G10H2220/376

Transduction of Electrical Signals into Magnetic Fields and Soundwaves
20190164530 · 2019-05-30 ·

At least one electronic signal is converted into at least one electromagnetic field, where the electronic signal may be created or modulated by environmental, interactive, and programmed inputs. The at least one electromagnetic field vibrates a ferromagnetic element creating an acoustic sound and optionally a transducer converts the vibration into an electronic signal for processing.

Methods and devices for modulating the tempo of music in real time based on physiological rhythms
10152957 · 2018-12-11 ·

Described are methods and devices for modulating the tempo of music in real time based on physiological rhythms.

Method for reproducing contents and electronic device thereof
10148242 · 2018-12-04 · ·

An electronic device for reproducing data and a method thereof are provided. The electronic device includes a memory; and a processor. The processor is configured to determine a spatial characteristic of a space where content is reproduced, store the spatial characteristic in the memory, and change a sound of the content based on the spatial characteristic when the content is reproduced.

GENERATING DIGITAL MEDIA BASED ON BLOCKCHAIN DATA

Generative media content (e.g., generative audio) can be dynamically generated based on various inputs, which can include blockchain data. A playback device accesses blockchain data stored via a distributed ledger and generates media content based at least in part on the blockchain data. The playback device can access a library of pre-existing media segments and arrange a selection of pre-existing media segments from the library for playback according to a generative media content model and based at least in part on the blockchain data. The generated media content can then be played back via the playback device.

GENERATING DIGITAL MEDIA BASED ON BLOCKCHAIN DATA

Generative media content (e.g., generative audio) can be dynamically generated based on various inputs, which can include blockchain data. A playback device accesses blockchain data stored via a distributed ledger and generates media content based at least in part on the blockchain data. The playback device can access a library of pre-existing media segments and arrange a selection of pre-existing media segments from the library for playback according to a generative media content model and based at least in part on the blockchain data. The generated media content can then be played back via the playback device.

Encephalophone
10039470 · 2018-08-07 · ·

A novel musical instrument was created using electroencephalogram (EEG) motor imagery to control a synthesized piano, and is herein named the Encephalophone. Alpha-frequency (8-12 Hz) signal power, originating from either posterior dominant rhythm (PDR) in the occipital cortex or from mu rhythm in the motor cortex, was used to create a power scale which was then converted into a musical scale which could be manipulated by the individual. Subjects could then generate different notes of the scale by activation (event-related synchronization) or de-activation (event-related desynchronization) of the PDR or mu rhythms in occipital or motor cortex, respectively.

Systems and methods for psychoacoustic processing of audio material
09886965 · 2018-02-06 ·

Systems and methods herein utilize psychoacoustic principles to process audio signals to achieve a desired result. In some embodiments, an exemplary process utilizes a combination of re-harmonization and auditory processing techniques in which a plurality of filtered audio cues are sampled, created and down-mixed into a final music file output, which may be designed to trigger specific effects on the function of the body and the brain. In some embodiments, enhanced audio material may be altered during the stream or fixed for a desired result at the beginning of the stream. In some embodiments, a signal enhancement process may be embedded into silicon or a media player, decoder or device with software. In other embodiments, audio or video material may be encoded or finalized into the media file.

METHOD AND SYSTEM FOR ANALYSING SOUND

The present invention relates to a method and system for analysing audio (eg. music) tracks. A predictive model of the neuro-physiological functioning and response to sounds by one or more of the human lower cortical, limbic and subcortical regions in the brain is described. Sounds are analysed so that appropriate sounds can be selected and played to a listener in order to stimulate and/or manipulate neuro-physiological arousal in that listener. The method and system are particularly applicable to applications harnessing a biofeedback resource.

Blockchain data based on synthetic content generation

Generative media content (e.g., generative audio) can be dynamically generated based on various inputs, which can include blockchain data. A playback device accesses blockchain data stored via a distributed ledger and generates media content based at least in part on the blockchain data. The playback device can access a library of pre-existing media segments and arrange a selection of pre-existing media segments from the library for playback according to a generative media content model and based at least in part on the blockchain data. The generated media content can then be played back via the playback device.

Device and Method for Generating Sound Signal
20170182284 · 2017-06-29 ·

A sound signal generation device includes a sound information acquirer acquiring biological information of a subject user, a change timing determiner determining a change timing that allows a first piece of sound information to be changed to a second piece of sound information in a cycle corresponding to the biological information acquired by the biological information acquirer, a sound signal generator generating a sound signal based on the second piece of sound information at a timing determined by the change timing determiner, and an amplitude of a waveform of a sound signal generated by the sound signal generator based on at least one piece of sound information, among a plurality of pieces of sound information including the first piece of sound information and the second piece of sound information, generally decreases from a maximum amplitude point, in which the amplitude is maximized, towards the end of the waveform, or generally increases from the start of the waveform towards a maximum amplitude point, in which the amplitude is maximized.