G02B2027/0134

Head mounted display, head mounted display system, and setting method for head mounted display
11493762 · 2022-11-08 · ·

There is provided a head mounted display including: an optical system comprising: right-eye and left-eye optical systems that guide a real image light and right-eye and left-eye virtual image lights; and an optical element comprising: first polarization plates disposed at emission sides of the right-eye and left-eye optical systems; wherein the right-eye virtual image light from the right-eye optical system and the left-eye virtual image light from the left-eye optical system are blocked by the first polarization plate at the emission side of the left-eye optical system and by that of the right-eye optical system respectively; and at least one of: first wave plates disposed at the emission sides of the right-eye and left-eye optical systems so that the real image light from the right-eye and left-eye optical systems passes therethrough; and second wave plates disposed at incident sides of the right-eye and left-eye optical systems.

DISPLAY SYSTEMS AND METHODS FOR CLIPPING CONTENT TO INCREASE VIEWING COMFORT

Augmented and virtual reality display systems increase viewer comfort by reducing viewer exposure to virtual content that causes undesirable accommodation-vergence mismatches (AVM). The display systems limit displaying content that exceeds an accommodation-vergence mismatch threshold, which may define a volume around the viewer. The volume may be subdivided into two or more zones, including an innermost loss-of-fusion zone (LoF) in which no content is displayed, and one or more outer AVM zones in which the displaying of content may be stopped, or clipped, under certain conditions. For example, content may be clipped if the viewer is verging within an AVM zone and if the content is displayed within the AVM zone for more than a threshold duration. A further possible condition for clipping content is that the user is verging on that content. In addition, the boundaries of the AVM zone and/or the acceptable amount of time that the content is displayed may vary depending upon the type of content being displayed, e.g., whether the content is user-locked content or in-world content.

Stereo viewing

The invention relates to creating and viewing stereo images, for example stereo video images, also called 3D video. At least three camera sources with overlapping fields of view are used to capture a scene so that an area of the scene is covered by at least three cameras. At the viewer, a camera pair is chosen from the multiple cameras to create a stereo camera pair that best matches the location of the eyes of the user if they were located at the place of the camera sources. That is, a camera pair is chosen so that the disparity created by the camera sources resembles the disparity that the user's eyes would have at that location. If the user tilts his head, or the view orientation is otherwise altered, a new pair can be formed, for example by switching the other camera. The viewer device then forms the images of the video frames for the left and right eyes by picking the best sources for each area of each image for realistic stereo disparity.

Display device and display method

A display device and a display method are provided. The display device includes a first screen and a first reflector on a light emission side of the first screen; the first screen and the first reflector are in a first light path; the display device further includes a second screen and a second reflector on a light emission side of the second screen; the second screen and the second reflector are in a second light path; the first light path and the second light path converge in a first position.

Flexible eyewear device with dual cameras for generating stereoscopic images

Three-dimensional image calibration and presentation for eyewear including a pair of image capture devices is described. Calibration and presentation includes obtaining a calibration offset to accommodate flexure in the support structure for the eyewear, adjusting a three-dimensional rendering offset by the obtained calibration offset, and presenting the stereoscopic images using the three-dimension rendering offset.

CAMERA APPARATUS, WINDSHIELD, AND IMAGE DISPLAY MODULE
20230099211 · 2023-03-30 ·

A camera apparatus includes a windshield and a camera. The camera captures an image of at least an eye of a driver of a movable body through the windshield.

Sensor misalignment compensation

Camera compensation methods and systems that compensate for misalignment of sensors/camera in stereoscopic camera systems. The compensation includes identifying a pitch angle offset between a first camera and a second camera, determining misalignment of the first and second cameras from the identified pitch angle offset, determining a relative compensation delay responsive to the determined misalignment, introducing the relative compensation delay to image streams produced by the cameras, and producing a stereoscopic image on a display from the first and second image streams with the introduced delay.

Reprojection and wobulation at head-mounted display device

A head-mounted display device including one or more position sensors and a processor. The processor may receive a rendered image of a current frame. The processor may receive position data from the one or more position sensors and determine an updated device pose based on the position data. The processor may apply a first spatial correction to color information in pixels of the rendered image at least in part by reprojecting the rendered image based on the updated device pose. The head-mounted display device may further include a display configured to apply a second spatial correction to the color information in the pixels of the rendered image at least in part by applying wobulation to the reprojected rendered image to thereby generate a sequence of wobulated pixel subframes for the current frame. The display may display the current frame by displaying the sequence of wobulated pixel subframes.

Near-eye display module releasing the eye's focus from fixed plane
11575881 · 2023-02-07 · ·

The invention discloses a near-eye display module which includes at least one projection module, a bracing structure, and a control unit, releasing the eye's focus from a fixed plane. A projection module consists of more than one projection units, and the bracing structure functions as a holder for these projection units. A projection unit includes a display panel, a converging device which converges the light beams incident onto or outgoing from the display panel, and a deflection aperture which deflects the light coming from the converging device. The viewer wears two such near-eye display modules as eye-glasses. In the near-eye display module corresponding to an eye, the projection units of a same projection module jointly project at least one whole image to this eye, for VAC-free (Convergence-Accommodation conflict-free) three dimensional (3D) display based on Maxwellian view or multiple-images-one-eye.

HEAD-MOUNTED DISPLAY AND VIRTUAL IMAGE FORMING LENS TO BE USED FOR THE HEAD-MOUNTED DISPLAY

Provided is a head-mounted display capable of expanding the range in which a user can clearly view images. A head-mounted display 1 includes a display device 3 to display images 3a and 3b for the left eye and the right eye on a screen 3c, and virtual image forming optical systems 4a and 4b for the left eye and the right eye respectively disposed with respect to the images 3a and 3b for the left eye and the right eye on the screen 3c, wherein the virtual image forming optical systems 4a and 4b have positive power set in respective regions that visual lines of a user pass through, and include, at outer sides of optical centers in directions orthogonal to optical axes, power adjusting regions 55 having power set closer to the negative side than power at the optical centers.