Patent classifications
G07F17/3237
GAMING ACTIVITY MONITORING SYSTEMS AND METHODS
Embodiments relate to systems, methods and computer readable media for gaming monitoring. In particular, embodiments process images to determine presence of a gaming object on a gaming table in the images. Embodiments estimate postures of one or more players in the images and based on the estimated postures determine a target player associated with the gaming object among the one or more players.
SPECIALIZED SLOT MACHINE FOR CONDUCTING A WAGERING FANTASY SPORTS TOURNAMENT
A specialized slot machine for conducting a game includes: a gaming system to transform the data processor and network interface into a specialized slot machine configured to implement a client version of a game using a virtual deck of cards, wherein each of the plurality of virtual cards comprise identifying information and real-life statistics related to a notable person's actions in real-life events; present the virtual card deck to a plurality of players with a visual aid indicative of whether the plurality of players are playing a game based on events from the past or events from the future, the visual aid including a placement or movement of the virtual card deck in a direction indicative of a game based on events from the past or events from the future; and deal, by use of the data processor, cards from the virtual card deck to the plurality of players.
SYSTEMS AND METHODS FOR PROACTIVELY PREEMPTING/MITIGATING AXIETY-RELATED BEHAVIORS AND ASSOCIATED ISSUES/EVENTS
Exemplary embodiments are disclosed of systems and methods for proactively preempting/mitigating anxiety-related behaviors and associated issues/events.
SYSTEMS AND METHODS FOR TRACKING OF NON-WAGERING ACCOUNT ASSOCIATED WITH GAMING ENVIRONMENT
Systems and methods are disclosed for associating a player identifier with a financial account. The financial account can holds funds that are accessible through the player's use of a payment vehicle. Information associated with transactions using the payment vehicle can be used for player relationship purposes.
Method and apparatus for determining play outcome likelihoods in cue sports
A method for determining the likelihoods of a cue sport player completing a run of shots for each of a plurality of non-break ball patterns is provided. The method initially involves operating a computer to retrieve a non-break ball pattern of the plurality of non-break ball patterns and to then facilitate the positioning of balls on a cue sport table in accordance with the non-break ball pattern. The positioning may be accomplished by use of a projector under control of the computer that projects ball positioning patterns on the sport table. The progress of the cue sport player through a run of the balls on the table is then monitored and the outcome of that progress, e.g. the number of balls in a run that are pocketed are recorded in association with the current non-break ball pattern. The procedure is repeated for further non-break ball patterns of the plurality of non-break ball patterns and the computer is then used to determine odds associated with runs for each of the non-break ball pattern based on the recorded outcomes.
EVALUATION OF TRANSITORY ARRANGEMENTS USING NEAR REAL TIME DATA
Techniques may include providing event information and likelihood information to a plurality of user devices each associated with at least one user profile. Techniques may include receiving a request from a first user device. The request may define a arrangement by identifying at least: (i) a first event of the plurality of events, (ii) an amount, (iii) an arrangement type, and (iv) a second user profile. The techniques may include sending the request to a second user device. The request may enable the second user device to present the request. Techniques may include receiving an acceptance notice, from the second user device, indicating acceptance of the arrangement. Techniques may include sending the acceptance notice to the first user device. Techniques may include using updated event information to determine a prevailing user profile with respect to the transitory arrangement, credit the winner's repository and debit the loser's repository.
RECOGNITION SYSTEM
A recognition system of a chip in a game parlor having a game table includes a game recording device which records a state of the chips stacked on the game table as an image using a camera and a chip determination device which analyzes an image of the state of the recorded chips to determine the number and the type of the chips bet by a player. The chip determination device has a function of storing a characteristic of an image of a predetermined state of the chip, and of outputting and displaying, as a determination result, a fact of an unclear determination when the image obtained from the game recording device at the time of determining is the image of the predetermined state.
MASSIVELY MULTIPLAYER WAGERING GAME SYSTEM
The present disclosure provides a system and method for operating a multiplayer (e.g., massively multiplayer) wagering game system. The system groups players based on, e.g., actions of the players (such as a wager amount or an election of the player), the player's hand, or a combination thereof, and determine rankings of the players in each respective groups. The wagering game system allows traditional card games to be played by an unlimited number of players.
Leaderboard promotions for gaming systems
Leaderboard promotions in gaming systems which provide one or more players one or more benefits in association with maintaining one or more designated positions on a leaderboard for a designated duration.
SKILL-BASED WAGERING METHODS, DEVICES AND SYSTEMS INCLUDING VARIABLE GAME EQUIPMENT
Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the game equipment which is selected to be used in playing the game. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted by changing the game equipment used to play the game.