Patent classifications
G06Q20/1235
CROSS-CHANNEL BLOCKCHAIN SOLUTIONS FOR GAMING SYSTEMS
Systems and methods are provided for gaming solutions across multiple gaming channels using non-fungible tokens and a digital ledger infrastructure to manage aspects of gameplay. NFTs may be actioned between users such as by being exchanged over the digital ledger infrastructure in association with gameplay. Non-fungible tokens can further be actioned to players in a gaming computing environment through one or more gaming channels. A cross-channel application may pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.
TOKENIZATION OF DIGITAL MEDIA FILES AND ASSOCIATED DERIVATIVES
Managing digital media files in a computer network by storing a set of derivative files and a logical association of the derivative files with the first digital media file; generating a first cryptographic token; associating the first cryptographic token with the first digital media file; associating the first cryptographic token with a first wallet address corresponding to a first wallet; generating a serialized set of non-fungible tokens and associating individual ones of the non-fungible tokens with individual ones of the derivative files; and associating individual ones of the non-fungible tokens with individual wallet addresses of a second set of wallets; and limiting the initial transferability of the first cryptographic token from the first wallet to one of the second set of wallets.
Methods and systems for tracking and recovering assets stolen on distributed ledger-based networks
The instant disclosure illustrates how the privacy and security of activities occurring on distributed ledger-based networks (DLNs) can be enhanced with the use of zero-knowledge proofs (ZKPs) that can be used to verify the validity of at least some aspects of the activities without private information related to the activities necessarily being revealed publicly. Methods and systems that are directed at facilitating the tracking and recovery of assets stolen on ZKP-enabled DLNs while preserving the confidentiality of the tokens are presented herein.
CRYPTOCURRENCY SYSTEM HAVING INTEGRATED ELECTRONIC DELIVERY FEATURES
A method includes conveying a cryptocurrency transaction to a peer-to-peer network, wherein said cryptocurrency transaction having encoded therein an email address and to convey goods or services embodied in an electronic form to the email address in response to receipt of said cryptocurrency transaction on said peer-to-peer network. The conveying of goods or services includes transmitting over the Internet in conformance with an email protocol. The goods or services includes event admission tickets, music recordings, video, text, game content, live event broadcast, software, encryption keys or passwords.
SYSTEMS AND METHODS FOR OPERATING A BRIDGE SERVER TO SUPPORT MULTIPLE SHARDS OF A BLOCKCHAIN
Systems and methods for operating a bridge server to support multiple shards of blockchains are disclosed. The multiple shards may be used to record ownership rights of in-game digital assets. The in-game digital assets may be usable in an online gaming platform. Exemplary implementations may: execute an instance of a game; maintain user accounts for the users of a blockchain on a first and a second decentralized ledger server; record sets of rights pertaining to sets of digital assets; receive an exchange request for a first digital asset; receive transferal information for the first digital asset; transfer sets of instructions to the first and second decentralized ledger servers such that the first decentralized ledger server removes the first digital asset from the first set of digital assets and the second decentralized ledger server adds the first digital asset to the second set of digital assets.
Blockchain agnostic token network
A blockchain agnostic token network is described. In an example, a request to purchase a non-fungible token (NFT) minted on a blockchain from a seller is received. Based at least in part on context data associated with at least one of the user, the seller, or a digital asset associated with the NFT, a plurality of available blockchains is determined for holding the NFT. Information associated with the plurality of blockchains is surfaced and one of the plurality of blockchains is determined for holding the NFT. Based at least in part on the determined blockchain, the NFT is transferred to the determined blockchain and associated with a user account for subsequent viewing.
Non-Fungible Token Based System for Litigation and Legal Matters
The invention relates to an NFT based system of legal representation, including unique NFTs, oracles, and smart contracts for the management of legal matters, disposition of rights, and incentivizing of responsibilities.
SYSTEMS AND METHODS FOR PAYMENT OPTION CURATION
Various embodiments describe approaches for maximizing rewards associated with financial accounts for at least one user-defined goal (e.g., a travel benefit, a cashback benefit, a flight benefit, a hotel benefit, a charitable contribution benefit, a return benefit, etc.) For example, a user may submit a request for a portfolio of accounts (e.g., credit card accounts, checking accounts, savings accounts, a combination thereof) to achieve specific goals within a specified time given the user's spending habits, the number of credit card accounts desired, etc. Financial transaction information, reward program terms, banking institution policies, and the like can be obtained and analyzed to determine and present the portfolio of accounts, timing guidelines, and spending guidelines can be generated. Thereafter, rewards earned from purchases of goods and/or services made in accordance with the timing and spending guidelines maximize the rewards earned towards the user's goal for the specified period of time.
RECORDING SYSTEM AND METHOD OF MULTILAYER AND SYNCHRONIZED COMMUNAL SOCIAL MEDIA CONTENT
A communal media system includes a synchronization system to: receive multimedia content for delivery to multiple user devices, a video recorded on one of the user devices, and social media content generated by the user devices; separate the multimedia content, the video and the social media content into a set of prioritized layers; and adjust simultaneous deliveries of the multimedia content, the video and the social media content to the user devices, based timestamp receipts and the fragment identifier acknowledgements received from the user devices, The multimedia content is delivered to each user devices at the same time and the social media content is delivered to the user devices at the same time while the multimedia content is being viewed on the user devices. A recording system records a communal session including the multimedia content, the video, and the social media content.
INTELLECTUAL PROPERTY EXCHANGE ECOSYSTEM FOR ADDITIVE MANUFACTURING
According to some embodiments, a system may include an additive manufacturing platform that provides additive manufacturing capability data. A customer platform, associated with a customer, may transmit an industrial asset item request for an industrial asset item. A digital transaction engine may receive the additive manufacturing capability data and the industrial asset item request. The digital transaction engine may then associate the industrial asset item request with an industrial asset definition file, and, based on the additive manufacturing capability data and the industrial asset definition file, assign the industrial asset item request to the additive manufacturing platform. The assignment of the industrial asset item request may be recorded via a secure, distributed transaction ledger. Responsive to the assignment, the additive manufacturing platform may create the industrial asset item (e.g., via an additive manufacturing printer) and provide the item to the customer.