G09G2340/0485

Orientation-agnostic full-screen user interface displays for electronic devices
11978381 · 2024-05-07 · ·

A system and method for control of user interfaces on electronic and/or computerized devices. The system and method display images, both still and video images, in an orientation-agnostic manner that is independent of a physical orientation of the display screen. This provides an interesting visual display effect whereby the image appears to remain in a fixed orientation (e.g., upright) relative to three-dimensional space, untethered to any position or orientation of the display screen and/or device, while the display screen and/or device is changed in position and/or orientation, such that the portion of the viewed image changes according to the dimensions and orientation of the screen relative to an apparent fixed orientation and/or position of the underlying image. Such a system and method for control of user interfaces provides for more efficient use of a display screen having a relatively limited size, as is common for smartphones and tablet computers.

Display alignment using diffraction

In systems and methods for adjusting the position of a headset element (e.g., a display and/or other optical element), coherent light (e.g., a laser beam) is transmitted through a display of a headset to produce a diffraction pattern on a detector, which detects the diffraction pattern. The orientation of the headset element is determined based in part on the detected diffraction pattern. Based on the determined orientation and a target orientation, an adjustment to the orientation of the headset element is determined. The position of the headset element is adjusted based on the determined adjustment. This method may be repeated until the headset element is determined to be correctly oriented.

HEAD MOUNT DISPLAY DEVICE AND OPERATION METHOD OF THE SAME
20190114996 · 2019-04-18 ·

A head mount display (HMD) device includes: a display unit configured to display an image to a user based on an image signal; a viewpoint detector configured to detect a viewpoint corresponding to an object of the user's focus and configured to generate a viewpoint signal; and a controller configured to move the display unit based on the viewpoint signal and to generate a compensation image signal corresponding to the viewpoint signal such that the object of the user's focus is at a center of the display unit.

Head-mounted devices having variable focal depths
10203752 · 2019-02-12 · ·

Introduced herein are a variety of techniques for displaying virtual and augmented reality content to a user through head-mounted display (HMD). The techniques described herein can be used to improve the effectiveness of the HMD, as well as general experience and comfort of a user of the HMD. For example, a binocular HMD system could modify the overlap of digital content in real-time so that the two separate images can be viewed without visual discomfort. The HMD system could also present visual stabilizers to each eye allow the user to more easily visually align the two separate images when viewed together. Techniques such as these decrease the eye fatigue and strain experienced by the user when viewing virtual or augmented reality content on HMDs.

ENFORCING SECURE DISPLAY VIEW FOR TRUSTED TRANSACTIONS
20190042804 · 2019-02-07 ·

In embodiments, an apparatus to enforce secure display view for trusted transactions may include a first input interface to receive from an application, via a trusted execution environment (TEE), viewport size data and an identifier of a display associated with a secure display of a trusted transaction; and a second input interface to receive from the application, via an untrusted execution environment, an encrypted transaction bitmap associated with the trusted transaction, to be securely displayed on the display; and an enforcement engine coupled to the first input interface and the second input interface, to verify that the size and location of the transaction bitmap are within the viewport to ensure the secure display of the transaction bitmap. In embodiments, after verification of the size and location of the transaction bitmap being within the viewport, the transaction bitmap may be displayed.

Display management methods and apparatus

Apparatus and methods for mapping video signal parameters such as tone and color may be applied at various points in a video generation and delivery pipeline. apparatus may be configured to control mappings based on a range of inputs which may include one or more of: ambient conditions, user inputs, control information, adaptation models. Apparatus and methods may be applied to display video or other images so as to preserve a creative intent embodied in video or other image data.

PROCESSOR, DISPLAY CONTROL METHOD, AND DISPLAY CONTROL PROGRAM
20240289931 · 2024-08-29 · ·

A processor, which is included in a glasses-type display device that allows at least one eye of a user to visually recognize a real space and that displays a captured image obtained by imaging the real space with a camera, performs display processing of displaying a partial image, which is a partial region of the captured image captured by the camera, in a manner visually recognizable by the user based on a parallax between the eye of the user and the camera.

DISPLAY DEVICE HAVING TRANSPARENT DISPLAY AND METHOD FOR CONTROLLING DISPLAY DEVICE

Provided is a display device for efficiently providing content to a user using a transparent display. The display device includes: a transparent display; a direction determiner configured to determine a user-facing surface among a first surface and a second surface of the transparent display, the user-facing surface referring to a surface which faces a user; and a controller configured to render first content on the transparent display in a direction corresponding to the first surface if the first surface faces the user, and configured to render second content on the transparent display in a direction corresponding to the second surface if the second surface faces the user.

Display management methods and apparatus

Apparatus and methods for mapping video signal parameters such as tone and color may be applied at various points in a video generation and delivery pipeline. apparatus may be configured to control mappings based on a range of inputs which may include one or more of: ambient conditions, user inputs, control information, adaptation models. Apparatus and methods may be applied to display video or other images so as to preserve a creative intent embodied in video or other image data.

Gesture-driven modifications of digital content shown by head-mounted displays
10037076 · 2018-07-31 · ·

Introduced herein are various techniques for displaying virtual and augmented reality content via a head-mounted display (HMD). The techniques can be used to improve the effectiveness of the HMD, as well as the general experience and comfort of users of the HMD. A binocular HMD system may present visual stabilizers to each eye that allow users to more easily fuse the digital content seen by each eye. In some embodiments the visual stabilizers are positioned within the digital content so that they converge to a shared location when viewed by a user, while in other embodiments the visual stabilizers are mapped to different locations within the user's field of view (e.g., peripheral areas) and are visually distinct from one another. These techniques allow the user to more easily fuse the digital content, thereby decreasing the eye fatigue and strain typically experienced when viewing virtual or augmented reality content.