Patent classifications
G06F16/436
Memory retention system
The present disclosure generally relates to a computer-implemented system for intelligently retaining and recalling memory data. An exemplary method comprises obtaining a speech input of a user; obtaining a text input of the user; constructing a first instance of a memory data structure based on the speech input; constructing a second instance of the memory data structure based on the text input; adding the first instance and the second instance of the memory data structure to a memory stack of the user; obtaining a message from a sender to the user; retrieving a particular instance of the memory data structure from the memory stack based on the message; generating a response to the message based on the retrieved particular instance of the memory data structure; and causing display of the response to the message in a messaging user interface.
System and method for personalized preference optimization
A system and method is provided for using biometric data from an individual to determine at least one emotion, mood, physical state, or mental state (“state”) of the individual, which is then used, either alone or together with other data, to provide the individual with certain web-based data. In one embodiment of the present invention, a Web host is in communication with at least one network device, where each network device is operated by an individual and is configured to communicate biometric data of the individual to the Web host. The Web host is then configured to use the biometric data to determine at least one state of the individual. The determined state, either alone or together with other data (e.g., interest data), is then used to provide the individual with certain content (e.g., web-based data) or to perform a particular action.
Activities Data Modeling in Human Internet-of-Things Platforms
A platform models and correlates physical activities based on users' interactions with a simple grip-metaphor design, enabling multi-dimensions actionable information to improve the health, performance and well-being of connected grip users within like-minded communities. For example, the platform captures multi-dimensional datasets generated from activities of each of a plurality of users on the online human internet of thing platform, where the activities include physical interactions with connected grips systems connected to the online human internet of thing platform. The platform then filters the captured multi-dimensional datasets into a plurality of categories and scores the filtered multi-dimensional data by the human internet of thing platform. Finally, the platform generates a multi-dimensional information modeling for each user based on the scored multi-dimensional data.
MEMORY RETENTION SYSTEM
The present disclosure generally relates to a computer-implemented system for intelligently retaining and recalling memory data. An exemplary method comprises obtaining a speech input of a user; obtaining a text input of the user; constructing a first instance of a memory data structure based on the speech input; constructing a second instance of the memory data structure based on the text input; adding the first instance and the second instance of the memory data structure to a memory stack of the user; obtaining a message from a sender to the user; retrieving a particular instance of the memory data structure from the memory stack based on the message; generating a response to the message based on the retrieved particular instance of the memory data structure; and causing display of the response to the message in a messaging user interface.
Methods, systems, and media for generating sentimental information associated with media content
In accordance with some embodiments, a method for generating sentimental information associated with media content is provided, the method comprising: receiving user input data corresponding to a user; identifying a portion of the media content item based on the user input data; determining a sentiment based on the user input data, wherein the sentiment is one of a positive sentiment which indicates that the media content item was liked by the user or a negative sentiment which indicates that the media content item was disliked by the user; determining an amount of the sentiment based on the user input data; associating the amount of the sentiment with the portion of the media content item; and generating, for the media content item, sentimental information that indicates the amount of the sentiment associated with at least one portion of the media content item.
Machine learning technical support selection
A method and system for improving a machine learning technical support applicant selection process is provided. The method includes retrieving and analyzing, in real time, job role data, resume based data, and sensor data associated with a plurality of individuals. A specialized memory repository is generated within a specified portion of a hardware memory device and results of the analysis are stored within the specialized memory repository. Self-learning software code for executing a job applicant selection process is generated and a plurality of current resumes and previously generated time-based resumes are retrieved for current job applicants for a specified position. The current resumes are analyzed with respect to the previously generated time-based resumes and associated inconsistencies are determined. A first job applicant is selected and the self-learning software code is modified.
Method and system for configuring a virtual reality environment
A method for creating a customized virtual shopping experience may include receiving physical-world shopping data of a first user. The physical-world shopping data may be collected while the first user is physically present in a physical-world shopping environment. The method may also include configuring a virtual shopping environment based at least in part on the physical-world shopping data of the first user, and displaying to the first user the virtual shopping environment.
Memory retention system
The present disclosure generally relates to a computer-implemented system for intelligently retaining and recalling memory data. An exemplary method comprises receiving, via a microphone of an electronic device, a speech input of the user; receiving a text input of the user; constructing a first instance of a memory data structure based on the speech input; constructing a second instance of the memory data structure based on the text input; adding the first instance and the second instance of the memory data structure to a memory stack of the user; displaying a user interface for retrieving memory data of the user; receiving, via the user interface, a beginning of a statement from the user; retrieving a particular instance of the memory data structure from the memory stack based on the beginning of the statement; and automatically displaying a completion of the statement.
Systems For Authenticating Digital Contents
A system for authenticating digital contents includes a computing platform having a hardware processor and a memory storing a software code. According to one implementation, the hardware processor executes the software code to receive digital content, identify an image of a person depicted in the digital content, determine an ear shape parameter of the person depicted in the image, determine another biometric parameter of the person depicted in the image, and calculate a ratio of the ear shape parameter of the person depicted in the image to the biometric parameter of the person depicted in the image. The hardware processor is also configured to execute the software code to perform a comparison of the calculated ratio with a predetermined value, and determine whether the person depicted in the image is an authentic depiction of the person based on the comparison of the calculated ratio with the predetermined value.
Customized user interface for electronic communications
Among other things, embodiments of the present disclosure improve the functionality of electronic messaging software and systems by providing a customized display of avatars corresponding to users exchanging electronic communications, such as short message service (SMS) or multimedia service (MMS) texts and emails. The appearance of the displayed avatars may be dynamically altered based on the actions taken by the users, as well as based on the content of the messages between the users or information from other sources.