G11B2020/1062

SMR-HDD media cache copy transfer
10529374 · 2020-01-07 · ·

A shingled magnetic recording (SMR) hard disk drive (HDD) receives a read command for data associated with a range of logical block addresses (LBAs). In situations where a first portion of valid data associated with the range of LBAs is stored in an SMR region of the HDD and a second portion of valid data associated with the range of LBAs is stored in a non-SMR region of the HDD, the first portion is read from the SMR region in a single disk access and copied to a first buffer of the HDD, and the second portion is read from the non-SMR region in one or more disk accesses and copied to a second buffer of the HDD. The valid data associated with the range of LBAs stored in the second buffer are copied to the first buffer to be combined with valid data associated with the range of LBAs stored in the first buffer, and the combined valid data is then transferred to the host to complete execution of the read command.

VIDEO RECORDING AND PLAYBACK SYSTEMS AND METHODS

A method of detecting significant footage for recording from a videogame comprises obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.

Magnetic disk device and data processing method of magnetic disk device

According to one embodiment, a magnetic disk device includes a first controller and a second controller. The first controller includes a first communication circuits and a first buffer and configured to control a first actuator, and the second controller includes a second communication circuit and a second buffer and configured to control a second actuator. The first controller is configured to receive the data from outside by the first buffer and configured to be able to communicate with the second controller through the first and the second communication circuit.

Media-media augmentation system and method of composing a media product
10482857 · 2019-11-19 · ·

A media-content augmentation system includes a database with a multiplicity of media files and associated metadata. Each media file is mapped to at least one contextual theme defined by beginning and end timings. A processing system couples to the database; and an input couples to the processing system. The input is in the form of temporally-varying events data. The processing system resolves the input into one or more categorized contextual themes, correlates the themes with metadata associated with selected media files relevant to the themes, and then splices or fades together selected media files to reflect the events as the input varies with time, thus generating as an output, a media product in which transitions between media are aligned with the temporally-varying events. The database may contain sections of digital media files. A method aligns sections in digital media files with temporally-varying events data to compose a media product.

Auditory augmentation system and method of composing a media product

An auditory augmentation system includes a database with a multiplicity of audio sections and associated metadata for digital audio files. Each audio section is mapped to a contextual theme, each contextual theme being mapped to an audio section having an entry point and an exit point. The entry and exit points support seamless splice or fade transitions between different audio sections. A processing system couples to the database along with an input; the input is in the form of temporally-varying events data that defines a temporal input. The processing system resolves the temporal input into one or more of a plurality of categorized contextual themes, correlates the categorized contextual themes with metadata associated with selected audio sections relevant to the one or more categorized contextual themes, and splices or fades together selected audio sections, and generates, as an output, a media product in which transitions between audio sections are seamless.

Local Cache Maintenance For Media Content
20190327327 · 2019-10-24 ·

A media device and methods that identify playback states reachable from a current content playback state and identify a reachable state that is likely to occur, are disclosed. A memory associated with the media device may receive frames that enable a smooth transition between the playback state and the reachable state. The media device may receive frames that correspond to points in the content that are separated by an amount of time that is proportional to the playback rate of the likely state. The frames may be frames corresponding to an image that may be played back at the playback rate of the likely state.

Recording apparatus, control method, and storage medium
10439619 · 2019-10-08 · ·

A recording apparatus is provided. An adjustment unit executes adjustment processing for adjusting a delay amount of a timing signal. An input control unit executes input control to input continuously recording target data to be recorded to a storage medium, to a buffer memory. A recording control unit executes recording control for recording the recording target data held in the buffer memory to the storage medium, using an input/output unit configured to receive data from the storage medium according to the timing signal. A control unit performs control such that the input control is started before a recording start instruction and the recording control is started in response to the recording start instruction, and such that the adjustment processing is executed during execution of the input control and before the recording control is started in response to the recording start instruction.

VIDEO RECORDING AND PLAYBACK SYSTEMS AND METHODS

Methods and apparatus provide for: recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame. Methods an apparatus also provide for: obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.

VIDEO RECORDING AND PLAYBACK SYSTEMS AND METHODS

Methods and apparatus provide for: recording a first sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, generating a second sequence of video images encoding the depth buffer value sequence, and associating the in-game virtual camera position sequence, with at least one of the first and second sequence of video images. Methods and apparatus also provide for: obtaining a first video recording of a videogame playing session comprising a sequence of video images, obtaining a second video recording generated by encoding a depth buffer value sequence, obtaining data indicative of an in-game virtual camera position sequence that is associated with at least one of the obtained video recordings, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within a current video image of the first video recording corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and decoded depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.

LOCAL CACHE MAINTENANCE FOR MEDIA CONTENT
20240155044 · 2024-05-09 ·

A media device and methods that identify playback states reachable from a current content playback state and identify a reachable state that is likely to occur, are disclosed. A memory associated with the media device may receive frames that enable a smooth transition between the playback state and the reachable state. The media device may receive frames that correspond to points in the content that are separated by an amount of time that is proportional to the playback rate of the likely state. The frames may be frames corresponding to an image that may be played back at the playback rate of the likely state.