Patent classifications
G07F17/3218
MODULAR HARDWARE AND SOFTWARE PLATFORM FOR A GAMING SYSTEM
In one aspect, a device management platform is provided. The device management platform includes at least one gaming device coupled to a host system and a plurality of modular devices in wireless communication with the host system and forming a wireless mesh network therebetween. At least one of the plurality of modular devices is coupled to the gaming device and configured to determine, based on information retrieved via the wireless network, a location of the gaming device, and generate a profile based on a device configuration of the gaming device and the location of the gaming device, where the profile defines a role of the gaming device.
Electronic gaming systems and integration with third-party providers of proposition player services
In one implementation, an electronic gaming system can include one or more physical gaming pieces that are used to determine gaming outcomes; a scanner to identify the one or more physical gaming pieces; a plurality of player computing equipment to provide gaming interfaces with electronic gaming action for a corresponding player based, at least in part, on the identified one or more physical gaming pieces, and a gaming computer system connected to (i) the scanner, (ii) the plurality of player computing equipment, (iii) player accounts, and (iv) third-party providers of proposition player (TPPP) accounts. The gaming computer system can identify a TPPP that is assigned to cover gaming action on the game and players who are playing the game; determine gaming outcomes for each of the players; and reconcile player accounts and the TPPP account based on the determined gaming outcomes for each of the players.
Grid-based gaming system and method operable to generate primary and secondary winning outcomes
A gaming system, device and method are disclosed herein. The system, in an embodiment, involves one or more data storage devices programmed to cause one or more processors to receive an input from a player. The input is related to a game. Such one or more processors are operable to cat n output device to display a plurality of grid spaces. The grid spaces include at least one player grid space associated with the player, and the grid spaces include at least one non-player grid space that is unassociated with the player. The one or more processors are also operable to determine at least one of the grid spaces. The game provides the opportunity for a primary winning outcome elated to the determined grid space and a secondary winning outcome related to a secondary winning condition.
Computer-implemented method and system of providing gaming services
A method of providing gaming services includes allocating to a player, at least one non-monetary sweepstakes entry for use in a sweepstakes game; providing at least one sweepstakes game, the at least one sweepstakes game which is open for entry to one or more eligible players; allow the player to assign, via a graphical user interface, at least one non-monetary sweepstakes entry to the at least one sweepstakes game; receiving from the player, an indication that the at least one non-monetary sweepstakes entry has been assigned to the at least one sweepstakes game; playing the at least one sweepstakes game; awarding to the player on a successful outcome of the sweepstakes game, an allocation of non-monetary sweepstakes entries and notifying the player, via the graphical user interface, of the allocation of non-monetary sweepstakes entries.
HEAD-TO-HEAD JAI ALAI WAGERING SYSTEM AND METHOD
A head-to-head (H2H) jai alai wager system may include a scoring module, an odds generator, an interface module, a wager module, and a transaction module. The scoring module may be configured to collect scoring related data from a H2H jai alai competition. The odds generator may be configured to receive scoring data from the scoring module and generate odds based at least in part on the scoring data. The interface module may be configured to receive odds data from the odds generator, the odds data comprising odds with respect to a plurality of wagers options corresponding to the H2H jai alai competition. The interface module may generate display data that integrates the odds data with corresponding wager options of the plurality of wagers for graphical display on a user interface. The wager module may receive wager requests from users via user interaction with the user interface. The transaction module may process transactions with respect to the wager requests from users.
Method for a gaming system
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving a randomness in a game provided by means of the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.
SYSTEM AND METHOD FOR MODIFYING GAMING ESTABLISHMENT MOBILE DEVICE APPLICATION
The present disclosure relates generally to a system that enables a mobile device running a mobile device application to communicate with different gaming establishment components and modify the mobile device application functionality and/or the mobile device application appearance based on different data received from different gaming establishment components.
System for exchanging a ticket with chips and vice versa at a gaming table in a casino
The invention concerns a system for exchanging a ticket with chips and vice versa, applies a ticket or voucher system to a gaming table in a casino and comprises an accounting system.
Method and system for heads up game tournament
A method of simulating a heads up gaming tournament utilizing at least one game server and a plurality of personal communication devices includes receiving value from a plurality of participants using the personal communication devices, providing the participants with wagering units, pairing unpaired first and second ones of the participants to play a heads up game, initiating the game by generating a game state, for example, dealing the private cards of a hold'em poker game, and transmitting the game state to the participants for display on the personal communications devices, whereupon the first participant transmits an action to the game server in response to the game state, receiving the action and updating the game state, receiving a second input in response to the first participant's action from the second participant, continuing play until the outcome of the heads up game is determined, updating the number of wagering units held by the first and second participants, repairing the participants for the next game or in the case of poker, the next deal or hand and continuing until all but one of the participants has been eliminated.
Gaming Device Docking Station for Authorized Game Play
In one embodiment, a system to authorize a mobile electronic device to play games of chance includes a gaming system manager and a docking station. The docking station can be configured to: (i) detect whether the mobile electronic device is connected to a receiver of the docking station; (ii) receive device information from the mobile electronic device if it is detected that the mobile electronic device is connected to the receiver; (iii) determine whether a game of chance can be played on the mobile electronic device based on the received device information; (iv) authorize the mobile electronic device to play the game of chance; and (v) transmit gaming data to the mobile electronic device if it is determined that the game of chance can be played on the mobile electronic device and if the mobile electronic device is authorized.