Patent classifications
G06F16/636
NETWORK-ASSISTED REMOTE MEDIA LISTENING
Improved approaches for media listening amongst different users are disclosed. For example, methods, systems or computer program code can enable users to have a remote listening experience in real time. Advantageously, a remote user at a remote client device can in effect listen to a particular digital media asset that is being played at a local client device of a local user. Media information and/or user profiles can also be provided about themselves and shared with other users.
MUSIC RECOMMENDING METHOD, DEVICE, TERMINAL, AND STORAGE MEDIUM
A music recommending method, device, apparatus and a computer-readable storage medium are provided. The method includes: acquiring a user speech for performing speech control; identifying the user speech, and acquiring tone information of the user speech, wherein the tone information of the user speech includes at least one of a speech speed, a speech volume, and emotion information of the user speech; and determining a recommending result for recommending music according to the tone information of the user speech. A quality of the recommended music can be improved by using the present application.
MULTI-USER AUTHENTICATION ON A DEVICE
In some implementations, authentication tokens corresponding to known users of a device are stored on the device. An utterance from a speaker is received. The utterance is classified as spoken by a particular known user of the known users. A query that includes a representation of the utterance and an indication of the particular known user as the speaker is provided using the authentication token of the particular known user.
Providing background music tempo to accompany procedural instructions
In an approach to determining a background music tempo, one or more computer processors receive a request from a user. The one or more computer processors determine a response to the request will include an action to be performed by the user. The one or more computer processors determine a ranking of one or more instruction characteristics associated with a first instruction. The one or more computer processors predict a performance of the first instruction by the user. Based on the determined ranking and the predicted performance of the first instruction by the user, the one or more computer processors determine a beats per minute range for music to accompany performance of the first instruction. The one or more computer processors render the first instruction and background music associated with the first instruction, where the background music is at the determined beats per minute range.
System for managing transitions between media content items
A system for playing media content items operates to provide smooth transitions between the media content items to continuously support a user's repetitive motion activity. The system can generate crossfade data containing information for transitions between media content items. The mix-in and mix-out points for the transitions are calculated to eliminate one or more portions of media content items that have lower musical energy than a majority portion of the items, and to maintain substantially consistent and/or stable musical energy (e.g., audio power or sound power) throughout the media content items including transitions therebetween.
MULTI-USER AUTHENTICATION ON A DEVICE
In some implementations, an utterance is determined to include a particular user speaking a hotword based at least on a first set of samples of the particular user speaking the hotword. In response to determining that an utterance includes a particular user speaking a hotword based at least on a first set of samples of the particular user speaking the hotword, at least a portion of the utterance is stored as a new sample. A second set of samples of the particular user speaking the utterance is obtained, where the second set of samples includes the new sample and less than all the samples in the first set of samples. A second utterance is determined to include the particular user speaking the hotword based at least on the second set of samples of the user speaking the hotword.
Physiology-based selection of performance enhancing music
Physiology-based selection of performance enhancing music for a specific individual is disclosed. Internal effort data and external work data both measured from a user performing an exercise while listening to a specific music track are obtained. The internal effort data describes a measured bodily input of the user, and the external work data describes a measured output effect of the user. A comparison between the internal effort data and the external work data is performed. At least one performance enhancing music track for the user is selected based on the comparison.
METHODS AND SYSTEMS FOR DETERMINING AND/OR USING AN AUDIO FILTER BASED ON HEAD-TRACKING DATA
Disclosed is a method for determining an audio filter. The method includes obtaining head-tracking data representing a head pose, also referred to as a head position, relative to a torso pose of an intended subject, and selecting a representation of a Head Related Transfer Function, HRTF, from a HRTF database, based on the head-tracking data and information representative of the position and/or direction of a sound source. The method also includes determining the audio filter based on the selected HRTF representation.
RETROACTIVE INFORMATION SEARCHING ENABLED BY NEURAL SENSING
A method for retrieving information includes detecting a first neural activity of a user, wherein the first neural activity corresponds to a key thought of the user; in response to detecting the first neural activity, generating a search query based on speech occurring prior to detecting the first neural activity; retrieving information based on the search query; and transmitting the information to one or more output devices.
Network-assisted remote media listening
Improved approaches for media listening amongst different users are disclosed. For example, methods, systems or computer program code can enable users to have a remote listening experience in real time. Advantageously, a remote user at a remote client device can in effect listen to a particular digital media asset that is being played at a local client device of a local user. Media information and/or user profiles can also be provided about themselves and shared with other users.