G07F17/3276

PRIVATE EXCHANGE FOR ELECTRONIC SPORTS BETTING
20230128000 · 2023-04-27 ·

A system and method for establishing a private exchange for electronic sports events includes establishing consolidated odds for one or more electronic sports events, each electronic sports event including a multi-player video game, the consolidated odds being established based on a history of each player in the multi-player video game. A method includes subscribing one or more bettors on each electronic sports event to a private betting exchange established for each of the one or more electronic sports event, and receiving a books offer to lay each private betting exchange based on the consolidated odds established for each of the one or more electronic sports event. A method includes opening a matching period to match bets submitted by each subscribed bettor for selected ones of the of one or more electronic sports events, and matching the bets based on the consolidated odds.

System, method and handheld controller for multi-player gaming

Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game.

Creation of winner tournaments with fandom influence

Methods and systems directed towards creation of winner tournaments that select and facilitate eligible remote users to compete with the professionals even if the remote user is not at the live e-sport event venue. Remote users are introduced into the live e-sport event for the purpose of also competing against competitive players as well as being introduced as an exhibition match with the professionals, such as fans of the professionals selected based on social media or gameplay statistics.

MULTIPLE PLAYER WAGERING GAME SYSTEMS AND METHODS WITH PLAYER ACTION RANDOMNESS
20230065962 · 2023-03-02 ·

The present disclosure provides a wagering game platform that employs individual player actions of players within a multiple-player (e.g., massively player) connected wagering game system as the primary and/or sole source of uncertainty within a wagering game. Only collective playing actions (e.g., act of betting and/or wager amount) of the players serve as the basis for the payout outcome such that the wagering game platform does not rely on a random and pseudorandom number generators within the wagering game.

Enhanced Electronic Gaming Machines Providing Selectively Volatile Wager Outcomes

A bingo gaming system, machine, and method include a main bingo game, a feature bingo game, a main reel game associated with the main bingo game, and a feature reel game associated with the feature bingo game. The main reel game simulates outcomes of the main bingo game. The feature reel game simulates outcomes of the feature bingo game. A feature bingo game may be triggered by a main bingo game outcome. Before the feature bingo game begins, a player may be given an opportunity to select a volatility option for the feature bingo game. The volatility selection may impact the probability of winning the feature bingo game (and/or feature reel game), as well as the reward(s) associated with winning the feature bingo game (and/or feature reel game).

Card game monitoring system
11663876 · 2023-05-30 · ·

The card game monitoring system comprises a game table on which bettors put wagers on betting areas; and a card shooter apparatus has a card reading unit to read and record the number (rank) and suit of the cards; and a control unit to determine a winning hand according to a table game rules based on information of numbers (ranks) and suits of the cards sequentially read by the card reading unit; a monitor video camera system to capture positions of cards and to identify wagers on each betting area at the game table; the control unit has further processing function to check whether wagers with payoff move to a pool of the winner of the bettors determined by the card shooter apparatus at the end of each game.

System and method for secondary engagement with table games

A system includes a smart table configured to use radio-frequency identification (RFID)-enabled chips and at least one RFID sensor. The smart table defines a plurality of player positions. The smart table also includes a processor configured to detect, using the at least one RFID sensor of the smart table, one of: (i) removal of at least one RFID-enabled chip from a wagering area on the smart table, or (ii) addition of at least one additional RFID-enabled chip to the wagering area. The processor is also configured to automatically determine an outcome of a wagering game, where the outcome is a winning outcome if at least one RFID-enabled chip is added to the wagering area, and where the outcome is a losing outcome if at least one RFID-enabled chip is removed from the wagering area

Method for structured gaming on an external activity.

A method for providing users gaming advice based upon the structure of a game based upon an external activity, where the external activity operates independently of the game. The user provides parameters and receives gaming advice allowing the user to increase their odds of winning by picking high-value picks, even when the high-value picks appear to have poor traditional odds.

ELECTRONIC GAMING SYSTEM FOR CONDUCTING A WAGERING GAME AND METHOD OF USE
20230113797 · 2023-04-13 ·

An electronic gaming machine includes a game display having a graphical user interface (GUI). A game controller is in communication with the game display. The game controller controls the GUI to present a selectable tournament button that causes the player to enter a game tournament, displays a plurality of selectable tournament game options for the game tournament, receives a tournament game selection response indicating a selected one of the options, displays the selected tournament game, displays at the GUI during the selected tournament game, an exit button that returns the display to the base game and maintains player progress in the selected tournament game, re-displays the tournament button upon returning to the base game, the re-displayed tournament button enables the player to return to the selected tournament game with the maintained player progress, and displays a prompt to card-in, and provide an enhanced return to player (RTP).

CARD PICKS FOR PROGRESSIVE PRIZE

In various embodiments, players around the casino may predict cards to be dealt in a game of blackjack.