G10H2240/211

ACOUSTIC SYSTEM, COMMUNICATION DEVICE, AND PROGRAM
20170301328 · 2017-10-19 ·

An acoustic system comprises an output unit, a communication unit, a first output control unit, and a second output control unit. The output unit is configured to be capable of outputting a sound and an image. The communication unit is configured to be capable of communicating with an external device. The first output control unit is configured to receive, from a communication device that transmits a reproduction signal for acoustic data, the reproduction signal via the communication unit and to cause the output unit to output a sound based on the reproduction signal, to thereby perform reproduction of a series of sounds represented by the acoustic data. The second output control unit is configured to cause the output unit to output, as the image, a word corresponding to the sound outputted by the output unit among the series of sounds represented by the acoustic data.

Handheld musical instrument with gesture control
20230178059 · 2023-06-08 ·

A handheld musical instrument for playing a variety of audio program, the handheld musical instrument includes a main body portion with one or more sensors, a handle portion engaged with said main body portion, wherein said handle portion includes one or more control buttons to select a type of program to be played by said handheld musical instrument and a gesture detection module for detecting gestures associated with said handheld musical instrument and controlling a tempo associated with said program played by said handheld musical instrument based on said detected gestures.

Audio processing device and method and electro-acoustic converting device and method

The present invention relates to an audio processing device and method, and an electro-acoustic converting device and method. The audio processing device comprises: a first receiving module, configured to receive a first audio signal; a second receiving module, configured to receive a second audio signal; an audio synthesizing module, configured to synthesize the first audio signal and the second audio signal to obtain a third audio signal; and an audio outputting module, configured to output the third audio signal. According to the present invention, when enjoying songs or music or learning languages by using an audio processing device or an audio playing device, a user is capable of hearing his or her own voice while singing or reading, which greatly improves the effects of self-entertainment and language learning.

SYNCHRONOUS RECORDING OF AUDIO USING WIRELESS DATA TRANSMISSION
20170231027 · 2017-08-10 ·

A method of synchronous recording of audio is described. The described method comprises: (a) establishing a first wireless data transmission connection between a master device and a first recording device, (b) establishing a second wireless data transmission connection between the master device and a second recording device, (c) determining a first data transmission delay for the first data transmission connection, (d) determining a second data transmission delay for the second data transmission connection, (e) transmitting predetermined reference data from the master device to the first recording device and to the second audio recording device, (f) at the first recording device: playing back the predetermined reference data and recording first recording data, and (g) at the second recording device: playing back the predetermined reference data and recording second recording data, (h) wherein during the transmission of the predetermined reference data a difference between the first data transmission delay and the second data transmission delay is taken into account in such a manner that the playing back of the predetermined reference data takes place synchronously at the first recording device and at the second recording device. Furthermore, a system for synchronously recording audio is described.

Entertainment System
20220036867 · 2022-02-03 ·

This present invention relates to a stringed musical instrument with an integrated touch video screen allowing a user to play the instrument while singing along with a variety of pre-recorded songs. The video screen displays the words and other information of a user selected song. More specifically, the stringed musical instrument has built in karaoke components and the strings of the instrument can be strummed by the user to play a melody, or the user may mimic playing the instrument strings, wherein the sounds emitted from the strings can be muted.

EMULATING A VIRTUAL INSTRUMENT FROM A CONTINUOUS MOVEMENT VIA A MIDI PROTOCOL
20220270576 · 2022-08-25 · ·

The present invention relates to methods and systems for creating a sound effect out of a continuous movement, in particular by means of detecting a continuous movement through a force sensor in a device. A method is shown for creating a sound effect out of a continuous movement. The method comprises a step of providing a first device, where-by the device is adapted at detecting continuous movement and a no-movement state. The method further comprises the step of defining at least one first parameter of movement, in particular a first axis of movement of said continuous movement. A further step comprises the assigning at least one first midi-channel to the first axis of movement. A base-line value is defined for the no-movement state, and along that first axis of movement a range of values is relative to said base-line value is defined. This range of values is relative to said base-line value is reflective of a continuous movement along that first axis of movement. A sound effect is then output relative to the detected continuous movement. One aspect or additional embodiment of the present invention comprises the step of defining at least one first parameter of movement, whereby said first parameter of movement is an angular range in one axis X, Y, Z of an orientation in space of the first device (99.1) adapted at detecting continuous movement (A.1) and a no-movement state.

System and method to interface and control multiple musical instrument effects modules on a common platform
09728172 · 2017-08-08 ·

A system and method for interfacing and controlling multiple musical instrument effects modules on a common platform. The system includes: a system processor; a backplane coupled with the system processor; a plurality of musical instrument effects modules removably inserted into the backplane, each of the plurality of musical instrument effects modules including an audio input signal interface and an audio output signal interface, at least one of the musical instrument effects modules including a programmable potentiometer and/or programmable switch to modify an audio output signal; and a user interface configured to enable a user to apply a desired setting on the programmable potentiometer of the musical instrument effects modules via the system processor and the backplane.

METHOD AND DEVICES FOR CONTROLLING FUNCTIONS EMPLOYING WEARABLE PRESSURE-SENSITIVE DEVICES
20170221465 · 2017-08-03 · ·

A wearable pressure sensor coupled to a controller and transmitter/receiver that when activated sends a control signal.

HANDHELD ELECTRONIC MUSICAL PERCUSSION INSTRUMENT
20170270904 · 2017-09-21 ·

An apparatus, system, and method for an electronic handheld musical instrument that generates electronic signals for processing by a processor-based module to generate musical sounds adapted to replicate non-electronic traditional hand percussion and other handheld instruments, is provided. A piezoelectric-based trigger is secured in an enclosed volume or enclosure formed in the electronic handheld musical instrument. When manipulated by a musician in a normal fashion, freely moving beads float or travel within the enclosure of the electronic handheld musical instrument and strike against a sensitive face of the piezoelectric transducer device to create a desired sound effect.

Music game software and input device utilizing a video player
09808724 · 2017-11-07 · ·

A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.