G06F3/04842

Automatic reminders in a mobile environment
11704136 · 2023-07-18 · ·

Systems and methods are provided for suggesting reminders from content displayed on a mobile device. An example method may include analyzing content generated by a first mobile application and displayed on a display of a mobile device, and determining that the content suggests an event, the event including at least one entity. The method may also include providing an assistance window requesting confirmation for adding a reminder for the event in a second mobile application responsive to determining that the content suggests the event, and adding the reminder via the second mobile application responsive to receiving the confirmation. In some implementations the first mobile application is a messaging application.

SYSTEMS AND METHODS FOR SCREENING COMMUNICATIONS BASED ON RECEIVER PROGRAMMABLE PINS
20180007200 · 2018-01-04 ·

A method for connecting a communication session may include storing first user communication acceptance criteria that is associated with a first user. A method may further include receiving a request from a second user to initiate a communication session with the first user and determining whether the first user permits such communication sessions with the second user based on the first user communication acceptance criteria. A method may include initiating the communication session between the first user and the second user upon determining that the first user permits the communication session to be initiated based on the first user communication acceptance criteria.

SYSTEMS AND METHODS FOR PROGRAMMING MOBILE DEVICES
20180004493 · 2018-01-04 ·

Embodiments of a system and method are described for generating and distributing programming to mobile devices over a network. Devices are provided with Players specific to each device and Applications that are device independent. Embodiments include a full-featured WYSIWYG authoring environment, including the ability to bind web components to objects.

Systems and Methods for Transmitting Haptic Messages

Systems and methods for transmitting haptic messages are disclosed. For example, one disclosed method includes the steps of: receiving at least one sensor signal from at least one sensor of a mobile device, the at least one sensor signal associated with a movement of the mobile device, determining a message to be displayed in a user interface based at least in part on the at least one sensor signal, and causing the message to be displayed.

PRESENTING OBJECT PROPERTIES
20180004399 · 2018-01-04 ·

The present disclosure includes, among other things, systems, methods and program products for presenting object properties by receiving selection of a component of a model presented in a graphical user interface (GUI) of a computer aided design tool, the GUI including an interactive display element having an arrangement of property fields related to the selected component, determining property values associated with the property fields based on the selected component, and providing the determined property values in corresponding property fields of the interactive display element for presentation in the GUI in conjunction with the model, such that responsive to receiving selection of a different component of the model, the property fields are updated with property values corresponding to the different component.

METHOD FOR PERFORMING OPERATION ON TOUCHSCREEN AND TERMINAL
20180004378 · 2018-01-04 · ·

The present invention discloses a method for performing an operation on a touchscreen and a terminal, and relates to the terminal field, which can implement a batch operation on multiple entries of displayed entries and improve an operation speed of a user. Embodiments of the present invention disclose a method for performing an operation on a touchscreen, including: receiving a touch operation when content currently displayed on the touchscreen is a displayed entry, where the displayed entry corresponds to a data entry stored in a terminal; and performing, when a track of the touch operation of the user is a sliding track on a preset area, a preset operation on each entry that the track of the touch operation passes through, where the preset area is a part of a current operation interface.

AIDING DISCOVERY OF PROGRAM CONTENT BY PROVIDING DEEPLINKS INTO MOST INTERESTING MOMENTS VIA SOCIAL MEDIA
20180004757 · 2018-01-04 ·

A computerized method, system for, and computer-readable medium operable to: retrieve program details data about at least one media program. Retrieve social media posts involving the at least one media program. Match the retrieved program details data with the retrieved social media posts to find matching locations. Store time offset data corresponding to the matched locations within the at least one media program into at least one micropost. Rank the at least one media program by the number of microposts corresponding to the at least one media program. Present the at least one media program, each of the at least one media program with at least one micropost, wherein the at least one micropost comprises a link to the original social media page hosting the social media post and a video deeplink that plays a time off-set video, the time off-set video starting from the stored time offset data.

System and Method for Automatically Selecting Images to Accompany Text

A system for selecting an image to accompany text from a user in connection with a social media post. The system is capable of receiving text from the user, identifying one or more search terms based on the text, identifying candidate images from images in one or more image databases using the search terms, presenting one or more candidate images to the user, receiving from the user a selected image from the one or more candidate images, generating the social media post comprising the selected image and the user-submitted text, and transmitting the social media post for display.

APPLICATION CUSTOMIZATION USING A CUSTOMIZATION FILE
20180004376 · 2018-01-04 · ·

Techniques and systems for receiving and using a customization file are provided, including a computing device, a method, or a computer-program product. For example, a method may include receiving a customization file that includes customized content for customizing a communication interface overlay. The method may further include accessing native application code and executing the native application code to run a native application. The method may further include accessing a compiled set of code that is separate from the native application code. The compiled set of code is accessible by the native application code. The method may further include executing the compiled set of code, wherein a default file of the compiled set of code provides a native communication interface overlay, wherein the native communication interface overlay is overlaid over a graphical interface of the native application, and wherein the native communication interface overlay allows communication with a resource of a third-party. The method may further include executing the received customization file, wherein executing the received customization file customizes the compiled set of code, and wherein the customized compiled set of code customizes the native communication interface overlay to provide a customized communication interface overlay.

METHOD FOR LOCKING TARGET IN GAME SCENARIO AND TERMINAL
20180001189 · 2018-01-04 ·

A method is performed at a terminal for locking a target in a game application, the method comprising: obtaining input gesture information from a user on an operation interface of a game application; recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting an object category of virtual characters according to the switching instruction; locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and after performing the operation, automatically repeating the locking and the performing operations on a next target virtual character in the object category until finishing a last virtual character in the object category.