Patent classifications
G06F9/4482
Multi-user application system environment engine
A multi-user application system environment engine has an application system that, in turn, includes a simulation engine and a virtualized software environment. The simulation engine runs on top of the virtualized software environment and includes a declaration processor, a scene tree object manager, a persistence processor in communication with the scene tree object manager, a visual editor, an editor broadcaster, an editor listener, and a rendering processor, coupled to the virtualized software environment, to requisition hardware resources to cause physical manifestation of an instantiated scene tree of objects.
VALIDATION OF IPXE SCRIPTS USING OWNER CERTIFICATES AND OWNERSHIP VOUCHERS
Techniques and architecture are described for validating and verifying iPXE scripts prior to execution during a booting process. During the booting process of a network device, right after the UEFI/BIOS stage of the booting process, a trusted iPXE script may make a request to a network server for the ownership voucher and owner certificate of the network device. The ownership voucher and owner certificate may then be stored in a trusted platform module (TPM) on the network device. In configurations, the retrieved owner certificate may be validated by the ownership voucher. The owner certificate may be used to validate iPXE scripts. Once validated, the iPXE scripts may be executed and the booting process may be continued to the kernel loading step and the application loading step. During a subsequent booting process of the network device, the ownership voucher and owner certificate may be retrieved from the TPM.
Concurrent workload scheduling with multiple level of dependencies
A graphics processing apparatus that includes at least a memory device and an execution unit coupled to the memory. The memory device can store a command buffer with at least one command that is dependent on completion of at least one other command. The command buffer can include a jump command that causes a jump to a location in the command buffer to identify any unscheduled command. The execution unit is to jump to a location in the command buffer based on execution of the jump command. The execution unit is to perform one or more jumps to one or more locations in the command buffer to attempt to schedule a command with dependency on completion of at least one other command until the command with a dependency on completion of at least one other command is scheduled.
MACHINE LEARNING BASED POWER AND PERFORMANCE OPTIMIZATION SYSTEM AND METHOD FOR GRAPHICS PROCESSING UNITS
Systems and methods to dynamically adjust operating conditions of a graphics processing unit (GPU) are disclosed. A machine learning model is trained to determine operating voltages and frequencies to be provided to a GPU core of the GPU to execute a workload comprising a plurality of commands. The trained machine learning model is deployed to firmware of the GPU. A command in the workload to be executed by the GPU core is received. The trained machine learning model determines operating voltage and frequency for the GPU core to execute the command.
DURABLE PROGRAM EXECUTION
Aspects of the subject matter described herein relate to durable program execution. In aspects, a mechanism is described that allows a program to be removed from memory when the program is waiting for an asynchronous operation to complete. When a response for the asynchronous operation is received, completion data is stored in a history, the program is re-executed and the completion data in the history is used to complete the asynchronous operation. The above actions may be repeated until no more asynchronous operations in the history are pending completion.
Multi-user application system environment engine
A multi-user application system environment engine has an application system that, in turn, includes a simulation engine and a virtualized software environment. The simulation engine runs on top of the virtualized software environment and includes a declaration processor, a scene tree object manager, a persistence processor in communication with the scene tree object manager, a visual editor, an editor broadcaster, an editor listener, and a rendering processor, coupled to the virtualized software environment, to requisition hardware resources to cause physical manifestation of an instantiated scene tree of objects.
Code checking method and non-transitory computer-readable recording medium device
A code checking method includes: causing a compiler to generate a map file and a low-level code file(s) according to a high-level code file(s); obtaining target function information from the map file; finding a target code file from the low-level code file(s); obtaining a first return command of a target function name of the target function information from the target code file; traversing the low-level code file(s) to obtain each calling module name and a second return command of each calling function name; obtaining a second storage area of each calling module name from the map file; and generating a check failure result when calling of a target function name by each calling function name is not complied with a bank-switching compile form according to a first storage area of the target function information, the first return command, each second storage area, and each second return command.
Managing invocation of tasks
A graph-based program specification includes components, at least one having at least one input port for receiving a collection of data elements, or at least one collection type output port for providing a collection of data elements. Executing a program specified by the graph-based program specification at a computing node, includes: receiving data elements of a first collection into a first storage in a first order via a link connected to a collection type output port of a first component and an input port of a second component, and invoking a plurality of instances of a task corresponding to the second component to process data elements of the first collection, including retrieving the data elements from the first storage in a second order, without blocking invocation of any of the instances until after any particular instance completes processing one or more data elements.
Programming model and interpreted runtime environment for high performance services with implicit concurrency control
Disclosed is a programming model utilized for the definition of services to be operated on large sets of data with numerous responsibilities, the programming model comprising program units in a tree topology for high performance and implicit concurrency control, where each program unit definition comprises responsibilities defined in behaviors and configurations. A runtime environment may be utilized to provide implicit concurrency, parallelization, and concurrency control for operations executed on program unit instances.
Durable program execution
Aspects of the subject matter described herein relate to durable program execution. In aspects, a mechanism is described that allows a program to be removed from memory when the program is waiting for an asynchronous operation to complete. When a response for the asynchronous operation is received, completion data is stored in a history, the program is re-executed and the completion data in the history is used to complete the asynchronous operation. The above actions may be repeated until no more asynchronous operations in the history are pending completion.