Patent classifications
G06F3/0219
VIRTUAL KEYBOARD FOR WRITING PROGRAMMING CODES IN ELECTRONIC DEVICE
Methods and systems machine learning-based methods and systems for facilitating a virtual keyboard for software coding on mobile computing devices. The present disclosure describes a code analysis platform that facilitates coding by enabling to user to program code on a mobile computing device by enabling a virtual keyboard that replaces the existing default keyboard when the user is required to type a software program.
ELECTRONIC SYSTEMS AND METHODS FOR PROVIDING A TRADING INTERFACE WITH ADVANCED FEATURES
Systems and methods for a trading interface with advanced features are provided. Along with providing the benchmark issue and non-benchmark issues, the trading application may also provide the trader with the ability to obtain trading information (e.g., another quad) for each of the related U.S. Treasury swaps (“T-swaps”), off-the-runs, yield curve T-swaps, and basis. In some embodiments, the trader may be provided with a customized keyboard to navigate through the trading interface. The keyboard preferably includes keys that allow the trader to quickly and efficiently switch between multiple issues in a quad. Using the keyboard, the trader may also be provided with price improvement functionality and direct dealing functionality. In some embodiments, the trading application may simultaneously display a DD ticker along with the trading quadrant that provides the trader with the progression of the direct dealings of the selected issue.
Neural Network for Keyboard Input Decoding
In some examples, a computing device includes at least one processor; and at least one module, operable by the at least one processor to: output, for display at an output device, a graphical keyboard; receive an indication of a gesture detected at a location of a presence-sensitive input device, wherein the location of the presence-sensitive input device corresponds to a location of the output device that outputs the graphical keyboard; determine, based on at least one spatial feature of the gesture that is processed by the computing device using a neural network, at least one character string, wherein the at least one spatial feature indicates at least one physical property of the gesture; and output, for display at the output device, based at least in part on the processing of the at least one spatial feature of the gesture using the neural network, the at least one character string.
PHONETIC KEYBOARD AND SYSTEM TO FACILITATE COMMUNICATION IN ENGLISH
A system to facilitate communication in English uses a keyboard having at least one phoneme key that displays a phonetic pronunciation symbol that represent sounds of spoken English. The system also includes a computer board disposed within the keyboard and a processor and associated memory in electrical communication with an input from the phoneme key. The processor executes a set of computer instructions that bi-directionally translates the input as a standard English letter to a phonetic pronunciation or from a phonetic input to a standard English letter. An output device in electrical communication with the keyboard wherein the standard English letter is displayed is also provided. In one embodiment, a computing device configured to execute a set of computer instructions is provided that display a digitally produced keyboard for display that uses a downloadable APP to translate between a phonetic input and a standard English letter and displays a result.
Video game controller
A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.
ELECTRONIC INPUT SYSTEM
An electronic communications method includes receiving, by a device, electronic information. The electronic communications method further includes receiving, by the device, additional electronic information. A time period between receiving the electronic information and the additional electronic information is less than another time period between receiving the electronic information and the additional electronic information by using a standard keyboard.
Tactile communication tool
A tactile communication tool for transforming a user input command into an audio output signal is provided. The tool presents a user with a housing, a plurality of buttons, a sound processing unit with a speaker, and an overlay set with a plurality of tactually discernable non-Braille characters or tactually discernable non-Braille images embossed upon it. The plurality of tactually discernable non-Braille images characters or tactually discernable non-Braille images can be positioned over the plurality of buttons such that when one of the buttons is pressed by a user, the user input command is processed, and an audio output signal is generated. The tool could also be used for providing input to a computer system. The overlay set could also be a plurality of individual tactile overlay keys.
CONTROL AND INPUT DEVICE FOR MEDICAL OBSERVATION DEVICE INCORPORATING POINTING DEVICE WITH CO-LOCATED SOFT AND HARD INPUTS AND GRAPHICAL USER INTERFACE
An input device for operating a medical observation system having, arranged on an interface surface, a pointing device, hardware buttons in spaced apart areas, and a touch display panel including a graphical user interface with interchangeable software buttons. The hardware buttons and software buttons have specific functions, such as control of the pointing device, and are placed surrounding and adjacent to the periphery of the pointing device. This configuration helps the operator to simultaneously and singlehandedly operate the input device and without devoting substantial focus toward the input device itself. Various features to allow the operator to distinguish the hardware and software buttons having specific functions are presented, including tactile and haptic features, illumination effects, and other visual effects.
ELECTRONIC DEVICE, INPUT-DATA PROCESSING METHOD, AND STORAGE MEDIUM
An electronic device including a processor configured to execute a program stored in a memory, in which the processor executes input-screen display processing of causing a display to display an input screen, in order to accept input of data for a certain item, executes, when the input of the data for the certain item is accepted by a first method during display of the input screen, default-value setting processing of setting the data as a default value for the certain item, and executes data processing with the data, and executes, when the input of the data for the certain item is accepted by a second method during display of the input screen, default-value non-setting processing of not setting the data as the default value, and executes the data processing with the data.
METHODS AND APPARATUS FOR ADAPTIVE KEYBOARD SCANNING
Methods and apparatus for adaptive keyboard scanning are disclosed. A disclosed example apparatus to adaptively control operation of a keyboard includes at least one memory, instructions, and processor circuitry. The processor circuitry is to determine whether to operate the keyboard in a first mode or in a second mode different from the first mode, the first mode corresponding to a first number of keys, the second mode corresponding to a second number of keys less than the first number of keys, and set the keyboard to operate in the first mode or the second mode based on the determination.