G06Q30/0643

GENERATION AND PRESENTATION OF DYNAMIC ITEM QUANTITIES
20230099492 · 2023-03-30 ·

A computer system may receive a request that includes a requested weight quantity of an item and identifies the item. The computer system may use this information to lookup correlating information for the item. The correlating information may correlate item weight with item quantity. The computer system may use the correlating information and the weight quantity to determine a corresponding numerical quantity of the item. A visual indicator that represents the numerical quantity of the item may be presented in a user interface to provide context for how the requested weight quantity translates to the numerical quantity.

VEHICLE MATCHING SYSTEM BASED ON SAFETY INFORMATION
20230094493 · 2023-03-30 ·

A vehicle matching system utilizing safety information to match a user to a vehicle is disclosed, including at least one user computing device in operable connection with a user network. An application server is in operable communication with the user network to host an application system for providing a vehicle matching system, the application system having a user interface module for providing access to the application system through the user computing device. A matching engine receives one or more search parameters and determines one or more suitable vehicle based on the search parameters. A recommendation engine receives the one or more suitable vehicles and to sort the one or more suitable vehicles based on stored safety ratings.

INDOOR WAYFINDER INTERFACE AND SERVICE

An Augmented Reality (AR) wayfinder tracks the current location of a user within an indoor location relative to a path defined through the indoor location for the user. The path is broken into segments, each segment is a straight line between two nodes, and each node represents either a starting point in the path, a turn along the path, or an ending point in the path. As the user traverses the path, a remaining distance between the user device and the next node in the path is calculated. An AR object with attributes that correlate to the remaining distance to the next node is blended into and superimposed into a video that the user is viewing through the user device of the physical environment as the user travels along the path.

METHODS AND SYSTEMS FOR CROSS-WEB HEADLESS TRANSACTIONS
20230097083 · 2023-03-30 ·

Disclosed herein are methods and systems for cross-web headless transactions. One method comprises in response to an interaction with a commerce object of a media element, retrieving a user identifier and metadata associated with a product depicted within the media element, the metadata indicating at least an attribute of the product, the media element displaying a graphical element indicating at least one attribute of the product retrieved from the metadata; retrieving payment data and a purchase preference based on the retrieved user identifier and metadata, the purchase preference being extracted from at least one previously completed purchase associated with the user identifier; generating a message containing transaction attributes corresponding to the payment data and the purchase preference; and transmitting the message to a server hosting the media element, wherein the message initiates a checkout process using at least one of the transaction attributes.

SYSTEM AND METHOD FOR ROLE-BASED COLLABORATIVE DESIGN OF CUSTOM PRODUCTS BASED ON MANUFACTURING CONSTRAINTS

In some embodiments, a system and a computer-implemented method for role-based collaborative design based on manufacturing constraints are disclosed. A method comprises: receiving, at a computer collaboration system, an electronic digital editing invitation from a first user interface that executes on a first user device associated with a first user, the editing invitation comprising inviting a second user to collaborate on a digital electronic interactive design as an editor, the interactive design comprising a graphical visual representation of a physical product that is capable of custom manufacture with a plurality of variable product attributes; transmitting to a second user device of the second user, the product description data for rendering the interactive design in a second user interface executing on the second user device; receiving a first modification to the interactive design from the second user interface; automatically generating a first updated product description data based on the first modification.

NFC ENHANCED AUGMENTED REALITY INFORMATION OVERLAYS
20230034919 · 2023-02-02 · ·

Various embodiments are directed to overlaying relevant product information in augmented reality via the use of near-field communication (NFC) and a product selection system. A user may authenticate into an application or user profile. Information about the user in the user profile may be used to determine which products are relevant to the user. Information related to the relevant products may then be displayed to the user in augmented reality, which improves at least the overall shopping and in-store experience.

SYSTEMS AND METHODS FOR AUTHENTICATION USING EXISTING CREDENTIAL
20220351156 · 2022-11-03 ·

Disclosed herein are methods and systems for electronic authentication including receiving a purchase request from a browser application executing on a first electronic device; determining a user identifier associated with the purchase request; responsive to determining that the browser application does not satisfy a security threshold, identifying an active authenticated session for the user identifier, wherein the active authenticated session was generated using a second electronic device of a set of pre-authorized devices associated with the user identifier; generating a token for the purchase request before an expiration of the active authenticated session; and authorizing the purchase request using the token.

DISPLAYING VIRTUAL DIGITAL OBJECTS GENERATED USING BLOCKCHAIN TECHNOLOGY

A system and method for viewing a virtual digital object created from components having cryptocurrency value includes receiving a selection of at least one of an avatar, a captured image of the user or a third party, or a digital scene and receiving a selection of the virtual digital object for display on the selected avatar or captured image or within the digital scene. The virtual digital object includes metadata relating to at least one of cryptocurrency value of the virtual digital object, creation of the virtual digital object, and rules governing use and ownership of the virtual digital object. The user may manipulate the displayed virtual digital object within the display and may elect to display at least part of the metadata (e.g., price) along with the virtual digital object. The display of the virtual digital object may be captured and forwarded via a messaging or social media application.

REPRESENTATION OF A USER IN VIRTUAL OUTFITS FROM A VIRTUAL WARDROBE
20220351282 · 2022-11-03 ·

A method and a virtual dressing system (VDS) for rendering a representation of a user in outfits from a virtual wardrobe are provided. The VDS acquires images of outfits via scanning using a camera or from a user device to store the images in a virtual wardrobe. The VDS acquires and displays on an interactive full-length display panel weather information of predetermined locations. The VDS scans the body of the user to generate a user image and selects outfits appropriate to the acquired weather and dimensions of the generated user image from images of outfits in the virtual wardrobe or in preselected locations on a computer network. The VDS displays the images of the selected outfits. On receiving a choice of an outfit from the user, the VDS renders a representation of the user in the chosen outfit on the full-length interactive display panel, updating the rendition on request.

VIRTUAL REALITY SHOPPING

Items are identified from one or more catalogues and images of the items are obtained. A dynamically rendered Virtual Reality (VR) store is constructed from the images and from images of objects/structures associated with a store. The item images that populate the VR store can be customized to a given customer and/or a given store. A VR session is established with a customer within the VR store, the item images can be selected, examined, and purchased during the session by the customer as the customer navigates through the VR store. Specialized rooms during the VR session allow the customer to interact in real time with other customers shopping via other VR sessions. The customer and other customers are rendered as avatars within the specialized room. A designated avatar or automated chatbot provides automated and real time assistance to the customer during the VR session.