Patent classifications
G06F3/0334
APPARATUS FOR CAPTURING MOVEMENTS OF A PERSON USING THE APPARATUS FOR THE PURPOSES OF TRANSFORMING THE MOVEMENTS INTO A VIRTUAL SPACE
Apparatus for detecting movements of a person using the apparatus for the purpose of transforming the movements into a virtual space, comprising a seat (110; 210; 410), sensors which detect the movements of the feet of the person using the apparatus, and cyber foot covers (50a; 50b; 50c; 50d) for receiving at least one of the sensors. The seat (110; 210; 410) comprises a support member (103; 203) adapted in that a seat element (105; 205), on which the person using the apparatus can sit, is attachable to an upper portion of the support member (103; 203) and in that the load of the seat element (105; 205) is received substantially along a vertically arranged longitudinal axis of the support member (103; 203) and transferred downwards to a ground. The seat (110; 210; 410) is rotatably arranged relative to the ground and is shaped such that at least a movement of the legs from the knee to the distal end of the legs of the person using the apparatus is allowed. The cyber foot covers (50a; 50b; 50c; 50d) each have a sole (58; 71) and fastening means (61; 62; 74; 76) with which the cyber foot covers (50a; 50b; 50c) can be fastened to the legs of the person using the apparatus. The sole (58; 71) of the cyber foot covers (50a; 50b; 50c; 50d) is curved so as to allow a continuous sliding rolling movement of the feet of the person using the apparatus during movement of the legs of the person using the apparatus.
Foot Operated Navigation and Interaction for Virtual Reality Experiences
An apparatus for creating movement in a virtual reality for a user includes a computer includes a virtual reality headset in communication with the computer that is worn on the head of the user so the user sees the virtual reality shown by the headset and produced by the computer in the headset. The apparatus includes a foot controller in communication with the computer against which the user moves at least one of his feet to create control signals with the foot to cause movement in the virtual reality. A method for creating movement in a virtual reality for a user having the steps of the user seeing the virtual reality shown by a virtual headset and produced by a computer in the headset, a virtual reality headset in communication with the computer that is worn on the head of the user. There is the step of the user moving at least one of his feet against a foot controller to create control signals with the foot to cause movement in the virtual reality by the computer, the foot controller in communication with the computer. A computer software program for creating movement in a virtual reality for a user.
Foot-operated controller, device and furniture comprising it, method of operating it
The invention concerns a foot-operated controller, comprising a top platform (1) having a top surface for receiving the feet, a bottom cup (2) having a lower surface (20) of curved convex shape for rotating (1) on its lower surface (20), wherein the top platform (1) is attached to the bottom cup (2), rotation sensors (7b) for measuring rotations of the top platform (1) about a first yaw axis (Z), a second roll axis (X) and a third pitch axis (Y). According to the invention, it comprises at least one strength sensor (6) for measuring strength applied on the top platform (1), means (7a) for generating control signals (CS) from the rotations and strength measured, means (7c) to register an initial rotation position of the platform (1) relative to at least one the axes (Z, X, Y) when the strength sensor (6) measures a strength representative of the presence of the feet, wherein the initial rotation position corresponds to a rest position of the feet on the top platform (1) when the user is sitting and to the top platform (1) inclined by at least a not null angle to the rear about the third pitch axis (Y) relative to an horizontal position (P0) of the platform (1), wherein the control signals (CS) are generated to take as a reference (CSO) the initial rotation position.
Teleoperated surgical system equipment with user interface
A method comprises operably coupling a surgical instrument to a first connector port of a plurality of connector ports of a flux supply unit. The method further comprises, in response to operably coupling the surgical instrument, altering an appearance of a first graphical user interface section of a plurality of graphical user interface sections presented on a display, each of the plurality of graphical user interface sections being aligned with a differing connector port of the plurality of connector ports.
VIRTUAL INTERFACES FOR CONTROLLING IOT DEVICES
A virtual interface application presented in augmented reality (AR) is described for controlling Internet of Things (IoT) products. The virtual interface application enables a user of a portable electronic device to activate a virtual control interface overlay on a display, receive a selection from the user using her hands or feet, and send a control signal to a nearby IoT product which executes an action in accordance with the selection. The virtual control interface is presented on the display as a virtual object in an AR environment. The virtual interface application includes a foot tracking tool for detecting an intersection between the foot location (in the physical environment) and the virtual surface position (in the AR environment). When an intersection is detected, the virtual interface application sends a control signal with instructions to the IoT product.
Systems and methods for facilitating robotic surgical procedures
Disclosed herein are systems and methods for using a robotic surgical system comprising a GUI and a robotic arm.
Ambulation simulating apparatus
An ambulation simulating apparatus, including: a user feet interface comprising foot rests; a dynamic inertia mechanism configured to provide an inertial load when a downwardly force is applied due to the foot and a kinematic connection configured to enable transmission of motion from the feet interface to the dynamic inertia and backwards as the dynamic inertia mechanism resists said downwardly applied force by the foot.
Methods for actively engaging and disengaging teleoperation of a surgical robotic system
A method for engaging and disengaging a surgical instrument of a surgical robotic system including receiving a sequence of user inputs from one or more user interface devices of the surgical robotic system; determining, by one or more processors communicatively coupled to the user interface devices and the surgical instrument, whether the sequence of user inputs indicates an intentional engagement or disengagement of a teleoperation mode in which the surgical instrument is controlled by user inputs received from the user interface devices; in response to determining of engagement, transition the surgical robotic system into the teleoperation mode; and in response to determining of disengagement, transition the surgical robotic system out of the teleoperation mode such that the user interface devices are prevented from controlling the surgical instrument.
Using an intraoral mirror with an integrated camera to record dental status, and applications thereof
Disclosed embodiments integrate a camera into an intraoral mirror. Integrating a camera into an intraoral mirror provides an efficient way to record and display what is visible to the healthcare provider in the mirror.
Method to exercise and coordinate both the hands and/or feet
A method of coordinating and exercising the extremities of a person by the independent and/or simultaneous gestures of both the hands and feet. The method comprises the computer, four USB ports and four wired and/or wireless mice that correspond to the four-cursor exponential cognitive human-man-interface (HMI) exercise application The HMI application will instruct the person to begin tracing each of the four cursors on separate tracks in the pattern towards a desired target by the gestures of both the hands and the feet (extremities), which are appended to the mice. Displaying the performance data of each extremity including time, distance, and speed measures the competitiveness of both the hands and the feet against each other. The goal is for the left-hand, right-hand, left-foot and right foot to reach the target at the same time at the fastest speed possible.