G09G5/391

Converter and conversion method for converting click position of display into light pen simulated signal for semiconductor manufacturing machine

Converter and conversion method for converting a click position of a flat panel display into a light pen simulated signal for a semiconductor manufacturing machine are provided. A first interface circuit is configured to communicate with the flat panel display to obtain the click position. A second interface circuit is configured to communicate with the semiconductor manufacturing machine to obtain horizontal and vertical synchronization signals. A memory is configured to store a first display resolution of the flat panel display and a second display resolution of the semiconductor manufacturing machine. A processor is configured to obtain the light pen simulated signal according to a light pen position corresponding to the click position and the first and second display resolutions and to control the second interface circuit to provide the light pen simulated signal to the semiconductor manufacturing machine according to the horizontal and vertical synchronization signals.

Converter and conversion method for converting click position of display into light pen simulated signal for semiconductor manufacturing machine

Converter and conversion method for converting a click position of a flat panel display into a light pen simulated signal for a semiconductor manufacturing machine are provided. A first interface circuit is configured to communicate with the flat panel display to obtain the click position. A second interface circuit is configured to communicate with the semiconductor manufacturing machine to obtain horizontal and vertical synchronization signals. A memory is configured to store a first display resolution of the flat panel display and a second display resolution of the semiconductor manufacturing machine. A processor is configured to obtain the light pen simulated signal according to a light pen position corresponding to the click position and the first and second display resolutions and to control the second interface circuit to provide the light pen simulated signal to the semiconductor manufacturing machine according to the horizontal and vertical synchronization signals.

DISPLAY APPARATUS AND METHOD OF DRIVING THE SAME

A display apparatus includes a display and a controller. The display includes a plurality color sub-pixels, each including an organic light emitting diode and a driving transistor to drive the organic light emitting diode. The driving transistor drives in a saturation region for a normal mode and in a linear region for a standby mode. The controller controls a first portion of preset-color sub-pixels among the color sub-pixels to emit light and a second portion of the preset-color sub-pixels among the color sub-pixels to not emit light in the standby mode.

DISPLAY APPARATUS AND METHOD OF DRIVING THE SAME

A display apparatus includes a display and a controller. The display includes a plurality color sub-pixels, each including an organic light emitting diode and a driving transistor to drive the organic light emitting diode. The driving transistor drives in a saturation region for a normal mode and in a linear region for a standby mode. The controller controls a first portion of preset-color sub-pixels among the color sub-pixels to emit light and a second portion of the preset-color sub-pixels among the color sub-pixels to not emit light in the standby mode.

System and method for providing views of virtual content in an augmented reality environment

A system configured for providing views of virtual content in an augmented reality environment may comprise one or more of a first display, a second display, an optical element, one or more processors, and/or other components. The first display and second display may be separated by a separation distance. The first display and second display may be arranged such that rays of light emitted from pixels of the first display may travel through the second display, then reflect off the optical element and into a user's eyes. A three-dimensional light field perceived with a user's field-of-view may be generated. Distances of the first display and/or second display to the optical element may impact a perceived range of the three-dimensional light field. The separation distance may impact a perceived depth of the three-dimensional light field and/or a resolution of virtual content perceived with the three-dimensional light field.

System and method for providing views of virtual content in an augmented reality environment

A system configured for providing views of virtual content in an augmented reality environment may comprise one or more of a first display, a second display, an optical element, one or more processors, and/or other components. The first display and second display may be separated by a separation distance. The first display and second display may be arranged such that rays of light emitted from pixels of the first display may travel through the second display, then reflect off the optical element and into a user's eyes. A three-dimensional light field perceived with a user's field-of-view may be generated. Distances of the first display and/or second display to the optical element may impact a perceived range of the three-dimensional light field. The separation distance may impact a perceived depth of the three-dimensional light field and/or a resolution of virtual content perceived with the three-dimensional light field.

Streamlined handling of monitor topology changes

Transitions between monitor configurations may be streamlined by minimizing the tearing down and recreating of render targets and primary frame buffers associated with the monitors. In at least one example, the techniques described herein include identifying at least one render target in a first monitor configuration that is also in a second monitor configuration. In response to identifying the at least one render target in the first monitor configuration that is also in the second monitor configuration, the techniques herein describe maintaining the at least one render target during a transition between the first monitor configuration to second monitor configuration.

Foveated imaging system

According to certain embodiments, an image system comprises a display and a controller. A portion of the display is capable of a first visual fidelity level which is the highest visual fidelity capability of the display. The controller is configured to determine a first location of a point on the display where the center of gaze of a user intersects the display and determine a plurality of concentric regions on the display sharing a common center determined at least in part on the first location of the point. The controller is further configured to communicate a command to the display to reduce the angular and spatial resolution of selected regions below the first visual fidelity level, the reduction in visual fidelity of each region determined at least in part on a proximity of each region from the first location of the point, such that the regions farther from the point have greater levels of reduction in visual fidelity.

Foveated imaging system

According to certain embodiments, an image system comprises a display and a controller. A portion of the display is capable of a first visual fidelity level which is the highest visual fidelity capability of the display. The controller is configured to determine a first location of a point on the display where the center of gaze of a user intersects the display and determine a plurality of concentric regions on the display sharing a common center determined at least in part on the first location of the point. The controller is further configured to communicate a command to the display to reduce the angular and spatial resolution of selected regions below the first visual fidelity level, the reduction in visual fidelity of each region determined at least in part on a proximity of each region from the first location of the point, such that the regions farther from the point have greater levels of reduction in visual fidelity.

Frame times by dynamically adjusting frame buffer resolution

System and method of dynamically adjusting a frame buffer resolution. An average frame rate is dynamically computed based on the frame rates with respect to rendering a sequence of previous frames to a frame buffer. The frame rates may vary with the processing load of an associated graphics processor. A target scaling factor for frame buffer resolution is computed based upon the dynamic average frame rate and a desired frame rate. The current scaling factor of frame buffer resolution for rendering a respective frame data of a sequence of frame data to the frame buffer is adjusted incrementally to reach the target scaling factor. Accordingly, frame resolutions for rendering the sequence of frame data to the frame buffer are incrementally adjusted based on corresponding current scaling factors.