G06Q20/3267

SYSTEM AND METHOD FOR EDITING AND MONETIZING PERSONALIZED IMAGES AT A VENUE
20170300890 · 2017-10-19 ·

A system and method for editing and monetizing personalized images at a venue allows a user to access a personal, dynamic image captured by multiple image capturing devices positioned proximally to the venue and a performer at the venue. The image capturing devices are positioned in multiple viewpoints to capture dynamic close up images of the venue and the performer. The user can purchase the images and edit the images through a smartphone app. The image provided to the user is unique and deleted from the account to ensure that no one else shares the user's unique image. In editing the image, user can integrate a supplemental image, like a selfie, integrate text, or crop the image. User can display, trade, or market the edited image. Revenue is generated by charging the user for the selected image and charging a sponsor to communicate to user through the software application.

LOCATION-BASED DATA TRACKING FOR DYNAMIC DATA PRESENTATION ON MOBILE DEVICES
20220051311 · 2022-02-17 ·

There are provided systems and methods for location-based data tracking for dynamic data presentation on mobile devices. A user's device may be used to track user data for the user, including locations visited by the user and activities by the user at the locations. These may be correlated to likely behavior by the user at the location so that a predicted activity by the user at a location may be determined. Thus, when a user visits a location, the predicted activity of the user at the location may be determined. Using the predicted activity, application data for an application may be generated and may be dynamically presented through one or more interfaces of the user's device. This may be presented without user input at the location so that the user may quickly perform the activity through the user's device.

COMPUTER-BASED METHOD FOR MAKING AN IN-GAME PURCHASE FROM AN INDEPENDENT ELECTRONIC DATA PROCESSING UNIT
20170278086 · 2017-09-28 ·

A computer-based method for improving a computer system through an in-game purchase by allowing payment to be made without suspending game activity due to the purchase. Purchase is made from an independent electronic data processing unit. The computer-based method may comprise the steps: providing a server application running on a server, a first application running on a first electronic data processing unit, and a second application running on a second electronic data processing unit. The first and second applications may access the server application online. The first electronic data processing unit may allow a user to play an online game. The second application allows user to purchase an in-game feature for the first application by making one or more payments in the second application, with the user sending a payment through the second application. The server application preferably receives the payment from the user, and the second application may be an in-game payment application.

Location-based transaction completion
11244299 · 2022-02-08 · ·

In some examples, a computing device may receive, from a merchant application on a merchant device, an indication that a buyer has initiated a transaction to purchase an item from a merchant associated with the merchant device. A first fulfilment selection may initially be associated with the transaction. The computing device may determine an association of the buyer with a buyer account. A buyer device having a buyer application executable thereon may be associated with the buyer account. The computing device may send, to the buyer application, transaction information related to the transaction to enable the buyer to pay for the transaction via the buyer application and/or change the fulfilment selection for the transaction. The computing device may receive, from the buyer application, at least one of an indication of authorization of payment for the transaction or an indication of a change to the fulfilment selection.

Systems and methods for dynamic passphrases

Systems, devices, methods, and computer readable media are provided in various embodiments relating to generating a dynamic challenge passphrase data object. The method includes establishing, a plurality of data record clusters, representing a mutually exclusive set of structured data records of an individual, ranking the plurality of feature data fields based on a determined contribution value of each feature data field relative to the establishing of the data record cluster, and identifying, using the ranked plurality of feature data fields, a first and a second feature data field of the plurality of feature data fields. The method includes generating the dynamic challenge passphrase data object, wherein the first or the second feature data field is used to establish a statement string portion, and a remaining one of the first or the second feature data field is used to establish a question string portion and a correct response string.

Swappable Battery System And Method, Electric Vehicles, Battery As A Service (BaaS)
20220036330 · 2022-02-03 ·

Embodiments of the present invention broadly disclose electric vehicles (EVs), and a business to business platform including a swappable battery system and method, and systems and methods providing battery as a service (BaaS). In some embodiments a BaaS system and method are provided that create B2B opportunities to drive widespread, economical adoption of EVs.

EMBEDDED APPLICATION WITHIN A BUYER APPLICATION

Techniques described herein are directed to application(s), or parts thereof, that are embedded into a buyer application. In an example, engagement with a buyer application on a computing device of a buyer can be detected. A particular, discrete functionality of a merchant application of the merchant can be triggered to be initialized in response to the engagement and the particular, discrete functionality associated with the merchant application can be accessed. In an example, an indication of a transaction between the merchant and the buyer can be received and the indication of the transaction can be associated with stored activity data of one or more transactions of the buyer, wherein the one or more transactions are associated with the buyer application.

EMBEDDED APPLICATIONS

Embedding applications, or parts thereof, into other applications, or parts thereof, is described. In an example, an engagement with a first application, or a part thereof, can be detected, which can trigger a second application, or a part thereof, to be initialized in response to the engagement. In at least one example, the first application, or a part thereof, can provisionally transfer to the second application, or a part thereof. Based at least in part on detecting a user interaction with the second application, or a part thereof, a portion of the user interaction can be embedded in the first application, or a part thereof, and the embedded portion of the user interaction can be presented via a user interface associated with the first application, or part thereof, via a user computing device.

Cost calculating system and method therefor

An electronic device is provided. The electronic device includes a communicator; a memory storing one or more instructions; and a processor electrically connected to the communicator and the memory, wherein the processor executes the one or more instructions to group a plurality of electronic devices into one group, control the communicator to receive cost information from at least one electronic device included in the group, sum the received cost information, distribute the summed cost information based on a number of the plurality of electronic devices, and control the communicator to transmit the distributed cost information to the plurality of electronic devices.

SAME SCREEN QUICK PAY BUTTON
20220044246 · 2022-02-10 ·

A payment button on a device, such as a mobile phone, allows the user to remain on the window or page from which an item was selected for purchase. When the user is ready to purchases, the button is selected, and the user simply enters an identifier, such as a password or PIN, and the transaction is processed. The button remains on the same screen and changes during different stages of the payment process.