G10H1/08

Method of synchronizing electronic interactive device
11443724 · 2022-09-13 · ·

A method for synchronizing an electronic interactive device on basis of a first sound track is provided. The method may include identifying a first peak point and a valley point of the first sound track by calculating a first energy of the first peak point and a first energy of the valley point of the first peak point and comparing the first energy of the first peak point with first energy of neighboring points of the first peak point. The method may also include identifying a first peak point of a second soundtrack, and determining a similarity between the first soundtrack and a second sound track on basis of the first peak point of the first soundtrack and the first peak point of the second sound track.

Systems and methods for onboard, real-time pickup blending for electric guitars and basses
11276381 · 2022-03-15 ·

Systems and methods for onboard, real-time pickup blending for electric guitars/basses may utilize every possible tonal combination that double coil pickups can offer. The industry standard pickup toggle switch may be removed from electric guitar/bass instruments. Instead of a user being limited to only using one pickup at a time to be selected, the user may mix in any combination of the pickups (top, bottom, or both) at any time. Accordingly, multiple pickups can be on at the same time and/or the user may blend in (or out) any percentage of any of the pickups that the user wishes to create a large combination of tones.

Systems and methods for onboard, real-time pickup blending for electric guitars and basses
11276381 · 2022-03-15 ·

Systems and methods for onboard, real-time pickup blending for electric guitars/basses may utilize every possible tonal combination that double coil pickups can offer. The industry standard pickup toggle switch may be removed from electric guitar/bass instruments. Instead of a user being limited to only using one pickup at a time to be selected, the user may mix in any combination of the pickups (top, bottom, or both) at any time. Accordingly, multiple pickups can be on at the same time and/or the user may blend in (or out) any percentage of any of the pickups that the user wishes to create a large combination of tones.

Audio Information Playback Method, Audio Information Playback Device, Audio Information Generation Method and Audio Information Generation Device
20220044662 · 2022-02-10 ·

An audio information playback method includes reading audio information, reading separator information, acquiring note-on information and note-off information, moving a playback position, and starting playback. The starting of the playback is from the loop end position to the playback end position of an utterance unit subject to playback in response to acquisition of the note-off information corresponding to the note-on information.

Audio Information Playback Method, Audio Information Playback Device, Audio Information Generation Method and Audio Information Generation Device
20220044662 · 2022-02-10 ·

An audio information playback method includes reading audio information, reading separator information, acquiring note-on information and note-off information, moving a playback position, and starting playback. The starting of the playback is from the loop end position to the playback end position of an utterance unit subject to playback in response to acquisition of the note-off information corresponding to the note-on information.

METHOD AND DEVICE FOR DETERMINING MIXING PARAMETERS BASED ON DECOMPOSED AUDIO DATA

The present invention provides a method for processing audio data, comprising the steps of providing a first audio track of mixed input data, said mixed input data representing an audio signal containing a plurality of different timbres, decomposing the mixed input data to obtain decomposed data representing an audio signal containing at least one, but not all, of the plurality of different timbres, providing a second audio track, analyzing audio data, including at least the decomposed data, to determine at least one mixing parameter, and generating an output track based on the at least one mixing parameter, said output track comprising first output data obtained from the first audio track and second output data obtained from the second audio track.

Sound source for electronic percussion instrument and sound production control method thereof

A sound source for an electronic percussion instrument and sound production control method thereof are provided. An electronic drum sound source device performs a weighting operation on four pieces of waveform information (pitch envelope, amplitude envelope, start phase) stored in a waveform table according to the beating conditions (hitting point position, velocity) based on the output from a struck sensor of an electronic drum pad. The electronic drum sound source device creates a sine wave on the basis of the waveform information whereon the weighting operation was performed, and generates musical sounds (sounds of percussion instrument) by synthesizing the sine wave with the waveforms of residual waveform data whereon the weighting operation was performed. The sine wave is not synthesized with waveform data other than the residual waveform data, and thus consistent musical sounds with no phase interference can be reproduced.

Electronic musical instrument and electronic musical instrument system
11114075 · 2021-09-07 · ·

Provided is an electronic musical instrument. The electronic musical instrument is configured to generate an internal acoustic signal; generate a sound generation instruction signal; output the sound generation instruction signal to an external sound source configured to generate an external acoustic signal; switch a first state in which the external acoustic signal is generated by the external sound source in response to the sound generation instruction signal, to a second state in which the internal acoustic signal is generated in response to the sound generation instruction signal; and, when the first state is switched to the second state, set a mode of the internal acoustic signal such that the internal acoustic signal is generated with a mode having a predetermined degree of similarity to a mode of the external acoustic signal generated in the first state.

Electronic musical instrument and electronic musical instrument system
11114075 · 2021-09-07 · ·

Provided is an electronic musical instrument. The electronic musical instrument is configured to generate an internal acoustic signal; generate a sound generation instruction signal; output the sound generation instruction signal to an external sound source configured to generate an external acoustic signal; switch a first state in which the external acoustic signal is generated by the external sound source in response to the sound generation instruction signal, to a second state in which the internal acoustic signal is generated in response to the sound generation instruction signal; and, when the first state is switched to the second state, set a mode of the internal acoustic signal such that the internal acoustic signal is generated with a mode having a predetermined degree of similarity to a mode of the external acoustic signal generated in the first state.

METHOD AND DEVICE FOR PROCESSING, PLAYING AND/OR VISUALIZING AUDIO DATA, PREFERABLY BASED ON AI, IN PARTICULAR DECOMPOSING AND RECOMBINING OF AUDIO DATA IN REAL-TIME

The present invention relates to a method for processing and playing audio data comprising the steps of receiving mixed input data and playing recombined output data. Furthermore, the invention relates to a device for processing and playing audio data, preferably DJ equipment, comprising an audio input unit for receiving a mixed input signal, a recombination unit and a playing unit for playing recombined output data. In addition, the present invention relates to a method and a device for representing audio data, i.e. on a display.