Patent classifications
G09B9/16
System and method for evaluating cyber-attacks on aircraft
A system for evaluating a cyber-attack on an aircraft may include a display associated with the aircraft, a sensor system configured to generate sensor data for a pilot, and a data processing system configured to: (1) generate simulation data, (2) generate a flight simulation from the simulation data, (3) simulate the cyber-attack on at least one aircraft system during the flight simulation, (4) generate virtual flight data during the flight simulation, and (5) present the sensor data and the virtual flight data.
Apparatus and method for operating a flight simulator with a special impression of reality
An apparatus for operating a simulator with a special impression of reality is provided. The apparatus is configured for learning how to control a vehicle moving in three-dimensional reality. Controllable systems for detecting human stress reactions are provided. The controllable systems may be configured for sensing the resistance of the skin and for detecting movements of persons and physiognomy.
Apparatus and method for operating a flight simulator with a special impression of reality
An apparatus for operating a simulator with a special impression of reality is provided. The apparatus is configured for learning how to control a vehicle moving in three-dimensional reality. Controllable systems for detecting human stress reactions are provided. The controllable systems may be configured for sensing the resistance of the skin and for detecting movements of persons and physiognomy.
Apparatus, engine, system and method of providing simulation of and training for the operation of heavy equipment
A heavy equipment cockpit training apparatus, device, system, and method is disclosed. The disclosed features include at least one substantially clear, substantially seamless pane to at least partially present an approximation of physical portions of the cockpit, at least one projector capable of backprojecting a simulation of the cockpit onto the at least one substantially seamless pane, at least one tactile aspect, discrete from the at least one seamless pane, interactively provided in association with the simulation, and at least one processor having communicatively associated therewith non-transitory computing code for at least partially providing the simulation and the interaction with the at least one tactile aspect.
Apparatus, engine, system and method of providing simulation of and training for the operation of heavy equipment
A heavy equipment cockpit training apparatus, device, system, and method is disclosed. The disclosed features include at least one substantially clear, substantially seamless pane to at least partially present an approximation of physical portions of the cockpit, at least one projector capable of backprojecting a simulation of the cockpit onto the at least one substantially seamless pane, at least one tactile aspect, discrete from the at least one seamless pane, interactively provided in association with the simulation, and at least one processor having communicatively associated therewith non-transitory computing code for at least partially providing the simulation and the interaction with the at least one tactile aspect.
JET AIRCRAFT MANEUVERING CHARACTERISTIC SIMULATION SYSTEM FOR SINGLE PROPELLER AIRCRAFT AND SINGLE PROPELLER AIRCRAFT
A jet aircraft maneuvering characteristic simulation system for a single propeller aircraft includes a power lever, speed brakes, and a controller. The power lever is configured to change a thrust of the single propeller aircraft. The speed brakes are provided on respective right and left sides of the single propeller aircraft. The controller is configured to, in response to an operation of the power lever to raise the thrust of the single propeller aircraft, deploy both the right and the left speed brakes to cause an increase in speed of the single propeller aircraft to be moderate, and control the speed brakes to cause a force in a yaw direction and a force in a roll direction to be generated that act against a turning tendency of the single propeller aircraft by making amounts of the deployment of the right and the left speed brakes different from each other.
SIMULATION SYSTEM USER INTERFACE
A user interface for a simulated wireless arrangement for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a real-world entity from the following entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising: audio input and output means (24, 260) arranged for a human to input and receive output of speech during the distributed simulation process; and simulated wireless control input means (62, 90, 1 10), for use by the human operator to control the simulated wireless arrangement, comprising screen icons (64, 68, 70 72, 74, 76) adapted for the human operator to press, allowing control input related to one or more of: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; iii) selection of respective simulated frequencies for the plurality of simulated wireless channels.
SIMULATION SYSTEM USER INTERFACE
A user interface for a simulated wireless arrangement for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a real-world entity from the following entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising: audio input and output means (24, 260) arranged for a human to input and receive output of speech during the distributed simulation process; and simulated wireless control input means (62, 90, 1 10), for use by the human operator to control the simulated wireless arrangement, comprising screen icons (64, 68, 70 72, 74, 76) adapted for the human operator to press, allowing control input related to one or more of: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; iii) selection of respective simulated frequencies for the plurality of simulated wireless channels.
SIMULATION SYSTEM
A method and system for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a respective real-world entity, at least some of the real-world entities being from one or more of the following group of entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising providing the following functionalities in a simulated wireless communication arrangement: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; and iii) selection of respective simulated frequencies for the plurality of simulated wireless channels. A simulated transmitter and receiver for the communication of the human operator's audio content, and/or a user interface,may be defined as further simulation entities forming further ones of the plurality simulation entities defined for the distributed simulation process. The simulation process may be according to a Distributed Interactive Simulation (DIS) standard.
SIMULATION SYSTEM
A method and system for communicating audio content in a distributed simulation process being a flight operation and control exercise performed by a plurality of simulation entities (8, 10) each representing a respective real-world entity, at least some of the real-world entities being from one or more of the following group of entity types: i) vehicles, ii) mission controllers, iii) airspace controllers; comprising providing the following functionalities in a simulated wireless communication arrangement: i) push-to-talk; ii) selection between a plurality of simulated wireless channels; and iii) selection of respective simulated frequencies for the plurality of simulated wireless channels. A simulated transmitter and receiver for the communication of the human operator's audio content, and/or a user interface,may be defined as further simulation entities forming further ones of the plurality simulation entities defined for the distributed simulation process. The simulation process may be according to a Distributed Interactive Simulation (DIS) standard.