Patent classifications
G10L2021/105
Real-Time Lip Synchronization Animation
A method for real-time lip synchronization is provided. The method transmits, by one or more processing devices, a requested document comprising embedded instructions to a client device. The one or more processing devices generate a plurality of phonemes responsive to an additional request from the client device. The one or more processing devices transmit the plurality of phonemes to the client device responsive to the additional request. The embedded instructions direct the client device to generate animation models and transition models based on the plurality of phonemes.
Virtual photorealistic digital actor system for remote service of customers
A system for remote servicing of customers includes an interactive display unit at the customer location providing two-way audio/visual communication with a remote service/sales agent, wherein communication inputted by the agent is delivered to customers via a virtual Digital Actor on the display. The system also provides for remote customer service using physical mannequins with interactive capability having two-way audio visual communication ability with the remote agent, wherein communication inputted by the remote service or sales agent is delivered to customers using the physical mannequin. A web solution integrates the virtual Digital Actor system into a business website. A smart phone solution provides the remote service to customers via an App. In another embodiment, the Digital Actor is instead displayed as a 3D hologram. The Digital Actor is also used in an e-learning solution, in a movie studio suite, and as a presenter on TV, online, or other broadcasting applications.
Spatial Audio and Avatar Control at Headset Using Audio Signals
An audio system in a local area providing an audio signal to a headset of a remote user is presented herein. The audio system identifies sounds from a human sound source in the local area, based in part on sounds detected within the local area. The audio system generates an audio signal for presentation to a remote user within a virtual representation of the local area based in part on a location of the remote user within the virtual representation of the local area relative to a virtual representation of the human sound source within the virtual representation of the local area. The audio system provides the audio signal to a headset of the remote user, wherein the headset presents the audio signal as part of the virtual representation of the local area to the remote user.
WEARABLE SPEECH INPUT-BASED TO MOVING LIPS DISPLAY OVERLAY
Eyewear having a speech to moving lips algorithm that receives and translates speech and utterances of a person viewed through the eyewear, and then displays an overlay of moving lips corresponding to the speech and utterances on a mask of the viewed person. A database having text to moving lips information is utilized to translate the speech and generate the moving lips in near-real time with little latency. This translation provides the deaf/hearing impaired users the ability to understand and communicate with the person viewed through the eyewear when they are wearing a mask. The translation may include automatic speech recognition (ASR) and natural language understanding (NLU) as a sound recognition engine.
Systems and methods for generating composite media using distributed networks
A distributed systems and methods for generating composite media including receiving a media context that defines media that is to be generated, the media context including: a definition of a sequence of media segment specifications and, an identification of a set of remote devices. For each media segment specification, a reference segment may be generated and transmitted to at least one remote device. A media segment may be received from each of the remote device, the media segment having been recorded by a camera. Verified media sequences may replace the corresponding reference segment. The media segments may be aggregated and an updated sequence of media segments may be defined. An instance of the media context that includes a subset of the updated sequence of media segments may then be generated.
Virtual photorealistic digital actor system for remote service of customers
A system for remote servicing of customers includes an interactive display unit at the customer location providing two-way audio/visual communication with a remote service/sales agent, wherein communication inputted by the agent is delivered to customers via a virtual Digital Actor on the display. The system also provides for remote customer service using physical mannequins with interactive capability having two-way audio visual communication ability with the remote agent, wherein communication inputted by the remote service or sales agent is delivered to customers using the physical mannequin. A web solution integrates the virtual Digital Actor system into a business website. A smart phone solution provides the remote service to customers via an App. In another embodiment, the Digital Actor is instead displayed as a 3D hologram. The Digital Actor is also used in an e-learning solution, in a movie studio suite, and as a presenter on TV, online, or other broadcasting applications.
Photorealistic Talking Faces from Audio
Provided is a framework for generating photorealistic 3D talking faces conditioned only on audio input. In addition, the present disclosure provides associated methods to insert generated faces into existing videos or virtual environments. We decompose faces from video into a normalized space that decouples 3D geometry, head pose, and texture. This allows separating the prediction problem into regressions over the 3D face shape and the corresponding 2D texture atlas. To stabilize temporal dynamics, we propose an auto-regressive approach that conditions the model on its previous visual state. We also capture face illumination in our model using audio-independent 3D texture normalization.
Matching mouth shape and movement in digital video to alternative audio
A method for matching mouth shape and movement in digital video to alternative audio includes deriving a sequence of facial poses including mouth shapes for an actor from a source digital video. Each pose in the sequence of facial poses corresponds to a middle position of each audio sample. The method further includes generating an animated face mesh based on the sequence of facial poses and the source digital video, transferring tracked expressions from the animated face mesh or the target video to the source video, and generating a rough output video that includes transfers of the tracked expressions. The method further includes generating a finished video at least in part by refining the rough video using a parametric autoencoder trained on mouth shapes in the animated face mesh or the target video. One or more computers may perform the operations of the method.
Rendering Avatar to Have Viseme Corresponding to Phoneme Within Detected Speech
Speech is detected using a microphone of a head-mountable display (HMD). The speech includes a phoneme. Whether a wearer of the HMD uttered the speech is determined. In response to determining that the wearer uttered the speech, an avatar representing the wearer is rendered to have a viseme corresponding to the phoneme.
CONTENT GENERATION DEVICE, CONTENT GENERATION METHOD, AND PROGRAM
A content generation device includes: an acquisition unit that acquires text data representing a first text, being a reading target; a voice generation unit that, using a voice generation model that based on a voice in which a user has read out a second text, being a learning target, has learned a way of reading out the second text in a voice of the user, generates a synthesized voice in which the first text represented by the acquired text data is read out in the voice of the user; and a synthesis unit that generates synthesized content by synthesizing the generated synthesized voice and a personal image of the user.