G06F3/04812

Bridging physical and virtual spaces

Examples of systems and methods for bridging virtual and physical spaces are described. In some of these examples, a particular communicant's real world state drives changes in one or more of the communications connections, virtual state, and communications interface of the particular communicant or another communicant.

Apparatus and method for cursor control and text selection and editing based on gesture-based touch inputs received in a virtual keyboard display area

An apparatus and method of editing text in a mobile terminal include a display unit, configured to display a text display area, a touch sensitive keypad display area, at least one text character in the text display area, and a cursor in the text display area; and at least one processor, configured to detect a first gesture in a touch input in the touch sensitive keypad display area, and control moving, upon detecting the first gesture, the cursor in the text display area, according to the touch input in the touch sensitive keypad display area. The first gesture includes a touch of a point in the touch sensitive keypad display area where no key is displayed.

Apparatus and method for cursor control and text selection and editing based on gesture-based touch inputs received in a virtual keyboard display area

An apparatus and method of editing text in a mobile terminal include a display unit, configured to display a text display area, a touch sensitive keypad display area, at least one text character in the text display area, and a cursor in the text display area; and at least one processor, configured to detect a first gesture in a touch input in the touch sensitive keypad display area, and control moving, upon detecting the first gesture, the cursor in the text display area, according to the touch input in the touch sensitive keypad display area. The first gesture includes a touch of a point in the touch sensitive keypad display area where no key is displayed.

Modes of user interaction

A mixed reality (MR) device can allow a user to switch between input modes to allow interactions with a virtual environment via devices such as a six degrees of freedom (6DoF) handheld controller and a touchpad input device. A default input mode for interacting with virtual content may rely on the user's head pose, which may be difficult to use in selecting virtual objects that are far away in the virtual environment. Thus, the system may be configured to allow the user to use a 6DoF cursor, and a visual ray that extends from the handheld controller to the cursor, to enable precise targeting. Input via a touchpad input device (e.g., that allows three degrees of freedom movements) may also be used in conjunction with the 6DoF cursor.

Modes of user interaction

A mixed reality (MR) device can allow a user to switch between input modes to allow interactions with a virtual environment via devices such as a six degrees of freedom (6DoF) handheld controller and a touchpad input device. A default input mode for interacting with virtual content may rely on the user's head pose, which may be difficult to use in selecting virtual objects that are far away in the virtual environment. Thus, the system may be configured to allow the user to use a 6DoF cursor, and a visual ray that extends from the handheld controller to the cursor, to enable precise targeting. Input via a touchpad input device (e.g., that allows three degrees of freedom movements) may also be used in conjunction with the 6DoF cursor.

APPLICATION COMPATIBILITY ON A COMPUTING DEVICE
20230034967 · 2023-02-02 ·

According to an aspect, a method includes installing an application on a computing device, determining whether to activate a compatibility mode for the application, in response to activating the compatibility mode, determining a restriction to a change to an application window size or shape of a user interface of the application, and rendering a user interface object defining a plurality of predefined sizing options for the user interface of the application.

Systems for Generating Snap Guides Relative to Glyphs of Editable Text
20230035439 · 2023-02-02 · ·

In implementations of systems for generating snap guides relative to glyphs of editable text rendered in a user interface using a font, a computing device implements a snap guide system to receive input data describing a position of a cursor relative to the glyphs of the editable text in the user interface. The glyphs of the editable text are enclosed within a bounding box having a height that is less than a height of an em-box of the font. The snap guide system generates a first group of snap guides for the glyphs of the editable text which includes a snap guide for each side of the bounding box and a snap guide for an x-height of the font. The snap guide system generates an indication of a particular snap guide of the first group of snap guides for display in the user interface based on the position of the cursor.

Dynamic widget display adjustment
11614852 · 2023-03-28 · ·

A method, apparatus, and product are provided for providing a GUI. The method includes determining whether to present a widget over a display of a user, where the display has at least a portion of a page that is visible to a user. The page has a second widget, and the determining is based on an estimated likelihood that the user will reach the second widget. The widget is configured to present in the display one or more content cards. Upon determining that the estimated likelihood is below a first threshold, the widget is displayed over the display of the user. The estimated likelihood of the user is dynamically adjusted based on interactions with the page to provide an adjusted estimated likelihood. If the adjusted estimated likelihood of the user is above a second threshold, the widget may be removed from the display.

Dynamic widget display adjustment
11614852 · 2023-03-28 · ·

A method, apparatus, and product are provided for providing a GUI. The method includes determining whether to present a widget over a display of a user, where the display has at least a portion of a page that is visible to a user. The page has a second widget, and the determining is based on an estimated likelihood that the user will reach the second widget. The widget is configured to present in the display one or more content cards. Upon determining that the estimated likelihood is below a first threshold, the widget is displayed over the display of the user. The estimated likelihood of the user is dynamically adjusted based on interactions with the page to provide an adjusted estimated likelihood. If the adjusted estimated likelihood of the user is above a second threshold, the widget may be removed from the display.

ELECTRONIC DEVICE AND METHOD FOR PROVIDING PANEL FOR CONTROL OF APPLICATION IN ELECTRONIC DEVICE

An electronic device includes a hinge configured to foldably connect a first housing to a second housing; a display including a first display area disposed on the first housing, and a second display area and a third display area arranged on the second housing; and at least one processor configured to: in a first state in which the hinge is unfolded, display a first application in the first display area and the second display area, and display, in the third display area, at least one default button, in a second state in which the hinge is folded, control the display to display a panel button, in the third display area, and based on a selection of the panel button in the second state, display the first application in the first display area, and display, in the second display area, a first panel including at least one control button and at least one system button.