Patent classifications
G06Q30/0231
PLAYER TRACKING USING A WIRELESS DEVICE FOR A CASINO PROPERTY
A method for tracking patronage of a customer in at least one casino property is described. The method comprises monitoring a wireless handset location that is associated with the customer using a server. The server then proceeds to authenticate the wireless handset and the wireless handset communicates location information to server using at least one wireless networking protocol. The server generates a user profile associated with the customer that comprises at least one attribute. Complimentary prizes are determined by the server based on at least one attribute of the user profile. And the server sends a message to the wireless handset that is associated with the complimentary prize.
SYSTEMS FOR PROVIDING DECENTRALIZED PRODUCT AND REWARDS DELIVERY PLATFORM
Systems for providing decentralized product and rewards delivery platform are provided. The system includes an asset management unit issuing a number of fungible tokens according to a number of products related to the company in a predetermined period of time provided by the company, and a blockchain platform which, when in operation, performs distributing the fungible tokens into wallets of users who purchase one of the products of the company from a platform; issuing drawing tickets to the wallets of the users who redeem the fungible tokens, where the drawing tickets are automatically entered into a rewards pool for drawing; drawing rewards in the rewards pool to determine winners from the users who have the drawing tickets, according to reward rules; and issuing the rewards using smart contracts and depositing the rewards into wallets of the winners. The winners redeem the rewards by claiming the drawing tickets in their wallets.
Gamification for online social communities
Techniques for gamification for online social communities are described including receiving input data transferred from a client associated with an interaction on a website having one or more portions served from servers that are separate from each other, analyzing the input using a community analytic module to determine metrics associated with the interaction, the metrics having, at least, a first level, a second level, and a third level, the first level indicating a ranking associated with the input data, the second level being associated with feedback data transmitted by another client in response to the interaction, the third level being associated with generating one or more awards based on a determination generated by combining the first level and the second level, and storing metric data associated with the first level, the second level, the third level, the ranking, the feedback data, and the one or more awards.
Brand sonification
A mobile device comprising a software application configured to detect the sound of a product use event; provide a user reward using said software application in response to said detection; capture data relating to said product use event; and provide said captured data to a remote computer system for analysis.
SYSTEMS AND METHODS FOR AUTOMATICALLY PROVIDING CUSTOMIZED FINANCIAL CARD INCENTIVES
Disclosed embodiments may include a method for automatically providing customized financial card incentives where the system can identify if a transaction is eligible for additional bonus rewards by determining if the user is a student using a clustering algorithm with user similarity data to generate a probability. Then, if the probability is above a predetermined threshold, a machine learning model with comprehensive user data classifies the user as a student or non-student. Once the user is determined to be a student, the transaction is verified as being an educational purchase using the transaction data or by having the user provide an image of a receipt. Once the transaction is verified, the transaction or items within the transaction qualify for additional rewards that are applied to the user’s account. Users who are not identified as students may qualify for a standard amount of rewards.
REWARDS PROGRAM ACCORDING TO TRANSACTION FREQUENCY
An electronic record related to a first transaction of a user can be received at a point-of-sale device. A user interface with real-time transaction data can be generated and displayed on the user device. An eligibility of the first transaction for a reward program can be determined. A portion of the reward program based on said determined eligibility can be selected and the electronic record of the first transaction can be updated by modifying the real-time transaction data currently displayed within the UI.
PLAYER TRACKING USING A WIRELESS DEVICE FOR A CASINO PROPERTY
A method for tracking patronage of a customer in at least one casino property is described. The method comprises monitoring a wireless handset that determines the location of the customer. The method then proceeds to generate a user profile that comprises user preferences and monitored betting activity associated with the customer and accumulated points stored in a customer account according to a monetary value of the monitored betting activity. Complementary goods or services are determined based on the accumulated points associated with the customer account. A message is sent to the wireless handset associated with the complementary goods or services that is consistent with the user preferences.
Children's earn-to-play app
A process for controlling device use, the process comprising: receiving, from a first user having a token credit amount, a request to use a play app having a required token amount; determining a play response based on the token credit amount, wherein the determination corresponds to the following: if the token credit amount is greater than the required token amount, then the request is granted; and if the token credit amount is less than the required token amount, then the request is denied.
Mobile Device Proximity Triggered Transaction Based Merchant Donation
The present invention teaches a system, method and computer program for enabling local or regional merchants to participate in an automated cause marketing (ACM) program using mobile devices. The ACM program that may provide benefits to several parties involved in fundraising for one or more supported organizations, including one or more supported organizations, advertising providers, merchants, and individuals. Merchants are able to access enhanced analytics regarding their transactions with members and non-members of the ACM program and can use these enhanced analytics to realize an increased number of or revenue from transactions with members. The present invention also teaches a system and method for enabling advertising providers to acquire and analyze data associated with consumers-merchant transactions. The present invention provides the above features optimally using mobile devices. Furthermore, the present invention, may enable a member to disseminate its charitable preferences and contribution notifications to members of its electronic social networks.
Managing vendor offers
A system, method, and computer-readable media are described for facilitating management of electronic vendor offers. A user device with a graphical user interface and a display includes a vender offer manager and is coupled with a communication network. The display selectively shows one or more of a front face image and a rear face image, one or more electronic discount cards, one or more electronic loyalty cards and/or one or more electronic coupons, as well as a user-selectable image rotation icon. The user may rotate between the different cards.