air or space vehicle simulation, or wireless airborne drones, for example. The device includes a seat mounted on a carriage, which is received in a carriage pedestal. Within the pedestal, a drive wheel positioned under the carriage supports and rotates the carriage by driving an outer sphere-shaped surface of the carriage. The drive wheel can be reoriented around a vertical axis such that any combination of pitch and roll can be achieved by rotating the wheel against the sphere-shaped surface. Yaw can be controlled by a rotatable platform upon which the carriage pedestal can be mounted.
Targeting system and simulator therefor
A method of operating a targeting system simulation tool (TSST) includes providing a TSST configured to receive an obstacle/effect parameterization, a simulation parameterization, a sensor parameterization, an aircraft parameterization, and an autonomy parameterization. The method further includes receiving by the TSST, at least one of each of an obstacle/effect parameterization and a simulation parameterization. The method further includes receiving by the TSST, either (1) a sensor parameterization or (2) an aircraft parameterization. The method further includes operating the TSST to apply the provided ones of the obstacle/effect parameterization, simulation parameterization, sensor parameterization, and aircraft parameterization to generate a value, value range, or value limit for the unprovided aircraft parameterization or unprovided sensor parameterization.
VR emulator aboard aircraft
Systems and methods include providing a virtual reality (“VR”) flight teleport system that includes a master aircraft and a plurality of remote slave aircraft connected through a network. A flight emulator in the master aircraft allows a user in the master aircraft to “teleport” into a remote slave vehicle in order to observe and/or assume control of the remote slave aircraft. Motion of, orientation of, and/or forces acting on the remote stave vehicle are emulated to the user of the master vehicle through a pilot control interface, a motion-control seat, and a head-mounted display to provide real-time feedback to the user of the master aircraft. Inputs made via the pilot control interface of the flight emulator system in the master aircraft are transferred through the network into the flight control system of the remote slave vehicle to control operation of the remote slave vehicle.
VR emulator aboard aircraft
Systems and methods include providing a virtual reality (“VR”) flight teleport system that includes a master aircraft and a plurality of remote slave aircraft connected through a network. A flight emulator in the master aircraft allows a user in the master aircraft to “teleport” into a remote slave vehicle in order to observe and/or assume control of the remote slave aircraft. Motion of, orientation of, and/or forces acting on the remote stave vehicle are emulated to the user of the master vehicle through a pilot control interface, a motion-control seat, and a head-mounted display to provide real-time feedback to the user of the master aircraft. Inputs made via the pilot control interface of the flight emulator system in the master aircraft are transferred through the network into the flight control system of the remote slave vehicle to control operation of the remote slave vehicle.
Joint assembly for motion simulator
A joint assembly between a first component and a second component comprises a ball portion configured to be connected to the first component. A socket is configured to be connected to the second component or ground and comprises a socket base, a socket cover, and a spherical joint cavity within the assembled socket base and socket cover to receive the ball portion to form a spherical joint. At least one biasing member is in the joint assembly. A clamp clamps the socket base to the socket cover such that the at least one biasing member biases the socket base and the socket cover toward one another.
Joint assembly for motion simulator
A joint assembly between a first component and a second component comprises a ball portion configured to be connected to the first component. A socket is configured to be connected to the second component or ground and comprises a socket base, a socket cover, and a spherical joint cavity within the assembled socket base and socket cover to receive the ball portion to form a spherical joint. At least one biasing member is in the joint assembly. A clamp clamps the socket base to the socket cover such that the at least one biasing member biases the socket base and the socket cover toward one another.