Patent classifications
G06F3/0338
3-D input device
A 3D input device, in particular a mobile 3D input device, has a housing and an input element arranged within the housing. The input element has at least a first side and a second side opposite the first side. The 3D input device has a sensor device. The input element is movable relative to the housing in six components. The sensor device detects the movements and/or the positions of the input element relative to the housing. The first side of the input element or the second side of the input element or the first side and the second side of the input element are together configured in such a way that a user can complete a movement of the input element along the six components via an action on the input element. A mobile device and a 3D remote-control each have at least one such 3D input device.
REMOTE CONTROL FOR VEHICLE INTERFACE
A remote control an automotive vehicle, the remote control including a 3-D shaped object, stretch sensors connecting the 3-D shaped object to a structure of the vehicle and a control unit configured to collect information from the stretch sensors, the remote control being configured to control a display of the automotive vehicle, the remote control being configured to be integrated in a stretchable fabric part of an interior of the vehicle.
SURGICAL ROBOT AND METHOD OF MANIPULATING POSITIONER
A surgical robot includes: a plurality of manipulator arms; a platform to which the plurality of manipulator arms are coupled; a positioner configured to change the position and posture of the platform; a controller configured to control the positioner; and a user interface. The user interface includes: first manipulation tools each configured to receive an input of manipulation which selects one of a plurality of operating modes for changing the position and posture of the platform; and a single second manipulation tool configured to receive an input of manipulation information regarding the position and posture. The controller generates a command regarding the position and posture of the platform based on the acquired manipulation information and the selected operating mode and operates the positioner based on the generated command.
Switching Method and System of Interactive Modes of Head-Mounted Device
A switching method and system of interactive modes of a head-mounted device is provided. The interactive modes include gamepad tracking interactive mode and bare hand tracking interactive mode. A standard deviation of position data, a standard deviation of attitude data and a standard deviation of accelerometer data among IMU data are acquired, respectively. Whether the standard deviation of the position data, the standard deviation of the attitude data and the standard deviation of the accelerometer data meet a first preset condition is determined. Moreover, the standard deviation of the accelerometer data within a second preset duration is acquired in real time, and whether the standard deviation of the accelerometer data meets a second preset condition is determined. In cases where the standard deviation of the accelerometer data meets the second preset condition, the bare hand tracking interactive mode is paused, and the gamepad tracking interactive mode is started.
Dynamic adjustment of game controller sensitivity based on audio analysis
An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.
Dynamic adjustment of game controller sensitivity based on audio analysis
An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.
CONFIGURABLE POWER WHEELCHAIR SYSTEMS AND METHODS
In one embodiment, a control system for a power wheelchair is provided allowing a user to change the type of input control device throughout a day, week, month, and/or year as their physical and/or mental condition changes. This includes changing input controls from proportional to switch-type devices. A user may start the day when they are not tired with a proportional input control device like a proportional joystick. Then, as the day progresses and the user begins to experience fatigue or exhaustion, the user can change to a switch-type control device requiring less control and dexterity (e.g., less strength and energy) to effectively control the power wheelchair. The user can also start the day with a 4, 3, or 2 switch direction input control and later change to a single switch input control device with scanning. Other combinations are also possible.
CONFIGURABLE POWER WHEELCHAIR SYSTEMS AND METHODS
In one embodiment, a control system for a power wheelchair is provided allowing a user to change the type of input control device throughout a day, week, month, and/or year as their physical and/or mental condition changes. This includes changing input controls from proportional to switch-type devices. A user may start the day when they are not tired with a proportional input control device like a proportional joystick. Then, as the day progresses and the user begins to experience fatigue or exhaustion, the user can change to a switch-type control device requiring less control and dexterity (e.g., less strength and energy) to effectively control the power wheelchair. The user can also start the day with a 4, 3, or 2 switch direction input control and later change to a single switch input control device with scanning. Other combinations are also possible.
Dynamically balanced, multi-degrees-of-freedom hand controller
A controller is capable of controlling an asset or target in physical and/or virtual three-dimensional space using a single hand by generating control inputs in four or more degrees of freedom while also limiting cross-coupling (unintended motions). The controller includes a first control member is configured to be gripped in a user's single, second control member is disposed on or near a top end of the first member movable with at least one degree of freedom independently of the movement of the first control member, and a third control member positioned on the first member for displacement by one or more digits of the user's single hand and coupled with the second member to move in opposition to movement of the second control member.
Dynamically balanced, multi-degrees-of-freedom hand controller
A controller is capable of controlling an asset or target in physical and/or virtual three-dimensional space using a single hand by generating control inputs in four or more degrees of freedom while also limiting cross-coupling (unintended motions). The controller includes a first control member is configured to be gripped in a user's single, second control member is disposed on or near a top end of the first member movable with at least one degree of freedom independently of the movement of the first control member, and a third control member positioned on the first member for displacement by one or more digits of the user's single hand and coupled with the second member to move in opposition to movement of the second control member.