Patent classifications
G06V30/194
Enhanced training of machine learning systems based on automatically generated realistic gameplay information
Systems and methods for enhanced training of machine learning systems based on automatically generated visually realistic gameplay. An example method includes obtaining electronic game data that includes rendered images and associated annotation information, the annotation information identifying features included in the rendered images to be learned, and the electronic game data being generated by a video game associated with a particular sport. Machine learning models are trained based on the obtained electronic game data, with training including causing the machine learning models to output annotation information based on associated input of a rendered image. Real-world gameplay data is obtained, with the real-world gameplay data being images of real-world gameplay of the particular sport. The obtained real-world gameplay data is analyzed based on the trained machine learning models. Analyzing includes extracting features from the real-world gameplay data using the machine learning models.
Enhanced training of machine learning systems based on automatically generated realistic gameplay information
Systems and methods for enhanced training of machine learning systems based on automatically generated visually realistic gameplay. An example method includes obtaining electronic game data that includes rendered images and associated annotation information, the annotation information identifying features included in the rendered images to be learned, and the electronic game data being generated by a video game associated with a particular sport. Machine learning models are trained based on the obtained electronic game data, with training including causing the machine learning models to output annotation information based on associated input of a rendered image. Real-world gameplay data is obtained, with the real-world gameplay data being images of real-world gameplay of the particular sport. The obtained real-world gameplay data is analyzed based on the trained machine learning models. Analyzing includes extracting features from the real-world gameplay data using the machine learning models.
Fast image style transfers
Manipulating images using computationally expensive machine learning schemes can be implemented using server-generated models of the machine learning schemes that are transmitted to a client device for application. The schemes can include convolutional neural networks having a kernel comprising a plurality of low-rank matrices.
Fast image style transfers
Manipulating images using computationally expensive machine learning schemes can be implemented using server-generated models of the machine learning schemes that are transmitted to a client device for application. The schemes can include convolutional neural networks having a kernel comprising a plurality of low-rank matrices.
Systems and methods for processing audiovisual data using latent codes from generative networks and models
Systems and methods for viewing, storing, transmitting, searching, and editing application-specific audiovisual content (or other unstructured data) are disclosed in which edge devices generate content on the fly from a partial set of instructions rather than merely accessing the content in its final or near-final form. An image processing architecture may include a generative model that may be a deep learning model. The generative model may include a latent space comprising a plurality of latent codes and a trained generator mapping. The trained generator mapping may convert points in the latent space to uncompressed data points, which in the case of audiovisual content may be generated image frames. The generative model may be capable of closely approximating (up to noise or perceptual error) most or all potential data points in the relevant compression application, which in the case of audiovisual content may be source images.
Systems and methods for processing audiovisual data using latent codes from generative networks and models
Systems and methods for viewing, storing, transmitting, searching, and editing application-specific audiovisual content (or other unstructured data) are disclosed in which edge devices generate content on the fly from a partial set of instructions rather than merely accessing the content in its final or near-final form. An image processing architecture may include a generative model that may be a deep learning model. The generative model may include a latent space comprising a plurality of latent codes and a trained generator mapping. The trained generator mapping may convert points in the latent space to uncompressed data points, which in the case of audiovisual content may be generated image frames. The generative model may be capable of closely approximating (up to noise or perceptual error) most or all potential data points in the relevant compression application, which in the case of audiovisual content may be source images.
Machine learning for visual processing
A method for developing an enhancement model for low-quality visual data, the method comprising the steps of receiving one or more sections of higher-quality visual data; and training a hierarchical algorithm. The hierarchical algorithm is operable to increase the quality of one or more sections of lower-quality visual data so as to substantially reproduce the one or more sections of higher-quality visual data. The hierarchical algorithm is then outputted.
Embedding human labeler influences in machine learning interfaces in computing environments
A mechanism is described for facilitating embedding of human labeler influences in machine learning interfaces in computing environments, according to one embodiment. A method of embodiments, as described herein, includes detecting sensor data via one or more sensors of a computing device, and accessing human labeler data at one or more databases coupled to the computing device. The method may further include evaluating relevance between the sensor data and the human labeler data, where the relevance identifies meaning of the sensor data based on human behavior corresponding to the human labeler data, and associating, based on the relevance, human labeler data with the sensor data to classify the sensor data as labeled data. The method may further include training, based on the labeled data, a machine learning model to extract human influences from the labeled data, and embed one or more of the human influences in one or more environments representing one or more physical scenarios involving one or more humans.
Embedding human labeler influences in machine learning interfaces in computing environments
A mechanism is described for facilitating embedding of human labeler influences in machine learning interfaces in computing environments, according to one embodiment. A method of embodiments, as described herein, includes detecting sensor data via one or more sensors of a computing device, and accessing human labeler data at one or more databases coupled to the computing device. The method may further include evaluating relevance between the sensor data and the human labeler data, where the relevance identifies meaning of the sensor data based on human behavior corresponding to the human labeler data, and associating, based on the relevance, human labeler data with the sensor data to classify the sensor data as labeled data. The method may further include training, based on the labeled data, a machine learning model to extract human influences from the labeled data, and embed one or more of the human influences in one or more environments representing one or more physical scenarios involving one or more humans.
TOOL FOR COUNTING AND SIZING PLANTS IN A FIELD
Aspects include methods and apparatuses generally relating to agricultural technology and artificial intelligence and, more particularly, to counting and sizing plants in a field. One aspect relates to a plants analysis apparatus for computer analysis of plants in an area of interest that generally includes an input device for receiving at least one aerial image of the area of interest; and an object-mask-predicting region-based convolutional neural network, Mask R-CNN, for performing object detection, wherein the Mask R-CNN is trained to detect a selected vegetable and to determine numbers and sizes of objects detected