Patent classifications
G09B9/24
In-flight training simulation displaying a virtual environment
Method and system for displaying virtual environment during in-flight simulation. A simulation environment is selected for a training simulation of an airborne platform operating in flight within a real environment. The position and orientation of a display viewable by an operator of the airborne platform is determined with respect to the selected simulation environment. The display displays at least one simulation image comprising a view from a virtual altitude of simulation environmental terrain in the selected simulation environment, while the airborne platform is in flight at a real altitude above the real environmental terrain in the real environment, the virtual altitude above the simulation environmental terrain being a lower altitude than the real altitude above the real environmental terrain. The simulation image is displayed in accordance with the determined position and orientation of the display, such that the simulation environment is adaptive to operator manipulations of the airborne platform.
In-flight training simulation displaying a virtual environment
Method and system for displaying virtual environment during in-flight simulation. A simulation environment is selected for a training simulation of an airborne platform operating in flight within a real environment. The position and orientation of a display viewable by an operator of the airborne platform is determined with respect to the selected simulation environment. The display displays at least one simulation image comprising a view from a virtual altitude of simulation environmental terrain in the selected simulation environment, while the airborne platform is in flight at a real altitude above the real environmental terrain in the real environment, the virtual altitude above the simulation environmental terrain being a lower altitude than the real altitude above the real environmental terrain. The simulation image is displayed in accordance with the determined position and orientation of the display, such that the simulation environment is adaptive to operator manipulations of the airborne platform.
System and method for supporting simulated movement
A method includes receiving state information of a virtual movable object in a simulated movement from a movement simulator associated with a movable object and determining movement information for the simulated movement by associating the state information with context information. The state information includes information identifying a location of the virtual movable object in a virtual space. The context information includes information identifying a location of the user terminal, which is at a different location than the movable object in a real space. The method further includes displaying the simulated movement on a display associated with the user terminal based on the movement information, and receiving control data to control the simulated movement in the virtual space using the user terminal when the movable object is in simulation and to control movement of the movable object in the real space when the movable object is in real operation.
System and method for supporting simulated movement
A method includes receiving state information of a virtual movable object in a simulated movement from a movement simulator associated with a movable object and determining movement information for the simulated movement by associating the state information with context information. The state information includes information identifying a location of the virtual movable object in a virtual space. The context information includes information identifying a location of the user terminal, which is at a different location than the movable object in a real space. The method further includes displaying the simulated movement on a display associated with the user terminal based on the movement information, and receiving control data to control the simulated movement in the virtual space using the user terminal when the movable object is in simulation and to control movement of the movable object in the real space when the movable object is in real operation.
VR EMULATOR
Systems and methods include providing a virtual reality (“VR”) flight emulator system that simulates control, operation, and response of a vehicle. The flight emulator includes a control interface and a head-mounted display worn by a user. Motion, orientation, and/or forces experienced by the simulated vehicle are imparted to a user through a motion-control seat. Multiple flight emulators can be connected to a communication network, and a master flight emulator may teleport into a slave flight emulator in order to observe, overtake, override, and/or assume control of the slave flight emulator. Inputs made via the control interface of the master flight emulator or during playback of a pre-recorded training exercise or flight mission are translated into the control interface, head-mounted display, and motion-control seat of the slave flight emulator to provide real-time feedback to the user of the slave flight emulator.
VR EMULATOR
Systems and methods include providing a virtual reality (“VR”) flight emulator system that simulates control, operation, and response of a vehicle. The flight emulator includes a control interface and a head-mounted display worn by a user. Motion, orientation, and/or forces experienced by the simulated vehicle are imparted to a user through a motion-control seat. Multiple flight emulators can be connected to a communication network, and a master flight emulator may teleport into a slave flight emulator in order to observe, overtake, override, and/or assume control of the slave flight emulator. Inputs made via the control interface of the master flight emulator or during playback of a pre-recorded training exercise or flight mission are translated into the control interface, head-mounted display, and motion-control seat of the slave flight emulator to provide real-time feedback to the user of the slave flight emulator.
Systems and methods for a mobile flight simulator of an electric aircraft
A system and method for a mobile flight simulator of an electric aircraft is illustrated. The first simulator housing instrument is configured to house a plurality of first flight simulator components. The second simulator housing instrument is configured to house a plurality of second flight simulator components. The pilot control is configured to receive a pilot command and transmit the pilot command to a computing device. The computing device is configured to communicatively connect each first flight simulator component of the plurality of flight simulator components and each second flight simulator component of the plurality of flight simulator components, generate a mobile flight simulation as a function of the pilot command, the mobile flight simulation including an electric aircraft model, and update the electric aircraft model as a function of the pilot command, the mobile flight simulation and a feedback datum.
SYSTEMS AND METHODS FOR A MOBILE FLIGHT SIMULATOR OF AN ELECTRIC AIRCRAFT
A system and method for a mobile flight simulator of an electric aircraft is illustrated. The first simulator housing instrument is configured to house a plurality of first flight simulator components. The second simulator housing instrument is configured to house a plurality of second flight simulator components. The pilot control is configured to receive a pilot command and transmit the pilot command to a computing device. The computing device is configured to communicatively connect each first flight simulator component of the plurality of flight simulator components and each second flight simulator component of the plurality of flight simulator components, generate a mobile flight simulation as a function of the pilot command, the mobile flight simulation including an electric aircraft model, and update the electric aircraft model as a function of the pilot command, the mobile flight simulation and a feedback datum.
Realtime Flight Simulation Using Method And System For Modeling Aerodynamic Interactions In Complex eVTOL Configurations
A method and system for modeling aerodynamic interactions in complex eVTOL configurations for realtime flight simulations and hardware testing which includes decomposing the aircraft into aerodynamic subcomponents, wherein the interactions between these components are handled by flow simulations of the surrounding fluid, which may be Euler flow CFD simulations. A computer generated simulation can be used to analyze the fluid flow and pressures, the forces delivered by an aircraft into the fluid and the forces onto the aircraft from the fluid, to determine the position and attitude of the aircraft, and other aspects. The system may be used as a flight simulator for pilot training in a realtime environment. The system may be used to support component testing using an interface to those components, such as flight electronics and actuators, to test the components in high fidelity simulations of actual flight demands on those components. The system may also be used to support design analysis in non-realtime to run numerous simulations on different designs and to provide comparative output.
Realtime Flight Simulation Using Method And System For Modeling Aerodynamic Interactions In Complex eVTOL Configurations
A method and system for modeling aerodynamic interactions in complex eVTOL configurations for realtime flight simulations and hardware testing which includes decomposing the aircraft into aerodynamic subcomponents, wherein the interactions between these components are handled by flow simulations of the surrounding fluid, which may be Euler flow CFD simulations. A computer generated simulation can be used to analyze the fluid flow and pressures, the forces delivered by an aircraft into the fluid and the forces onto the aircraft from the fluid, to determine the position and attitude of the aircraft, and other aspects. The system may be used as a flight simulator for pilot training in a realtime environment. The system may be used to support component testing using an interface to those components, such as flight electronics and actuators, to test the components in high fidelity simulations of actual flight demands on those components. The system may also be used to support design analysis in non-realtime to run numerous simulations on different designs and to provide comparative output.